Player Matchup

Anhur
Anhur
DontHurtm3
Anhur
Level 129
God Stats
4W - 3L
1,662 SR
Queue Stats
243W - 224L
1,649 Elo+
Solo
Mercury
Mercury
Joqsan
Mercury
Level 159
God Stats
2W - 0L
1,470 SR
Queue Stats
102W - 69L
1,696 Elo+
Solo
Fenrir
Fenrir
Peachhh
Fenrir
Level 160
God Stats
7W - 2L
1,803 SR
Queue Stats
388W - 210L
1,672 Elo+
Party 2
Ra
Ra
PurifiedSouls
Ra
Level 125
God Stats
2W - 0L
1,735 SR
Queue Stats
70W - 52L
1,657 Elo+
Party 2
Jormungandr
Jormungandr
heyurdead5
Jormungandr
Level 155
God Stats
1W - 1L
1,436 SR
Queue Stats
20W - 21L
1,539 Elo+
Party 2
Team Averages
Level 146
1,621 SR
1,643 Elo+

VS

Team Averages
Level 145
1,640 SR
1,660 Elo+
Thor
Thor
LuckyKingMO
Thor
Level 144
God Stats
12W - 11L
1,741 SR
Queue Stats
603W - 601L
1,608 Elo+
Solo
Thoth
Thoth
Scheubski
Thoth
Level 109
God Stats
2W - 2L
1,715 SR
Queue Stats
251W - 187L
1,711 Elo+
Party 1
Guan Yu
Guan Yu
SentFlying
Guan Yu
Level 157
God Stats
7W - 4L
1,644 SR
Queue Stats
208W - 180L
1,662 Elo+
Party 1
Ishtar
Ishtar
Vicksnick
Ishtar
Level 160
God Stats
12W - 18L
1,362 SR
Queue Stats
358W - 347L
1,560 Elo+
Solo
Atlas
Atlas
Visesheron
Atlas
Level 153
God Stats
5W - 8L
1,739 SR
Queue Stats
96W - 78L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
3 / 2 / 0
7,470
575
7,163
6,963
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Joqsan
Mercury
11
0 / 0 / 8
6,037
464
4,133
9,580
5,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Peachhh
Fenrir
14
10 / 1 / 2
8,520
655
13,054
10,202
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 1
6,873
529
2,085
4,741
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
heyurdead5
Jormungandr
13
2 / 3 / 4
7,661
589
9,849
12,117
7,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
5,974
460
4,584
12,851
4,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
Scheubski
Thoth
11
1 / 3 / 0
6,298
484
4,722
5,827
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
SentFlying
Guan Yu
12
2 / 4 / 2
6,946
534
7,433
16,050
15,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ishtar
Vicksnick
Ishtar
12
1 / 4 / 0
6,387
491
4,323
11,171
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
10
1 / 1 / 0
6,082
468
5,258
8,131
4,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
17
Kills
6
7
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
3
2
0
1.5
W
Mercury
Joqsan
Mercury
0
0
8
4
L
1
6
1
0.25
W
Fenrir
Peachhh
Fenrir
10
1
2
11
W
2
1
1
2.5
L
Thoth
Scheubski
Thoth
1
3
0
0.33
L
Guan Yu
SentFlying
Guan Yu
2
4
2
0.75
L
Ishtar
Vicksnick
Ishtar
1
4
0
0.25
L
Atlas
1
1
0
1
W
Jormungandr
heyurdead5
Jormungandr
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,284
Damage
26,320
43,603
Taken
54,030
21,889
Mitigated
29,700
9,926
Healing
16,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
7,163
3,210
0
2,108
6,963
2,310
28
939
6,024
0
55,260
W
Mercury
Joqsan
Mercury
4,133
1,395
0
983
9,580
5,978
0
4,689
4,639
0
25,337
L
4,584
1,410
0
2,498
12,851
4,488
0
2,118
10,733
0
31,278
W
Fenrir
Peachhh
Fenrir
13,054
4,954
0
1,725
10,202
4,275
0
1,063
9,139
0
67,770
W
2,085
151
857
1,111
4,741
1,837
0
3,289
1,452
54,896
0
L
Thoth
Scheubski
Thoth
4,722
583
0
815
5,827
1,571
0
332
5,495
55,059
0
L
Guan Yu
SentFlying
Guan Yu
7,433
1,014
96
5,956
16,050
15,950
0
8,287
7,763
0
48,115
L
Ishtar
Vicksnick
Ishtar
4,323
2,363
0
3,285
11,171
2,993
0
0
11,171
0
48,584
L
Atlas
5,258
2,155
370
3,472
8,131
4,698
0
1,197
6,934
22,412
0
W
Jormungandr
heyurdead5
Jormungandr
9,849
4,546
0
3,142
12,117
7,489
32
0
12,117
59,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,561
Gold Earned
31,687
456
Minions Killed
377
0
Camps Cleared
0
1,282,377
Distance Traveled
1,193,515
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,470
575
106
8
0
231,728
4
W
Mercury
6,037
464
38
3
0
285,518
2
L
Thor
5,974
460
69
5
0
240,031
3
W
Fenrir
8,520
655
97
7
0
287,418
3
W
Ra
6,873
529
111
9
0
258,312
0
L
Thoth
6,298
484
104
8
0
238,747
1
L
Guan Yu
6,946
534
84
6
0
233,342
2
L
Ishtar
6,387
491
93
7
0
221,253
3
L
Atlas
6,082
468
27
2
0
260,142
6
W
Jormungandr
7,661
589
104
8
0
219,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role