Player Matchup

Horus
Horus
Shortwavewhale
Horus
Level 109
God Stats
37W - 25L
1,633 SR
Queue Stats
153W - 139L
1,626 Elo+
Party 1
Nox
Nox
SoliderOfGod
Nox
Level 149
God Stats
2W - 0L
1,695 SR
Queue Stats
92W - 37L
1,765 Elo+
Party 1
Chaac
Chaac
itstheUwUOwO
Chaac
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 38L
1,815 Elo+
Party 1
Team Averages
Level 133
1,609 SR
1,735 Elo+

VS

Team Averages
Level 80
1,519 SR
1,369 Elo+
Zeus
Zeus
GlizzyGobbla2157
Zeus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,327 Elo+
Party 2
Thanatos
Thanatos
GlizzyGobler45
Thanatos
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 27L
1,317 Elo+
Party 2
Guan Yu
Guan Yu
u1ysses89
Guan Yu
Level 120
God Stats
32W - 26L
1,558 SR
Queue Stats
404W - 447L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 17
9,223
659
8,301
14,662
17,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
10 / 1 / 9
11,145
796
12,472
7,356
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 12
10,680
763
22,818
19,467
16,018
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 3
8,161
583
8,947
13,158
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
13
2 / 7 / 2
8,596
614
6,641
14,994
7,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
u1ysses89
Guan Yu
12
3 / 5 / 3
8,861
633
6,945
20,193
24,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
21
Kills
6
6
Deaths
21
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
L
Thanatos
2
7
2
0.43
W
2
3
17
3.5
W
10
1
9
14.5
W
9
2
12
7.5
L
Guan Yu
u1ysses89
Guan Yu
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,591
Damage
22,533
41,485
Taken
48,345
37,487
Mitigated
35,561
12,686
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,947
1,643
383
718
13,158
4,141
0
2,358
10,748
24,202
0
L
Thanatos
6,641
1,520
275
6,125
14,994
7,318
0
3,114
11,567
0
17,818
W
8,301
3,403
2,334
2,856
14,662
17,807
0
3,503
10,896
0
15,931
W
12,472
1,748
0
328
7,356
3,662
787
2,506
4,777
47,195
0
W
22,818
6,069
0
7,168
19,467
16,018
205
4,106
14,839
0
45,694
L
Guan Yu
u1ysses89
Guan Yu
6,945
222
1,504
5,737
20,193
24,102
0
7,100
12,698
0
18,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,048
Gold Earned
25,618
125
Minions Killed
89
7
Camps Cleared
4
741,492
Distance Traveled
682,454
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,161
583
39
3
0
194,598
1
L
Thanatos
8,596
614
23
2
1
237,657
2
W
Horus
9,223
659
9
1
0
228,567
0
W
Nox
11,145
796
70
5
6
260,320
2
W
Chaac
10,680
763
46
3
1
252,605
4
L
Guan Yu
8,861
633
27
2
3
250,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role