Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
TapelessMoss383
Merlin
Level 112
God Stats
0W - 2L
1,279 SR
Queue Stats
130W - 136L
1,427 Elo+
Solo
Aphrodite
Aphrodite
Veriairy
Aphrodite
Level 46
God Stats
1W - 3L
1,373 SR
Queue Stats
2W - 4L
1,427 Elo+
Party 3
Nike
Nike
rlley1
Nike
Level 159
God Stats
7W - 10L
1,566 SR
Queue Stats
266W - 258L
1,521 Elo+
Solo
Team Averages
Level 106
1,444 SR
1,475 Elo+

VS

Team Averages
Level 58
1,473 SR
1,430 Elo+
Achilles
Achilles
Chiroooou
Achilles
Level 74
God Stats
16W - 18L
1,460 SR
Queue Stats
423W - 431L
1,487 Elo+
Party 1
Yemoja
Yemoja
EbolaPv
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,348 Elo+
Party 2
Heimdallr
Heimdallr
preadultgoblin
Heimdallr
Level 65
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 15L
1,363 Elo+
Party 2
Sylvanus
Sylvanus
さがみおりじなる
Sylvanus
Level 63
God Stats
8W - 4L
1,580 SR
Queue Stats
265W - 246L
1,476 Elo+
Party 1
Sol
Sol
二擦り半蔵
Sol
Level 79
God Stats
5W - 5L
1,325 SR
Queue Stats
386W - 345L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 1 / 0
3,475
695
1,388
4,512
1,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Skadi
 
Skadi
1
0 / 0 / 0
2,574
515
0
0
0
6
0 / 1 / 0
3,430
686
1,515
3,119
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Veriairy
Aphrodite
7
1 / 0 / 0
3,724
745
1,802
2,295
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nike
rlley1
Nike
6
0 / 1 / 0
3,700
740
2,406
5,119
2,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chiroooou
Achilles
6
2 / 0 / 0
3,767
753
1,566
3,236
1,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Yemoja
EbolaPv
Yemoja
6
0 / 0 / 0
3,593
719
642
3,320
1,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
preadultgoblin
Heimdallr
5
0 / 1 / 0
3,113
623
208
2,027
786
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 0 / 1
3,788
758
2,286
2,591
1,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
1 / 0 / 0
4,407
881
2,700
3,824
1,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
3
3
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
L
Skadi
 
Skadi
0
0
0
0
W
Achilles
Chiroooou
Achilles
2
0
0
2
W
Yemoja
EbolaPv
Yemoja
0
0
0
0
L
0
1
0
0
L
Aphrodite
Veriairy
Aphrodite
1
0
0
1
W
Heimdallr
preadultgoblin
Heimdallr
0
1
0
0
L
Nike
rlley1
Nike
0
1
0
0
W
0
0
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,111
Damage
7,402
15,045
Taken
14,998
5,629
Mitigated
5,638
5,293
Healing
5,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,388
684
0
950
4,512
1,263
0
566
3,946
0
18,270
L
Skadi
 
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
Chiroooou
Achilles
1,566
589
0
732
3,236
1,166
0
148
3,088
0
14,969
W
Yemoja
EbolaPv
Yemoja
642
322
726
548
3,320
1,295
0
1,107
2,213
10,007
0
L
1,515
216
0
745
3,119
869
0
1,301
1,818
17,752
0
L
Aphrodite
Veriairy
Aphrodite
1,802
208
0
1,798
2,295
649
0
642
1,653
17,663
0
W
Heimdallr
preadultgoblin
Heimdallr
208
128
0
0
2,027
786
0
695
1,332
0
11,077
L
Nike
rlley1
Nike
2,406
198
0
1,800
5,119
2,848
0
2,369
2,750
0
21,490
W
2,286
890
0
910
2,591
1,225
0
1,367
1,224
16,830
5,166
W
2,700
1,014
0
2,337
3,824
1,166
285
0
3,545
23,370
3,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,903
Gold Earned
18,668
148
Minions Killed
160
0
Camps Cleared
0
412,966
Distance Traveled
541,487
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,475
695
42
8
0
113,131
1
L
Skadi
2,574
515
0
0
0
130
2
W
Achilles
3,767
753
29
6
0
128,762
1
W
Yemoja
3,593
719
16
3
0
102,969
0
L
Merlin
3,430
686
35
7
0
90,652
1
L
Aphrodite
3,724
745
33
7
0
101,338
1
W
Heimdallr
3,113
623
20
4
0
94,495
0
L
Nike
3,700
740
38
8
0
107,715
0
W
Sylvanus
3,788
758
44
9
0
107,689
2
W
Sol
4,407
881
51
10
0
107,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role