Player Matchup

Chiron
Chiron
 
Chiron
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Vivu464
Sylvanus
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 227L
1,529 Elo+
Party 2
Janus
Janus
leggies
Janus
Level 37
God Stats
9W - 17L
1,488 SR
Queue Stats
17W - 26L
1,471 Elo+
Solo
Bakasura
Bakasura
parasmies
Bakasura
Level 124
God Stats
2W - 2L
1,697 SR
Queue Stats
89W - 110L
1,424 Elo+
Solo
Team Averages
Level 92
1,537 SR
1,485 Elo+

VS

Team Averages
Level 102
1,509 SR
1,531 Elo+
Horus
Horus
 
Horus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Daresteth
Cabrakan
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 141L
1,563 Elo+
Party 1
Hercules
Hercules
Shiyze
Hercules
Level 117
God Stats
25W - 20L
1,547 SR
Queue Stats
279W - 192L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 4 / 1
7,251
427
12,394
10,633
4,085
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
 
Sol
11
0 / 7 / 3
6,994
411
8,275
13,952
4,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Vivu464
Sylvanus
10
0 / 5 / 2
6,771
398
3,715
19,800
18,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
leggies
Janus
13
0 / 4 / 1
7,964
468
4,494
11,207
4,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bakasura
parasmies
Bakasura
14
3 / 5 / 0
8,546
503
5,888
17,233
7,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
13 / 1 / 3
10,568
622
13,669
11,299
6,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
 
Chronos
16
3 / 0 / 5
10,251
603
12,551
9,285
4,024
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
 
Rama
15
2 / 2 / 4
9,220
542
7,672
12,038
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Daresteth
Cabrakan
17
3 / 1 / 5
11,120
654
9,345
10,986
6,423
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Shiyze
Hercules
14
4 / 1 / 5
8,382
493
11,842
19,884
14,211
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
25
25
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
4
1
0.63
L
Sol
 
Sol
0
7
3
0.21
W
Horus
 
Horus
13
1
3
14.5
W
Chronos
 
Chronos
3
0
5
5.5
W
Rama
 
Rama
2
2
4
2
W
Cabrakan
Daresteth
Cabrakan
3
1
5
5.5
W
Hercules
Shiyze
Hercules
4
1
5
6.5
L
Sylvanus
Vivu464
Sylvanus
0
5
2
0.2
L
Janus
leggies
Janus
0
4
1
0.13
L
Bakasura
parasmies
Bakasura
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,766
Damage
55,079
72,825
Taken
63,492
39,216
Mitigated
36,349
15,171
Healing
24,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,394
6,308
980
2,276
10,633
4,085
0
1,783
8,834
0
51,608
L
Sol
 
Sol
8,275
3,523
0
3,423
13,952
4,668
836
4,356
9,596
48,345
0
W
Horus
 
Horus
13,669
5,669
1,063
3,968
11,299
6,914
253
2,440
8,779
0
82,798
W
Chronos
 
Chronos
12,551
2,420
0
3,479
9,285
4,024
2,586
5,002
3,974
93,139
0
W
Rama
 
Rama
7,672
6,032
0
5,356
12,038
4,777
228
531
11,507
0
83,399
W
Cabrakan
Daresteth
Cabrakan
9,345
1,318
0
4,638
10,986
6,423
2,221
4,388
6,188
82,059
0
W
Hercules
Shiyze
Hercules
11,842
3,006
0
5,571
19,884
14,211
29
4,072
15,279
235
49,945
L
Sylvanus
Vivu464
Sylvanus
3,715
1,274
717
3,689
19,800
18,211
0
5,009
14,791
17,516
0
L
Janus
leggies
Janus
4,494
520
0
1,224
11,207
4,806
406
6,819
4,388
52,242
0
L
Bakasura
parasmies
Bakasura
5,888
4,827
0
2,862
17,233
7,446
0
5,009
12,224
0
53,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,526
Gold Earned
49,541
398
Minions Killed
668
0
Camps Cleared
0
1,531,167
Distance Traveled
1,761,668
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,251
427
78
5
0
302,983
5
L
Sol
6,994
411
72
4
0
300,093
7
W
Horus
10,568
622
116
7
0
396,909
4
W
Chronos
10,251
603
160
9
0
377,622
5
W
Rama
9,220
542
148
9
0
325,305
3
W
Cabrakan
11,120
654
169
10
0
316,263
1
W
Hercules
8,382
493
75
4
0
345,569
6
L
Sylvanus
6,771
398
22
1
0
317,214
1
L
Janus
7,964
468
127
7
0
272,455
0
L
Bakasura
8,546
503
99
6
0
338,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role