Player Matchup

Baron Samedi
Baron Samedi
GwL Oo RNC oO
Baron Samedi
Level 107
God Stats
5W - 4L
1,657 SR
Queue Stats
191W - 233L
1,498 Elo+
Solo
Neith
Neith
Raknarus
Neith
Level 119
God Stats
0W - 3L
1,163 SR
Queue Stats
9W - 8L
1,641 Elo+
Solo
Fenrir
Fenrir
Rogue ST4Tuz
Fenrir
Level 67
God Stats
18W - 30L
1,423 SR
Queue Stats
43W - 44L
1,505 Elo+
Party 1
Bacchus
Bacchus
Taylor61795
Bacchus
Level 64
God Stats
6W - 9L
1,442 SR
Queue Stats
34W - 62L
1,375 Elo+
Party 1
Chaac
Chaac
WielderOfNarsil
Chaac
Level 140
God Stats
0W - 1L
1,533 SR
Queue Stats
162W - 182L
1,480 Elo+
Party 1
Team Averages
Level 99
1,444 SR
1,500 Elo+

VS

Team Averages
Level 89
1,387 SR
1,426 Elo+
Da Ji
Da Ji
 
Da Ji
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ImAutistic2717
Bellona
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 10L
1,449 Elo+
Party 2
Cernunnos
Cernunnos
TX JEEP4LIFE
Cernunnos
Level 55
God Stats
2W - 0L
1,324 SR
Queue Stats
8W - 19L
1,310 Elo+
Solo
Chang'e
Chang'e
XDaniel987
Chang'e
Level 80
God Stats
42W - 42L
1,230 SR
Queue Stats
310W - 293L
1,481 Elo+
Solo
Nox
Nox
xMaGnificenT
Nox
Level 139
God Stats
28W - 32L
1,384 SR
Queue Stats
109W - 130L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GwL Oo RNC oO
Baron Samedi
13
0 / 0 / 1
6,382
709
3,142
2,989
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Raknarus
Neith
9
0 / 0 / 0
5,394
599
352
400
132
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
2 / 5 / 1
6,719
747
7,270
8,813
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Taylor61795
Bacchus
11
0 / 4 / 1
6,009
668
4,124
11,034
12,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 4 / 0
6,415
713
7,546
10,566
11,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 1 / 5
7,737
860
4,289
7,774
9,254
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

13
2 / 0 / 5
6,632
737
6,478
8,851
8,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
TX JEEP4LIFE
Cernunnos
13
1 / 0 / 9
6,615
735
3,352
3,291
1,341
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
XDaniel987
Chang'e
13
1 / 1 / 6
6,544
727
5,567
7,066
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 6
7,367
819
6,769
5,609
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
13
13
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
5
7.5
L
Baron Samedi
GwL Oo RNC oO
Baron Samedi
0
0
1
0.5
W
2
0
5
4.5
L
Neith
Raknarus
Neith
0
0
0
0
L
Fenrir
2
5
1
0.5
W
Cernunnos
TX JEEP4LIFE
Cernunnos
1
0
9
5.5
L
Bacchus
Taylor61795
Bacchus
0
4
1
0.13
L
1
4
0
0.25
W
Chang'e
XDaniel987
Chang'e
1
1
6
4
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,434
Damage
26,455
33,802
Taken
32,591
30,887
Mitigated
24,677
5,032
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,289
813
0
1,386
7,774
9,254
0
1,508
6,266
0
13,642
L
Baron Samedi
GwL Oo RNC oO
Baron Samedi
3,142
189
171
896
2,989
1,719
0
534
2,455
17,828
0
W
6,478
1,923
0
1,469
8,851
8,577
223
2,434
6,417
0
19,616
L
Neith
Raknarus
Neith
352
235
0
206
400
132
0
33
367
0
3,108
L
Fenrir
7,270
1,115
249
579
8,813
4,424
0
3,118
5,695
0
19,304
W
Cernunnos
TX JEEP4LIFE
Cernunnos
3,352
1,543
0
288
3,291
1,341
666
446
2,845
0
11,704
L
Bacchus
Taylor61795
Bacchus
4,124
692
0
1,290
11,034
12,615
0
5,352
5,682
10,572
0
L
7,546
1,322
0
1,641
10,566
11,997
0
3,299
7,267
0
24,827
W
Chang'e
XDaniel987
Chang'e
5,567
635
2,358
2,530
7,066
2,786
36
1,282
5,784
18,617
0
W
6,769
329
124
393
5,609
2,719
805
1,596
4,013
24,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,919
Gold Earned
34,895
130
Minions Killed
160
0
Camps Cleared
0
656,886
Distance Traveled
936,718
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,737
860
15
2
0
181,722
3
L
Baron Samedi
6,382
709
37
4
0
132,067
3
W
Bellona
6,632
737
26
3
0
202,929
1
L
Neith
5,394
599
5
1
0
33,861
0
L
Fenrir
6,719
747
30
3
0
169,826
1
W
Cernunnos
6,615
735
30
3
0
170,220
3
L
Bacchus
6,009
668
18
2
0
161,589
2
L
Chaac
6,415
713
40
4
0
159,543
2
W
Chang'e
6,544
727
42
5
0
185,937
0
W
Nox
7,367
819
47
5
0
195,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role