Player Matchup

Zeus
Zeus
Gold V
Cynthex
Zeus
Gold V
Level 147
God Stats
10W - 4L
1,696 SR
Queue Stats
87W - 89L
1,276 MMR
Solo
Geb
Geb
Silver III
MichaelN614
Geb
Silver III
Level 56
God Stats
15W - 23L
1,361 SR
Queue Stats
124W - 188L
880 MMR
Party 1
Neith
Neith
Bronze II
SelenaS614
Neith
Bronze II
Level 67
God Stats
144W - 215L
1,409 SR
Queue Stats
240W - 349L
358 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,489 SR
838 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,428 SR
703 MMR
Ymir
Ymir
Bronze III
KEVINCHGAS
Ymir
Bronze III
Level 77
God Stats
8W - 10L
1,532 SR
Queue Stats
28W - 68L
272 MMR
Solo
Sobek
Sobek
Gold V
KingZog510
Sobek
Gold V
Level 136
God Stats
83W - 103L
1,493 SR
Queue Stats
267W - 300L
1,300 MMR
Solo
Cthulhu
Cthulhu
Bronze I
Sr_ObalVidal
Cthulhu
Bronze I
Level 86
God Stats
0W - 3L
1,259 SR
Queue Stats
25W - 58L
536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Cynthex
Zeus
16
6 / 1 / 4
11,036
788
22,532
8,480
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 2 / 8
9,997
714
8,247
15,332
13,507
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
13
4 / 2 / 3
9,930
709
13,544
11,112
4,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CupidCliodhnaAtlasAh Muzen CabJormungandr

VS

Bans
VamanaDanzaburouAchillesCharybdisOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
8,933
638
6,510
18,219
18,875
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
14
2 / 1 / 3
9,529
681
7,197
18,578
23,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Sr_ObalVidal
Cthulhu
12
2 / 6 / 2
8,862
633
8,754
17,415
13,402
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
10
Kills
5
5
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
Cynthex
Zeus
6
1
4
8
L
1
3
3
0.83
L
Sobek
2
1
3
3.5
W
0
2
8
2
W
Neith
4
2
3
2.75
L
Cthulhu
Sr_ObalVidal
Cthulhu
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,323
Damage
22,461
34,924
Taken
54,212
22,378
Mitigated
55,447
9,676
Healing
9,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Cynthex
Zeus
22,532
3,654
0
1,691
8,480
3,938
430
7,086
1,216
57,834
0
L
6,510
1,214
830
2,458
18,219
18,875
0
9,247
8,579
20,137
0
L
Sobek
7,197
937
0
5,236
18,578
23,170
0
9,125
8,895
22,740
0
W
8,247
1,562
295
5,012
15,332
13,507
199
8,095
6,729
23,950
0
W
Neith
13,544
4,620
0
2,678
11,112
4,933
2,481
6,672
4,237
0
41,369
L
Cthulhu
Sr_ObalVidal
Cthulhu
8,754
903
328
210
17,415
13,402
0
11,098
5,713
19,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
27,324
149
Minions Killed
77
11
Camps Cleared
1
779,024
Distance Traveled
698,617
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,036
788
74
5
8
261,878
1
L
Ymir
8,933
638
26
2
0
213,815
0
L
Sobek
9,529
681
18
1
0
256,581
2
W
Geb
9,997
714
24
2
0
263,088
4
W
Neith
9,930
709
51
4
3
254,058
5
L
Cthulhu
8,862
633
33
2
1
228,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role