Player Matchup

Hera
Hera
Masters
AthensxD
Hera
Masters
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 326L
2,284 MMR
Solo
Heimdallr
Heimdallr
Masters
DankShaw
Heimdallr
Masters
Level 149
God Stats
14W - 22L
1,547 SR
Queue Stats
196W - 147L
2,916 MMR
Solo
Hercules
Hercules
Masters
Lưnar
Hercules
Masters
Level 153
God Stats
7W - 5L
1,650 SR
Queue Stats
579W - 524L
2,780 MMR
Solo
Geb
Geb
Diamond V
Reloadbuffer
Geb
Diamond V
Level 143
God Stats
3W - 3L
1,611 SR
Queue Stats
124W - 112L
2,231 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Usxrper
Tsukuyomi
Masters
Level 156
God Stats
15W - 20L
1,548 SR
Queue Stats
585W - 501L
2,544 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,571 SR
2,551 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 97
1,571 SR
2,296 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Masters
Paіn
Yu Huang
Masters
Level 151
God Stats
49W - 61L
1,648 SR
Queue Stats
702W - 662L
2,777 MMR
Solo
Bacchus
Bacchus
Masters
Peacoat
Bacchus
Masters
Level 69
God Stats
2W - 1L
1,845 SR
Queue Stats
132W - 104L
2,392 MMR
Solo
Shiva
Shiva
Platinum II
Shoriwebo
Shiva
Platinum II
Level 134
God Stats
6W - 6L
1,531 SR
Queue Stats
239W - 242L
1,997 MMR
Solo
Jing Wei
Jing Wei
Masters
Weccinator
Jing Wei
Masters
Level 61
God Stats
3W - 4L
1,332 SR
Queue Stats
128W - 115L
2,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
10 / 6 / 7
14,522
605
24,494
19,114
8,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
DankShaw
Heimdallr
20
7 / 2 / 8
15,382
641
26,014
20,089
10,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Lưnar
Hercules
20
5 / 1 / 5
15,620
651
20,289
37,572
47,805
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
0 / 3 / 14
12,363
515
10,431
30,405
30,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Usxrper
Tsukuyomi
19
3 / 2 / 9
13,207
550
19,352
24,625
11,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
ArtioKing ArthurHadesCupid

VS

Bans
Da JiKhepriKaliCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
7 / 2 / 4
13,635
568
18,510
24,521
14,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Paіn
Yu Huang
18
4 / 5 / 5
12,492
521
18,765
17,043
9,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Peacoat
Bacchus
15
1 / 5 / 4
11,045
460
12,045
24,205
36,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Shoriwebo
Shiva
19
1 / 5 / 4
12,562
523
26,089
39,688
39,445
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Weccinator
Jing Wei
18
1 / 8 / 2
11,960
498
12,157
24,863
10,128

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
33
25
Kills
14
14
Deaths
25
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
7
2
4
4.5
W
Hera
10
6
7
2.25
W
Heimdallr
DankShaw
Heimdallr
7
2
8
5.5
W
Hercules
Lưnar
Hercules
5
1
5
7.5
L
Yu Huang
Paіn
Yu Huang
4
5
5
1.3
L
Bacchus
Peacoat
Bacchus
1
5
4
0.6
W
0
3
14
2.33
L
Shiva
Shoriwebo
Shiva
1
5
4
0.6
W
Tsukuyomi
Usxrper
Tsukuyomi
3
2
9
3.75
L
Jing Wei
Weccinator
Jing Wei
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,580
Damage
87,566
131,805
Taken
130,320
109,784
Mitigated
110,036
53,738
Healing
27,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
18,510
9,168
0
2,259
24,521
14,562
2,598
5,366
19,155
94
130,797
W
Hera
24,494
9,236
0
2,359
19,114
8,779
1,127
6,321
12,793
125,278
0
W
Heimdallr
DankShaw
Heimdallr
26,014
13,996
0
7,576
20,089
10,984
9,748
4,911
15,178
0
168,839
W
Hercules
Lưnar
Hercules
20,289
8,680
0
16,312
37,572
47,805
727
6,729
30,843
77
131,483
L
Yu Huang
Paіn
Yu Huang
18,765
1,875
0
1,110
17,043
9,254
0
6,835
10,208
110,798
0
L
Bacchus
Peacoat
Bacchus
12,045
1,699
0
2,439
24,205
36,647
88
7,905
16,300
32,477
0
W
10,431
2,049
5,205
8,857
30,405
30,559
104
8,663
21,742
34,597
0
L
Shiva
Shoriwebo
Shiva
26,089
4,141
414
16,308
39,688
39,445
0
8,934
30,754
438
126,042
W
Tsukuyomi
Usxrper
Tsukuyomi
19,352
6,291
0
13,429
24,625
11,657
3,727
6,570
18,055
42
127,191
L
Jing Wei
Weccinator
Jing Wei
12,157
8,296
0
5,217
24,863
10,128
3,466
6,004
18,856
0
123,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,094
Gold Earned
61,694
831
Minions Killed
704
0
Camps Cleared
0
2,491,188
Distance Traveled
2,483,189
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,635
568
151
6
0
580,781
5
W
Hera
14,522
605
159
7
0
453,757
5
W
Heimdallr
15,382
641
237
10
0
472,506
5
W
Hercules
15,620
651
238
10
0
507,590
1
L
Yu Huang
12,492
521
163
7
0
453,979
5
L
Bacchus
11,045
460
27
1
0
536,890
2
W
Geb
12,363
515
37
2
0
491,958
6
L
Shiva
12,562
523
184
8
0
464,669
8
W
Tsukuyomi
13,207
550
160
7
0
565,377
7
L
Jing Wei
11,960
498
179
7
0
446,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role