Player Matchup

Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Mightyegg5
Olorun
Level 27
God Stats
6W - 7L
1,505 SR
Queue Stats
70W - 93L
1,459 Elo+
Party 2
Horus
Horus
TooSlick
Horus
Level 65
God Stats
11W - 13L
1,448 SR
Queue Stats
111W - 134L
1,465 Elo+
Party 2
Team Averages
Level 72
1,484 SR
1,475 Elo+

VS

Team Averages
Level 59
1,391 SR
1,119 Elo+
Atlas
Atlas
MadhatterBK
Atlas
Level 51
God Stats
1W - 11L
1,408 SR
Queue Stats
21W - 91L
1,061 Elo+
Party 1
Freya
Freya
Murciegaboy
Freya
Level 67
God Stats
4W - 16L
1,264 SR
Queue Stats
25W - 114L
1,020 Elo+
Party 1
Chaac
Chaac
sunsetwind
Chaac
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 1 / 5
9,191
707
9,907
12,932
13,447
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Mightyegg5
Olorun
15
3 / 0 / 4
8,971
690
20,383
5,543
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
TooSlick
Horus
14
2 / 1 / 5
9,484
730
7,519
12,166
13,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,994
615
6,638
15,755
12,422
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
0 / 2 / 1
7,736
595
5,644
9,592
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
12
2 / 4 / 0
7,824
602
10,674
17,467
11,218
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
7
Kills
2
2
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
5
4.5
L
0
1
1
0.5
W
Olorun
Mightyegg5
Olorun
3
0
4
5
L
0
2
1
0.25
W
Horus
TooSlick
Horus
2
1
5
4.5
L
Chaac
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,809
Damage
22,956
30,641
Taken
42,814
29,267
Mitigated
27,751
14,971
Healing
12,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,907
2,630
1,338
1,705
12,932
13,447
40
5,331
7,601
0
24,708
L
6,638
2,815
2,191
3,977
15,755
12,422
0
9,397
5,790
24,531
0
W
Olorun
Mightyegg5
Olorun
20,383
7,721
1,749
3,043
5,543
2,676
194
1,820
3,723
55,167
0
L
5,644
1,576
782
3,052
9,592
4,111
0
3,261
6,105
21,249
0
W
Horus
TooSlick
Horus
7,519
3,054
1,467
5,669
12,166
13,144
43
5,321
6,845
0
18,451
L
Chaac
10,674
1,902
0
2,729
17,467
11,218
0
7,178
9,790
0
27,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,646
Gold Earned
23,554
152
Minions Killed
125
8
Camps Cleared
3
734,253
Distance Traveled
674,277
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,191
707
20
2
1
238,745
3
L
Atlas
7,994
615
24
2
0
217,272
4
W
Olorun
8,971
690
108
8
6
245,767
0
L
Freya
7,736
595
60
5
2
226,089
1
W
Horus
9,484
730
24
2
1
249,741
2
L
Chaac
7,824
602
41
3
1
230,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role