Player Matchup

Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
DarrkoTankz
Cupid
Level 124
God Stats
2W - 3L
1,535 SR
Queue Stats
189W - 150L
1,599 Elo+
Party 2
Kukulkan
Kukulkan
Momosa95
Kukulkan
Level 144
God Stats
21W - 9L
1,700 SR
Queue Stats
763W - 537L
1,565 Elo+
Party 2
Bacchus
Bacchus
SxY DeLiMaN
Bacchus
Level 146
God Stats
8W - 8L
1,488 SR
Queue Stats
205W - 192L
1,571 Elo+
Party 2
Team Averages
Level 147
1,545 SR
1,547 Elo+

VS

Team Averages
Level 135
1,405 SR
1,485 Elo+
Chaac
Chaac
Deikosama
Chaac
Level 154
God Stats
1W - 3L
1,504 SR
Queue Stats
232W - 237L
1,511 Elo+
Solo
Thanatos
Thanatos
GABOSER0
Thanatos
Level 149
God Stats
2W - 4L
1,383 SR
Queue Stats
490W - 478L
1,512 Elo+
Party 1
Apollo
Apollo
LemmKova
Apollo
Level 160
God Stats
2W - 8L
1,003 SR
Queue Stats
729W - 766L
1,502 Elo+
Solo
Anubis
Anubis
Rw AirKev Vy
Anubis
Level 68
God Stats
1W - 4L
1,337 SR
Queue Stats
76W - 114L
1,438 Elo+
Party 1
Shiva
Shiva
jj Squirts
Shiva
Level 144
God Stats
5W - 7L
1,797 SR
Queue Stats
494W - 482L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
5 / 3 / 17
11,978
799
11,930
20,306
30,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
 
Fenrir
19
8 / 4 / 17
11,837
789
14,649
19,639
29,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 4 / 15
10,304
687
9,094
11,455
6,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
Momosa95
Kukulkan
20
6 / 2 / 20
13,105
874
15,724
9,780
6,554
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SxY DeLiMaN
Bacchus
18
7 / 5 / 13
12,218
815
13,494
20,521
25,063
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Deikosama
Chaac
17
1 / 6 / 9
10,598
707
7,974
18,112
27,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
GABOSER0
Thanatos
17
5 / 5 / 5
10,341
689
13,147
10,332
5,720
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
LemmKova
Apollo
13
1 / 6 / 8
8,600
573
8,284
12,026
6,098
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
16
2 / 7 / 9
9,292
619
16,500
16,581
11,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
16
3 / 5 / 4
9,564
638
15,677
14,498
15,248
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
47
29
Kills
12
18
Deaths
29
82
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
3
17
4.5
W
Fenrir
 
Fenrir
8
4
17
4.13
W
3
4
15
2.63
L
Chaac
Deikosama
Chaac
1
6
9
0.92
L
Thanatos
GABOSER0
Thanatos
5
5
5
1.5
L
Apollo
LemmKova
Apollo
1
6
8
0.83
W
Kukulkan
Momosa95
Kukulkan
6
2
20
8
L
Anubis
2
7
9
0.93
W
Bacchus
SxY DeLiMaN
Bacchus
7
5
13
2.7
L
Shiva
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,891
Damage
61,582
81,701
Taken
71,549
98,366
Mitigated
66,345
32,639
Healing
19,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
11,930
491
2,416
4,321
20,306
30,642
801
3,970
16,336
14,577
0
W
Fenrir
 
Fenrir
14,649
3,554
3,865
4,966
19,639
29,659
1,461
5,960
13,679
0
21,046
W
9,094
3,500
5,568
2,231
11,455
6,448
3,434
1,735
9,720
0
19,760
L
Chaac
Deikosama
Chaac
7,974
556
1,038
4,225
18,112
27,760
0
8,501
9,611
0
28,277
L
Thanatos
GABOSER0
Thanatos
13,147
2,029
488
6,513
10,332
5,720
0
5,760
4,572
0
20,930
L
Apollo
LemmKova
Apollo
8,284
3,748
114
818
12,026
6,098
0
8,453
3,573
0
19,921
W
Kukulkan
Momosa95
Kukulkan
15,724
1,549
828
1,291
9,780
6,554
2,398
1,624
7,058
57,560
0
L
Anubis
16,500
649
0
4,336
16,581
11,519
0
11,133
5,448
32,061
0
W
Bacchus
SxY DeLiMaN
Bacchus
13,494
635
2,312
4,841
20,521
25,063
251
3,296
17,225
25,524
0
L
Shiva
15,677
1,866
723
1,446
14,498
15,248
0
7,301
7,197
152
28,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,442
Gold Earned
48,395
167
Minions Killed
138
0
Camps Cleared
0
1,389,420
Distance Traveled
1,221,757
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,978
799
8
1
0
294,662
0
W
Fenrir
11,837
789
23
2
0
254,237
1
W
Cupid
10,304
687
22
1
0
272,432
1
L
Chaac
10,598
707
32
2
0
240,378
2
L
Thanatos
10,341
689
16
1
0
284,154
0
L
Apollo
8,600
573
30
2
0
231,662
2
W
Kukulkan
13,105
874
97
6
0
287,079
1
L
Anubis
9,292
619
34
2
0
198,123
2
W
Bacchus
12,218
815
17
1
0
281,010
0
L
Shiva
9,564
638
26
2
0
267,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role