Player Matchup

Ishtar
Ishtar
Dashue123
Ishtar
Level 126
God Stats
3W - 0L
1,621 SR
Queue Stats
123W - 28L
1,791 Elo+
Party 1
Cerberus
Cerberus
Illuusions
Cerberus
Level 40
God Stats
1W - 0L
1,362 SR
Queue Stats
5W - 0L
1,848 Elo+
Party 1
Achilles
Achilles
Wartluz
Achilles
Level 44
God Stats
2W - 0L
1,928 SR
Queue Stats
86W - 5L
2,096 Elo+
Party 1
Team Averages
Level 70
1,637 SR
1,912 Elo+

VS

Team Averages
Level 57
1,430 SR
1,544 Elo+
Vamana
Vamana
 
Vamana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Dakiddfrumdr
Poseidon
Level 61
God Stats
1W - 6L
1,511 SR
Queue Stats
103W - 102L
1,547 Elo+
Party 2
Lancelot
Lancelot
XIXavierXIX
Lancelot
Level 81
God Stats
1W - 6L
1,280 SR
Queue Stats
125W - 114L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dashue123
Ishtar
14
3 / 2 / 12
9,264
772
11,233
10,686
4,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Illuusions
Cerberus
14
5 / 1 / 12
10,162
847
13,853
15,663
16,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Wartluz
Achilles
15
12 / 0 / 8
11,083
924
15,987
16,245
21,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 4 / 1
7,265
605
6,295
15,820
14,263
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Dakiddfrumdr
Poseidon
11
1 / 10 / 1
7,924
660
5,598
13,709
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
XIXavierXIX
Lancelot
11
1 / 6 / 1
7,605
634
11,679
15,020
7,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
20
Kills
2
3
Deaths
20
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
1
0.13
L
Poseidon
Dakiddfrumdr
Poseidon
1
10
1
0.15
W
Ishtar
Dashue123
Ishtar
3
2
12
4.5
W
Cerberus
Illuusions
Cerberus
5
1
12
11
W
Achilles
Wartluz
Achilles
12
0
8
16
L
Lancelot
XIXavierXIX
Lancelot
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,073
Damage
23,572
42,594
Taken
44,549
43,021
Mitigated
26,110
16,404
Healing
4,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,295
2,021
341
2,086
15,820
14,263
0
4,413
11,407
0
17,383
L
Poseidon
Dakiddfrumdr
Poseidon
5,598
1,290
0
558
13,709
3,928
0
5,299
8,410
20,053
0
W
Ishtar
Dashue123
Ishtar
11,233
6,726
0
4,501
10,686
4,998
1,887
1,208
8,929
0
52,369
W
Cerberus
Illuusions
Cerberus
13,853
770
3,114
5,256
15,663
16,157
189
3,119
12,190
26,180
0
W
Achilles
Wartluz
Achilles
15,987
2,906
0
3,533
16,245
21,866
174
2,101
13,800
133
26,980
L
Lancelot
XIXavierXIX
Lancelot
11,679
1,914
0
1,492
15,020
7,919
0
4,277
10,743
0
20,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,509
Gold Earned
22,794
148
Minions Killed
98
10
Camps Cleared
1
693,147
Distance Traveled
615,971
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,265
605
25
2
0
215,417
2
L
Poseidon
7,924
660
46
4
1
172,260
1
W
Ishtar
9,264
772
98
8
4
220,567
3
W
Cerberus
10,162
847
29
2
1
228,596
3
W
Achilles
11,083
924
21
2
5
243,984
2
L
Lancelot
7,605
634
27
2
0
228,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role