Player Matchup

Artemis
Artemis
VoidableCecil
Artemis
Level 116
God Stats
16W - 3L
1,671 SR
Queue Stats
123W - 62L
1,617 Elo+
Party 2
Scylla
Scylla
Xxjewshuaxx21
Scylla
Level 113
God Stats
9W - 2L
1,751 SR
Queue Stats
265W - 292L
1,427 Elo+
Party 2
Mulan
Mulan
tunnireborn
Mulan
Level 16
God Stats
3W - 1L
1,619 SR
Queue Stats
21W - 7L
1,612 Elo+
Party 2
Team Averages
Level 82
1,680 SR
1,552 Elo+

VS

Team Averages
Level 54
1,498 SR
1,229 Elo+
Tiamat
Tiamat
YamatanoOrochi20
Tiamat
Level 65
God Stats
6W - 14L
1,389 SR
Queue Stats
35W - 81L
1,218 Elo+
Party 1
Medusa
Medusa
darkchambers66
Medusa
Level 80
God Stats
3W - 3L
1,537 SR
Queue Stats
59W - 134L
1,230 Elo+
Solo
Chaac
Chaac
dcvinciii
Chaac
Level 17
God Stats
1W - 2L
1,568 SR
Queue Stats
11W - 27L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
18 / 0 / 9
13,844
865
31,480
19,579
9,301
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 18
11,720
733
11,855
10,834
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 4 / 18
11,933
746
15,810
15,552
20,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 3
9,900
619
9,946
17,990
10,541
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 14 / 6
9,473
592
7,541
23,263
8,654
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
dcvinciii
Chaac
13
4 / 7 / 1
9,592
600
10,259
24,872
15,320
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
28
Kills
6
7
Deaths
28
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
18
0
9
22.5
W
5
3
18
4.67
L
2
7
3
0.5
L
0
14
6
0.21
L
Chaac
dcvinciii
Chaac
4
7
1
0.64
W
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,145
Damage
27,746
45,965
Taken
66,125
33,656
Mitigated
34,515
11,741
Healing
6,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
31,480
21,840
0
8,605
19,579
9,301
2,405
5,217
14,362
0
89,548
W
11,855
335
400
2,227
10,834
4,300
526
2,923
7,911
35,949
0
L
9,946
640
0
949
17,990
10,541
258
4,451
13,539
29,897
0
L
7,541
3,029
258
1,374
23,263
8,654
0
3,699
19,564
0
29,000
L
Chaac
dcvinciii
Chaac
10,259
1,605
106
4,020
24,872
15,320
240
4,149
20,723
0
29,719
W
15,810
2,125
0
509
15,552
20,055
280
2,448
13,104
371
30,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,497
Gold Earned
28,965
190
Minions Killed
121
11
Camps Cleared
2
835,250
Distance Traveled
730,189
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,844
865
114
7
6
289,703
2
W
Scylla
11,720
733
46
3
2
281,766
1
L
Tiamat
9,900
619
40
3
2
250,740
0
L
Medusa
9,473
592
43
3
0
208,162
4
L
Chaac
9,592
600
38
2
0
271,287
3
W
Mulan
11,933
746
30
2
3
263,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role