Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Customguy69
Ah Puch
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,673 Elo+
Party 1
Achilles
Achilles
Electrich
Achilles
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,420 Elo+
Solo
Sylvanus
Sylvanus
SHARKTOWN
Sylvanus
Level 68
God Stats
1W - 1L
1,736 SR
Queue Stats
17W - 15L
1,505 Elo+
Party 1
King Arthur
King Arthur
TiberiusXO
King Arthur
Level 91
God Stats
0W - 1L
1,248 SR
Queue Stats
32W - 32L
1,505 Elo+
Party 1
Team Averages
Level 87
1,497 SR
1,521 Elo+

VS

Team Averages
Level 129
1,521 SR
1,486 Elo+
Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
erfanmoro
Agni
Level 89
God Stats
5W - 5L
1,375 SR
Queue Stats
158W - 181L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
xxGHOOSxx
Kuzenbo
Level 160
God Stats
17W - 11L
1,565 SR
Queue Stats
1,378W - 1,400L
1,468 Elo+
Solo
Chronos
Chronos
Алластера
Chronos
Level 126
God Stats
10W - 3L
1,665 SR
Queue Stats
444W - 461L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 0 / 0
6,027
548
683
869
355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Customguy69
Ah Puch
14
0 / 5 / 5
7,465
679
16,013
11,539
5,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Electrich
Achilles
15
1 / 3 / 3
8,229
748
8,676
16,444
22,336
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
SHARKTOWN
Sylvanus
14
2 / 3 / 0
7,438
676
7,186
12,942
9,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
TiberiusXO
King Arthur
15
3 / 3 / 2
7,778
707
10,205
13,005
14,102
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 1 / 7
9,242
840
8,265
10,473
9,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
 
Tiamat
16
1 / 0 / 8
9,021
820
9,327
6,790
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Agni
16
5 / 1 / 7
9,551
868
14,856
11,130
5,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
xxGHOOSxx
Kuzenbo
16
3 / 2 / 9
9,835
894
9,865
15,742
22,803
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 2 / 5
8,241
749
6,840
16,244
7,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
6
Kills
14
14
Deaths
6
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Ra
 
Ra
4
1
7
7.5
W
Tiamat
 
Tiamat
1
0
8
5
L
Ah Puch
Customguy69
Ah Puch
0
5
5
0.5
L
Achilles
Electrich
Achilles
1
3
3
0.83
L
Sylvanus
SHARKTOWN
Sylvanus
2
3
0
0.67
L
King Arthur
TiberiusXO
King Arthur
3
3
2
1.33
W
Agni
5
1
7
8.5
W
Kuzenbo
xxGHOOSxx
Kuzenbo
3
2
9
3.75
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,763
Damage
49,153
54,799
Taken
60,379
51,999
Mitigated
49,822
23,054
Healing
25,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
683
144
334
383
869
355
0
869
0
0
4,133
W
Ra
 
Ra
8,265
806
8,160
3,258
10,473
9,402
942
5,400
4,853
19,203
0
W
Tiamat
 
Tiamat
9,327
729
666
1,640
6,790
3,778
547
2,457
4,229
26,647
0
L
Ah Puch
Customguy69
Ah Puch
16,013
1,158
0
621
11,539
5,806
0
10,904
635
29,093
0
L
Achilles
Electrich
Achilles
8,676
1,334
861
5,312
16,444
22,336
0
13,835
2,609
0
17,340
L
Sylvanus
SHARKTOWN
Sylvanus
7,186
2,911
6,306
5,063
12,942
9,400
0
11,949
993
20,648
4,064
L
King Arthur
TiberiusXO
King Arthur
10,205
711
1,761
2,413
13,005
14,102
0
11,596
1,409
0
15,922
W
Agni
14,856
890
3,048
2,835
11,130
5,955
788
3,770
7,259
30,431
0
W
Kuzenbo
xxGHOOSxx
Kuzenbo
9,865
4,052
601
2,117
15,742
22,803
26
5,909
9,709
15,731
0
W
6,840
2,084
1,153
2,281
16,244
7,884
5,241
4,836
11,074
13,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,937
Gold Earned
45,890
91
Minions Killed
148
0
Camps Cleared
0
868,998
Distance Traveled
1,121,649
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,027
548
8
1
0
58,994
1
W
Ra
9,242
840
30
3
0
244,273
0
W
Tiamat
9,021
820
42
4
0
226,381
0
L
Ah Puch
7,465
679
26
2
0
178,161
0
L
Achilles
8,229
748
14
1
0
214,280
0
L
Sylvanus
7,438
676
33
3
0
192,380
0
L
King Arthur
7,778
707
10
1
0
225,183
0
W
Agni
9,551
868
42
4
0
212,850
2
W
Kuzenbo
9,835
894
6
1
0
236,363
2
W
Chronos
8,241
749
28
3
0
201,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role