Player Matchup

Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JanLamho
Anubis
Level 129
God Stats
32W - 19L
1,584 SR
Queue Stats
577W - 638L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
KiIIerJX
Gilgamesh
Level 159
God Stats
8W - 6L
1,587 SR
Queue Stats
436W - 350L
1,587 Elo+
Party 2
Fenrir
Fenrir
Neko_lover69
Fenrir
Level 155
God Stats
5W - 1L
1,618 SR
Queue Stats
202W - 111L
1,612 Elo+
Party 2
Team Averages
Level 142
1,558 SR
1,527 Elo+

VS

Team Averages
Level 105
1,518 SR
1,531 Elo+
Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
DKS_frantic
Terra
Level 104
God Stats
2W - 2L
1,619 SR
Queue Stats
68W - 69L
1,532 Elo+
Solo
Kukulkan
Kukulkan
I Am Nack
Kukulkan
Level 104
God Stats
24W - 23L
1,584 SR
Queue Stats
331W - 334L
1,536 Elo+
Party 1
Jing Wei
Jing Wei
PsychosisEffect
Jing Wei
Level 105
God Stats
0W - 2L
1,364 SR
Queue Stats
54W - 46L
1,570 Elo+
Solo
Nemesis
Nemesis
Sékiro
Nemesis
Level 89
God Stats
319W - 342L
1,522 SR
Queue Stats
443W - 501L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 0 / 4
8,822
1,260
11,249
6,272
3,043
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
 
Bacchus
14
0 / 0 / 8
8,586
1,227
7,745
7,517
9,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
JanLamho
Anubis
13
1 / 1 / 4
8,080
1,154
2,733
3,113
1,552
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
KiIIerJX
Gilgamesh
14
2 / 0 / 6
8,939
1,277
9,136
8,366
6,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
14
1 / 1 / 7
8,159
1,166
8,781
10,836
11,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

343

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
0 / 3 / 2
7,535
1,076
9,497
13,191
8,347
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 1 / 0
8,142
1,163
7,091
11,646
11,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
I Am Nack
Kukulkan
13
0 / 2 / 1
7,481
1,069
7,721
6,116
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
13
0 / 0 / 2
7,555
1,079
4,120
3,491
1,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Sékiro
Nemesis
13
1 / 3 / 1
7,827
1,118
3,834
8,621
4,277
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
9
Kills
2
2
Deaths
9
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
0
4
7
W
Bacchus
 
Bacchus
0
0
8
4
L
Shiva
 
Shiva
0
3
2
0.33
L
1
1
0
1
L
Kukulkan
I Am Nack
Kukulkan
0
2
1
0.25
W
Anubis
JanLamho
Anubis
1
1
4
3
W
Gilgamesh
KiIIerJX
Gilgamesh
2
0
6
5
W
Fenrir
1
1
7
4.5
L
Jing Wei
0
0
2
1
L
Nemesis
Sékiro
Nemesis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,644
Damage
32,263
36,104
Taken
43,065
33,042
Mitigated
29,135
7,321
Healing
11,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
11,249
9,454
0
1,433
6,272
3,043
0
2,064
4,208
0
25,430
W
Bacchus
 
Bacchus
7,745
793
0
3,157
7,517
9,745
0
3,154
4,363
13,436
0
L
Shiva
 
Shiva
9,497
1,630
735
3,276
13,191
8,347
0
2,884
10,307
0
20,566
L
7,091
596
2,912
2,305
11,646
11,829
0
3,653
7,248
13,337
0
L
Kukulkan
I Am Nack
Kukulkan
7,721
355
0
0
6,116
3,317
0
1,555
4,561
24,343
0
W
Anubis
JanLamho
Anubis
2,733
191
84
903
3,113
1,552
0
866
2,247
29,503
0
W
Gilgamesh
KiIIerJX
Gilgamesh
9,136
2,155
0
698
8,366
6,901
0
4,224
4,142
0
18,390
W
Fenrir
8,781
2,049
0
1,046
10,836
11,801
0
4,504
6,332
0
16,580
L
Jing Wei
4,120
3,671
0
1,378
3,491
1,365
0
1,033
2,458
0
18,826
L
Nemesis
Sékiro
Nemesis
3,834
778
0
1,386
8,621
4,277
0
1,353
7,268
0
13,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,586
Gold Earned
38,540
151
Minions Killed
138
5
Camps Cleared
7
780,761
Distance Traveled
753,181
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,822
1,260
26
4
1
133,565
1
W
Bacchus
8,586
1,227
14
2
0
175,292
1
L
Shiva
7,535
1,076
15
2
1
171,249
0
L
Terra
8,142
1,163
9
1
0
153,430
0
L
Kukulkan
7,481
1,069
62
9
1
161,672
2
W
Anubis
8,080
1,154
72
10
2
142,307
0
W
Gilgamesh
8,939
1,277
21
3
0
155,970
0
W
Fenrir
8,159
1,166
18
3
2
173,627
0
L
Jing Wei
7,555
1,079
29
4
3
102,304
0
L
Nemesis
7,827
1,118
23
3
2
164,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role