Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ARC_Midnight27
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,743 Elo+
Solo
Ah Puch
Ah Puch
DevilishBarbie
Ah Puch
Level 26
God Stats
6W - 5L
1,500 SR
Queue Stats
337W - 384L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Senater1994
Nu Wa
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,415 Elo+
Solo
Team Averages
Level 58
1,500 SR
1,529 Elo+

VS

Team Averages
Level 112
1,517 SR
1,586 Elo+
King Arthur
King Arthur
BRyeMC
King Arthur
Level 159
God Stats
2W - 1L
1,233 SR
Queue Stats
278W - 231L
1,615 Elo+
Party 1
Kuzenbo
Kuzenbo
Insp Caulk
Kuzenbo
Level 111
God Stats
3W - 1L
1,495 SR
Queue Stats
115W - 83L
1,604 Elo+
Party 1
Bacchus
Bacchus
LameGame71
Bacchus
Level 156
God Stats
7W - 3L
1,662 SR
Queue Stats
230W - 197L
1,632 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadowKing6009
Sun Wukong
Level 25
God Stats
1W - 1L
1,726 SR
Queue Stats
63W - 39L
1,639 Elo+
Party 1
Zhong Kui
Zhong Kui
basebooch1984
Zhong Kui
Level 107
God Stats
11W - 11L
1,471 SR
Queue Stats
769W - 789L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
4 / 4 / 10
9,352
850
12,943
14,044
8,389
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heimdallr
 
Heimdallr
14
2 / 6 / 10
8,055
732
9,670
11,062
5,988
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 1 / 9
9,043
822
5,241
10,482
14,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
5 / 3 / 9
9,339
849
15,226
7,969
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 5 / 13
7,944
722
10,751
8,048
3,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BRyeMC
King Arthur
16
5 / 3 / 11
9,468
861
11,828
14,676
15,969
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Insp Caulk
Kuzenbo
16
3 / 3 / 12
8,951
814
7,569
17,009
26,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
LameGame71
Bacchus
16
2 / 3 / 14
9,872
897
6,206
15,529
19,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
ShadowKing6009
Sun Wukong
16
5 / 3 / 10
9,406
855
12,382
17,613
13,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
basebooch1984
Zhong Kui
15
4 / 4 / 9
9,381
853
8,986
13,108
10,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
75
15
Kills
19
19
Deaths
16
51
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
4
10
2.25
L
Heimdallr
 
Heimdallr
2
6
10
1.17
L
3
1
9
7.5
W
King Arthur
BRyeMC
King Arthur
5
3
11
3.5
L
5
3
9
3.17
W
Kuzenbo
Insp Caulk
Kuzenbo
3
3
12
3
W
Bacchus
LameGame71
Bacchus
2
3
14
3
L
1
5
13
1.5
W
Sun Wukong
ShadowKing6009
Sun Wukong
5
3
10
3.33
W
Zhong Kui
basebooch1984
Zhong Kui
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,831
Damage
46,971
51,605
Taken
77,935
37,164
Mitigated
86,519
15,030
Healing
25,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
12,943
3,453
605
5,040
14,044
8,389
591
6,512
7,532
0
29,115
L
Heimdallr
 
Heimdallr
9,670
4,173
0
824
11,062
5,988
475
5,701
5,361
0
19,204
L
5,241
193
1,737
4,782
10,482
14,155
48
3,427
7,055
9,605
0
W
King Arthur
BRyeMC
King Arthur
11,828
1,042
1,035
1,450
14,676
15,969
196
3,890
10,786
40
26,619
L
15,226
66
263
1,329
7,969
4,702
320
3,944
4,025
34,652
0
W
Kuzenbo
Insp Caulk
Kuzenbo
7,569
1,945
1,664
3,018
17,009
26,808
679
7,340
9,669
22,188
0
W
Bacchus
LameGame71
Bacchus
6,206
170
4,566
4,285
15,529
19,158
573
5,789
9,740
12,355
0
L
10,751
3,111
254
196
8,048
3,930
340
3,273
4,775
15,164
0
W
Sun Wukong
ShadowKing6009
Sun Wukong
12,382
2,097
1,293
5,038
17,613
13,729
836
8,499
9,114
56
27,736
W
Zhong Kui
basebooch1984
Zhong Kui
8,986
998
127
3,448
13,108
10,855
2,322
5,700
7,408
22,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,733
Gold Earned
47,078
124
Minions Killed
149
0
Camps Cleared
0
865,478
Distance Traveled
1,084,738
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,352
850
24
2
0
222,742
0
L
Heimdallr
8,055
732
22
2
0
145,087
2
L
Artio
9,043
822
11
1
0
162,732
0
W
King Arthur
9,468
861
53
5
0
212,336
1
L
Ah Puch
9,339
849
52
5
0
161,292
1
W
Kuzenbo
8,951
814
17
2
0
239,693
2
W
Bacchus
9,872
897
13
1
0
201,873
0
L
Nu Wa
7,944
722
15
1
0
173,625
1
W
Sun Wukong
9,406
855
21
2
0
214,756
0
W
Zhong Kui
9,381
853
45
4
0
216,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role