Player Matchup

Fenrir
Fenrir
Gold V
Cern3x4
Fenrir
Gold V
Level 117
God Stats
3W - 3L
1,575 SR
Queue Stats
95W - 98L
1,338 MMR
Solo
Ymir
Ymir
Gold V
Nooby-Neeb
Ymir
Gold V
Level 126
God Stats
1W - 2L
1,502 SR
Queue Stats
108W - 112L
1,382 MMR
Party 1
Xbalanque
Xbalanque
Gold V
OdeloT10
Xbalanque
Gold V
Level 160
God Stats
40W - 33L
1,606 SR
Queue Stats
471W - 482L
1,382 MMR
Solo
Raijin
Raijin
Silver III
RWkillz
Raijin
Silver III
Level 149
God Stats
1W - 1L
1,777 SR
Queue Stats
83W - 63L
1,500 MMR
Solo
Mulan
Mulan
Silver I
iambaileynycole
Mulan
Silver I
Level 142
God Stats
23W - 29L
1,550 SR
Queue Stats
396W - 410L
1,286 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,602 SR
1,378 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,435 SR
1,378 MMR
Erlang Shen
Erlang Shen
Bronze I
Capo4K3689
Erlang Shen
Bronze I
Level 90
God Stats
1W - 1L
1,478 SR
Queue Stats
21W - 28L
1,111 MMR
Party 2
Geb
Geb
Silver V
Excuse_Me_EAD
Geb
Silver V
Level 144
God Stats
1W - 1L
1,274 SR
Queue Stats
3W - 7L
1,390 MMR
Solo
Hel
Hel
Gold V
Meridianz5
Hel
Gold V
Level 130
God Stats
7W - 14L
1,442 SR
Queue Stats
52W - 65L
1,490 MMR
Solo
Guan Yu
Guan Yu
Silver I
MortaGuy
Guan Yu
Silver I
Level 87
God Stats
1W - 1L
1,504 SR
Queue Stats
7W - 4L
1,592 MMR
Party 2
Danzaburou
Danzaburou
Gold V
MrGoonSavage
Danzaburou
Gold V
Level 156
God Stats
7W - 5L
1,479 SR
Queue Stats
224W - 237L
1,305 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cern3x4
Fenrir
15
0 / 5 / 0
9,369
446
5,338
22,410
11,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 3 / 2
8,661
412
6,320
20,191
23,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
OdeloT10
Xbalanque
12
0 / 1 / 0
8,212
391
2,596
6,052
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
RWkillz
Raijin
17
3 / 1 / 0
10,404
495
15,329
10,496
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 8 / 0
8,720
415
10,859
22,697
16,934
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ShivaCabrakanKing ArthurAh Muzen CabAtlas

VS

Bans
JormungandrCu ChulainnAthenaUllrCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Capo4K3689
Erlang Shen
17
7 / 3 / 7
11,517
548
16,136
24,074
14,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 6
9,818
468
4,535
16,027
15,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 3
11,764
560
14,724
15,561
7,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
MortaGuy
Guan Yu
17
2 / 0 / 9
11,455
545
12,018
16,034
23,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
MrGoonSavage
Danzaburou
18
1 / 0 / 6
11,568
551
7,264
10,550
4,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
4
Kills
18
18
Deaths
5
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Capo4K3689
Erlang Shen
7
3
7
3.5
L
Fenrir
Cern3x4
Fenrir
0
5
0
0
W
1
0
6
4
W
7
2
3
4.25
W
Guan Yu
MortaGuy
Guan Yu
2
0
9
6.5
W
Danzaburou
MrGoonSavage
Danzaburou
1
0
6
4
L
0
3
2
0.33
L
Xbalanque
OdeloT10
Xbalanque
0
1
0
0
L
Raijin
RWkillz
Raijin
3
1
0
3
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,442
Damage
54,677
81,846
Taken
82,246
58,690
Mitigated
66,559
21,286
Healing
45,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Capo4K3689
Erlang Shen
16,136
8,336
0
7,209
24,074
14,506
517
8,075
15,999
0
103,182
L
Fenrir
Cern3x4
Fenrir
5,338
1,592
0
9,346
22,410
11,046
0
4,049
18,361
0
82,182
W
4,535
756
0
2,723
16,027
15,781
34
7,415
8,612
17,694
0
W
14,724
1,613
7,690
11,110
15,561
7,730
648
7,692
7,869
102,595
0
W
Guan Yu
MortaGuy
Guan Yu
12,018
798
4,459
8,398
16,034
23,678
0
2,024
14,010
0
68,921
W
Danzaburou
MrGoonSavage
Danzaburou
7,264
3,089
0
3,629
10,550
4,864
2,391
2,383
7,911
0
106,867
L
6,320
1,002
0
1,877
20,191
23,110
280
7,114
13,077
36,599
0
L
Xbalanque
OdeloT10
Xbalanque
2,596
514
0
677
6,052
2,830
0
675
5,377
0
47,814
L
Raijin
RWkillz
Raijin
15,329
2,330
0
3,670
10,496
4,770
308
5,028
5,468
109,235
0
L
10,859
1,387
0
5,716
22,697
16,934
252
3,657
18,945
0
51,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,366
Gold Earned
56,122
527
Minions Killed
577
0
Camps Cleared
0
1,676,849
Distance Traveled
2,160,478
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,517
548
105
5
0
470,032
6
L
Fenrir
9,369
446
125
6
0
397,214
4
W
Geb
9,818
468
19
1
0
427,976
9
W
Hel
11,764
560
165
8
0
434,601
3
W
Guan Yu
11,455
545
115
5
0
429,822
2
W
Danzaburou
11,568
551
173
8
0
398,047
5
L
Ymir
8,661
412
44
2
0
377,115
5
L
Xbalanque
8,212
391
87
4
0
186,616
5
L
Raijin
10,404
495
185
9
0
379,400
6
L
Mulan
8,720
415
86
4
0
336,504
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role