Player Matchup

King Arthur
King Arthur
Darthua
King Arthur
Level 108
God Stats
13W - 11L
1,625 SR
Queue Stats
59W - 68L
1,525 Elo+
Solo
Cerberus
Cerberus
DrGrayCoat96
Cerberus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,407 Elo+
Solo
Merlin
Merlin
Jeeshmee
Merlin
Level 127
God Stats
19W - 22L
1,397 SR
Queue Stats
325W - 322L
1,460 Elo+
Solo
Chiron
Chiron
MR Mugatu94
Chiron
Level 120
God Stats
43W - 43L
1,474 SR
Queue Stats
225W - 247L
1,491 Elo+
Solo
Artemis
Artemis
dcelok
Artemis
Level 156
God Stats
10W - 7L
1,557 SR
Queue Stats
75W - 80L
1,468 Elo+
Solo
Team Averages
Level 119
1,511 SR
1,470 Elo+

VS

Team Averages
Level 96
1,625 SR
1,501 Elo+
King Arthur
King Arthur
 
King Arthur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
JuanManriquez14
Bastet
Level 141
God Stats
5W - 7L
1,634 SR
Queue Stats
115W - 131L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
Misousci
Sun Wukong
Level 57
God Stats
16W - 8L
1,746 SR
Queue Stats
256W - 258L
1,468 Elo+
Solo
Aphrodite
Aphrodite
Youngmitra
Aphrodite
Level 60
God Stats
2W - 4L
1,556 SR
Queue Stats
105W - 111L
1,544 Elo+
Solo
Hades
Hades
ohGranzby
Hades
Level 105
God Stats
2W - 1L
1,688 SR
Queue Stats
45W - 51L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darthua
King Arthur
20
1 / 4 / 20
15,436
643
26,028
30,041
37,343
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
DrGrayCoat96
Cerberus
20
3 / 1 / 22
15,546
648
16,184
46,648
65,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
Jeeshmee
Merlin
20
8 / 3 / 9
16,921
705
28,826
23,422
11,154
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
20
6 / 6 / 12
16,513
688
33,572
32,555
18,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artemis
dcelok
Artemis
20
11 / 6 / 10
18,358
765
28,255
28,571
16,920
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
5 / 7 / 7
16,586
691
23,799
39,230
55,131
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 3 / 9
16,629
693
27,408
23,824
10,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Misousci
Sun Wukong
20
7 / 5 / 5
16,827
701
34,676
37,876
44,798
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Aphrodite
Youngmitra
Aphrodite
20
0 / 7 / 10
14,127
589
11,805
24,438
16,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
ohGranzby
Hades
20
4 / 7 / 6
16,633
693
34,517
33,765
24,984
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
57
29
Kills
20
20
Deaths
29
73
Assists
37
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
5
7
7
1.21
W
King Arthur
Darthua
King Arthur
1
4
20
2.75
W
Cerberus
DrGrayCoat96
Cerberus
3
1
22
14
W
Merlin
Jeeshmee
Merlin
8
3
9
4.17
L
4
3
9
2.83
W
Chiron
6
6
12
2
L
Sun Wukong
Misousci
Sun Wukong
7
5
5
1.9
L
Aphrodite
Youngmitra
Aphrodite
0
7
10
0.71
W
Artemis
dcelok
Artemis
11
6
10
2.67
L
Hades
ohGranzby
Hades
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,865
Damage
132,205
161,237
Taken
159,133
149,527
Mitigated
152,112
38,045
Healing
44,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
23,799
2,500
0
1,747
39,230
55,131
414
9,629
29,203
0
85,915
W
King Arthur
Darthua
King Arthur
26,028
2,375
0
4,883
30,041
37,343
274
8,003
22,038
0
59,589
W
Cerberus
DrGrayCoat96
Cerberus
16,184
1,856
0
18,734
46,648
65,823
333
16,481
30,167
39,313
0
W
Merlin
Jeeshmee
Merlin
28,826
899
586
2,593
23,422
11,154
833
7,113
16,309
84,564
0
L
27,408
6,853
0
7,510
23,824
10,941
0
6,455
17,369
0
78,967
W
Chiron
33,572
12,890
1,248
5,233
32,555
18,287
440
5,998
26,505
0
87,740
L
Sun Wukong
Misousci
Sun Wukong
34,676
6,299
0
8,400
37,876
44,798
772
11,070
26,536
0
81,698
L
Aphrodite
Youngmitra
Aphrodite
11,805
1,628
7,823
9,588
24,438
16,258
290
8,079
16,139
37,208
0
W
Artemis
dcelok
Artemis
28,255
14,064
0
4,768
28,571
16,920
3,566
8,727
19,844
0
108,206
L
Hades
ohGranzby
Hades
34,517
3,740
913
8,475
33,765
24,984
1,135
9,256
24,264
97,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,774
Gold Earned
80,802
455
Minions Killed
462
0
Camps Cleared
0
2,267,996
Distance Traveled
2,403,587
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
16,586
691
101
4
0
476,533
2
W
King Arthur
15,436
643
55
2
0
487,622
1
W
Cerberus
15,546
648
64
3
0
487,702
1
W
Merlin
16,921
705
94
4
0
482,863
0
L
Bastet
16,629
693
93
4
0
543,232
3
W
Chiron
16,513
688
110
5
0
371,285
0
L
Sun Wukong
16,827
701
116
5
0
499,267
3
L
Aphrodite
14,127
589
40
2
0
445,095
0
W
Artemis
18,358
765
132
6
0
438,524
3
L
Hades
16,633
693
112
5
0
439,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role