Player Matchup

Lancelot
Lancelot
HeavyMetalVikin
Lancelot
Level 93
God Stats
4W - 7L
1,350 SR
Queue Stats
426W - 369L
1,538 Elo+
Party 2
Ra
Ra
Mattbottt
Ra
Level 129
God Stats
2W - 1L
1,424 SR
Queue Stats
123W - 121L
1,519 Elo+
Party 2
King Arthur
King Arthur
Spadezyyy
King Arthur
Level 149
God Stats
4W - 2L
1,519 SR
Queue Stats
264W - 224L
1,561 Elo+
Party 2
Team Averages
Level 124
1,431 SR
1,539 Elo+

VS

Team Averages
Level 91
1,588 SR
1,553 Elo+
Erlang Shen
Erlang Shen
Conker
Erlang Shen
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,540 Elo+
Party 1
Kuzenbo
Kuzenbo
Delterian
Kuzenbo
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,560 Elo+
Party 1
Ra
Ra
SaltBoî
Ra
Level 129
God Stats
1W - 1L
1,765 SR
Queue Stats
18W - 14L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
5 / 4 / 5
8,703
791
12,188
12,018
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 6
7,696
700
8,777
6,701
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Spadezyyy
King Arthur
14
6 / 2 / 5
9,074
825
13,265
13,565
13,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Conker
Erlang Shen
11
3 / 3 / 3
7,847
713
7,904
12,801
13,238
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Delterian
Kuzenbo
10
1 / 4 / 6
7,611
692
6,770
15,191
17,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 5 / 2
7,943
722
9,335
10,396
4,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
12
Kills
8
8
Deaths
12
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Conker
Erlang Shen
3
3
3
1.5
L
Kuzenbo
Delterian
Kuzenbo
1
4
6
1
W
Lancelot
5
4
5
1.88
W
1
2
6
2
L
4
5
2
1
W
King Arthur
Spadezyyy
King Arthur
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,230
Damage
24,009
32,284
Taken
38,388
22,071
Mitigated
35,059
5,621
Healing
7,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Conker
Erlang Shen
7,904
4,618
647
2,420
12,801
13,238
0
2,212
10,390
0
16,858
L
Kuzenbo
Delterian
Kuzenbo
6,770
2,779
0
1,156
15,191
17,150
0
5,110
9,854
14,213
0
W
Lancelot
12,188
3,146
0
2,356
12,018
5,933
678
5,124
6,638
0
26,787
W
8,777
908
1,094
966
6,701
3,137
98
4,382
2,129
35,143
0
L
9,335
1,437
1,078
2,266
10,396
4,671
0
1,675
8,531
33,747
0
W
King Arthur
Spadezyyy
King Arthur
13,265
2,690
0
1,205
13,565
13,001
5
6,363
6,839
0
30,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,473
Gold Earned
23,401
134
Minions Killed
116
7
Camps Cleared
3
660,564
Distance Traveled
607,760
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,847
713
21
2
1
210,915
0
L
Kuzenbo
7,611
692
17
2
0
200,165
0
W
Lancelot
8,703
791
35
3
4
228,704
1
W
Ra
7,696
700
66
6
1
231,382
4
L
Ra
7,943
722
78
7
2
196,680
3
W
King Arthur
9,074
825
33
3
2
200,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role