Player Matchup

King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold II
Lieberte Slayer
Nox
Gold II
Level 138
God Stats
9W - 6L
1,534 SR
Queue Stats
139W - 163L
1,449 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
SilverRyuzen
Ah Muzen Cab
Platinum IV
Level 154
God Stats
26W - 15L
1,606 SR
Queue Stats
327W - 342L
1,544 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,547 SR
1,498 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,541 SR
1,520 MMR
Yu Huang
Yu Huang
Silver II
 
Yu Huang
Silver II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver II
MENACE-EXE-
Sol
Silver II
Level 99
God Stats
1W - 1L
1,769 SR
Queue Stats
7W - 7L
1,618 MMR
Party 1
Xing Tian
Xing Tian
Platinum IV
Saltyfeeders
Xing Tian
Platinum IV
Level 106
God Stats
0W - 2L
1,355 SR
Queue Stats
129W - 124L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 1 / 2
8,155
680
5,997
15,044
12,301
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 0 / 2
9,183
765
6,824
7,249
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
SilverRyuzen
Ah Muzen Cab
14
2 / 0 / 4
8,786
732
6,916
8,724
7,547
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothAtlasHorusArtio

VS

Bans
ScyllaAchillesChaacShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
1 / 1 / 0
7,880
657
7,078
11,557
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 1
7,318
610
8,309
9,039
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xing Tian
Saltyfeeders
Xing Tian
9
0 / 1 / 0
6,639
553
1,834
4,068
2,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
6
Kills
1
1
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
2
2
L
Yu Huang
 
Yu Huang
1
1
0
1
W
3
0
2
4
L
0
4
1
0.13
L
Xing Tian
Saltyfeeders
Xing Tian
0
1
0
0
W
Ah Muzen Cab
SilverRyuzen
Ah Muzen Cab
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,737
Damage
17,221
31,017
Taken
24,664
23,485
Mitigated
11,607
6,556
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,997
299
388
2,326
15,044
12,301
120
5,865
9,179
0
27,802
L
Yu Huang
 
Yu Huang
7,078
661
0
1,532
11,557
5,003
0
2,708
8,849
29,651
0
W
6,824
513
0
2,013
7,249
3,637
186
5,842
1,407
42,096
0
L
8,309
2,564
0
1,672
9,039
4,146
393
3,057
5,982
23,887
3,060
L
Xing Tian
Saltyfeeders
Xing Tian
1,834
25
0
67
4,068
2,458
0
1,190
2,878
3,193
0
W
Ah Muzen Cab
SilverRyuzen
Ah Muzen Cab
6,916
1,642
0
1,829
8,724
7,547
1,691
5,470
3,254
0
33,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,124
Gold Earned
21,837
160
Minions Killed
114
10
Camps Cleared
1
746,554
Distance Traveled
461,891
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,155
680
30
3
1
251,069
1
L
Yu Huang
7,880
657
64
5
0
200,083
1
W
Nox
9,183
765
81
7
7
266,417
4
L
Sol
7,318
610
48
4
1
157,667
1
L
Xing Tian
6,639
553
2
0
0
104,141
1
W
Ah Muzen Cab
8,786
732
49
4
2
229,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role