Player Matchup

Yemoja
Yemoja
ImShockzy
Yemoja
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,558 Elo+
Party 1
Kuzenbo
Kuzenbo
Michodie
Kuzenbo
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,558 Elo+
Party 1
Nox
Nox
SevenFalseLove
Nox
Level 18
God Stats
0W - 1L
1,468 SR
Queue Stats
3W - 5L
1,558 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Yadabar
Tsukuyomi
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,564 Elo+
Party 1
Charybdis
Charybdis
rrible
Charybdis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,558 Elo+
Party 1
Team Averages
Level 50
1,494 SR
1,559 Elo+

VS

Team Averages
Level 25
1,497 SR
1,371 Elo+
Vamana
Vamana
Asrer00
Vamana
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 15L
1,180 Elo+
Solo
Merlin
Merlin
ImNotStxff
Merlin
Level 28
God Stats
1W - 1L
1,266 SR
Queue Stats
10W - 10L
1,409 Elo+
Solo
Hel
Hel
Kat_BxQC30
Hel
Level 22
God Stats
3W - 1L
1,721 SR
Queue Stats
47W - 75L
1,352 Elo+
Solo
Erlang Shen
Erlang Shen
LaNectar
Erlang Shen
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
194W - 212L
1,492 Elo+
Solo
Raijin
Raijin
iceddm
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 55L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ImShockzy
Yemoja
18
1 / 7 / 16
10,330
738
6,586
20,917
25,484
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Michodie
Kuzenbo
16
3 / 4 / 8
9,292
664
9,892
16,615
24,778
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 6 / 6
8,785
628
8,428
11,455
5,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Yadabar
Tsukuyomi
20
13 / 6 / 4
12,058
861
23,861
14,504
7,476
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
rrible
Charybdis
16
1 / 7 / 6
9,198
657
8,264
15,915
8,161
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Asrer00
Vamana
19
5 / 5 / 16
12,454
890
12,375
25,089
22,596
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
ImNotStxff
Merlin
20
11 / 3 / 14
12,996
928
21,862
14,163
7,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 5 / 18
10,187
728
9,033
14,915
9,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
LaNectar
Erlang Shen
16
4 / 6 / 13
11,334
810
8,398
22,784
15,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
iceddm
Raijin
18
8 / 3 / 15
11,526
823
16,974
13,766
7,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
106
20
Kills
30
30
Deaths
22
40
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Vamana
Asrer00
Vamana
5
5
16
2.6
W
Merlin
ImNotStxff
Merlin
11
3
14
6
L
Yemoja
ImShockzy
Yemoja
1
7
16
1.29
W
2
5
18
2.2
W
Erlang Shen
LaNectar
Erlang Shen
4
6
13
1.75
L
Kuzenbo
Michodie
Kuzenbo
3
4
8
1.75
L
2
6
6
0.83
L
Tsukuyomi
Yadabar
Tsukuyomi
13
6
4
2.5
W
Raijin
iceddm
Raijin
8
3
15
5.17
L
Charybdis
rrible
Charybdis
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,031
Damage
68,642
79,406
Taken
90,717
71,451
Mitigated
62,667
16,025
Healing
39,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Asrer00
Vamana
12,375
6,915
3,810
7,063
25,089
22,596
1,283
3,846
21,243
0
22,274
W
Merlin
ImNotStxff
Merlin
21,862
1,472
1,243
909
14,163
7,877
1,877
4,999
9,164
55,518
0
L
Yemoja
ImShockzy
Yemoja
6,586
1,358
2,234
1,706
20,917
25,484
252
12,922
7,995
16,551
0
W
9,033
100
9,434
5,464
14,915
9,046
292
4,360
10,555
15,873
0
W
Erlang Shen
LaNectar
Erlang Shen
8,398
4,158
3,236
5,457
22,784
15,801
743
7,900
14,884
0
16,741
L
Kuzenbo
Michodie
Kuzenbo
9,892
3,578
551
1,844
16,615
24,778
60
8,210
8,405
15,471
0
L
8,428
864
0
0
11,455
5,552
52
8,353
3,102
17,214
0
L
Tsukuyomi
Yadabar
Tsukuyomi
23,861
7,205
1,919
2,567
14,504
7,476
1,294
8,383
6,121
0
37,768
W
Raijin
iceddm
Raijin
16,974
2,515
1,213
1,670
13,766
7,347
2,439
3,801
9,965
40,515
0
L
Charybdis
rrible
Charybdis
8,264
3,930
1,791
3,413
15,915
8,161
0
10,001
5,914
0
25,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,663
Gold Earned
58,497
95
Minions Killed
164
0
Camps Cleared
0
1,183,158
Distance Traveled
1,339,977
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,454
890
17
1
0
295,748
0
W
Merlin
12,996
928
83
6
0
263,573
3
L
Yemoja
10,330
738
12
1
0
217,546
0
W
Hel
10,187
728
6
0
0
276,628
0
W
Erlang Shen
11,334
810
7
1
0
271,466
0
L
Kuzenbo
9,292
664
8
1
0
251,202
0
L
Nox
8,785
628
22
2
0
242,430
0
L
Tsukuyomi
12,058
861
15
1
0
265,797
0
W
Raijin
11,526
823
51
4
0
232,562
1
L
Charybdis
9,198
657
38
3
0
206,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role