Player Matchup

Ishtar
Ishtar
MrScallywags
Ishtar
Level 118
God Stats
9W - 8L
1,343 SR
Queue Stats
83W - 64L
1,586 Elo+
Party 2
Cabrakan
Cabrakan
Odiosae
Cabrakan
Level 145
God Stats
3W - 2L
1,638 SR
Queue Stats
86W - 107L
1,399 Elo+
Solo
Janus
Janus
PancakesNoSyrup
Janus
Level 69
God Stats
5W - 6L
1,481 SR
Queue Stats
108W - 96L
1,565 Elo+
Party 2
Team Averages
Level 111
1,487 SR
1,517 Elo+

VS

Team Averages
Level 101
1,563 SR
1,544 Elo+
Kuzenbo
Kuzenbo
GoshBrooks
Kuzenbo
Level 34
God Stats
9W - 5L
1,492 SR
Queue Stats
150W - 101L
1,577 Elo+
Party 1
Skadi
Skadi
KingdomofGiants
Skadi
Level 124
God Stats
12W - 7L
1,689 SR
Queue Stats
234W - 183L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
MeGa_MoRpHeUs
Nu Wa
Level 146
God Stats
169W - 171L
1,507 SR
Queue Stats
302W - 307L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 0 / 0
7,085
644
6,666
7,196
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
Odiosae
Cabrakan
9
0 / 6 / 1
6,305
573
4,089
11,100
8,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 3 / 1
6,845
622
7,582
5,127
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GoshBrooks
Kuzenbo
12
4 / 0 / 5
8,594
781
6,074
10,436
13,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 1 / 6
7,513
683
6,968
7,241
3,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 0 / 6
7,889
717
6,761
5,727
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
GoshBrooks
Kuzenbo
4
0
5
6.5
W
2
1
6
5
W
3
0
6
6
L
Ishtar
1
0
0
1
L
Cabrakan
Odiosae
Cabrakan
0
6
1
0.08
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,337
Damage
19,803
23,423
Taken
23,404
13,779
Mitigated
18,741
4,587
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
GoshBrooks
Kuzenbo
6,074
3,004
0
3,459
10,436
13,173
27
3,827
6,197
13,172
0
W
6,968
2,973
0
1,050
7,241
3,061
1,320
4,448
2,563
0
31,856
W
6,761
1,624
0
1,250
5,727
2,507
104
3,139
2,556
23,664
0
L
Ishtar
6,666
3,869
0
3,972
7,196
2,818
0
3,685
3,307
0
37,978
L
Cabrakan
Odiosae
Cabrakan
4,089
290
0
605
11,100
8,897
0
5,674
5,025
13,330
0
L
7,582
224
0
10
5,127
2,064
0
2,968
2,080
27,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,235
Gold Earned
23,996
150
Minions Killed
126
5
Camps Cleared
5
570,113
Distance Traveled
577,304
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,594
781
14
1
0
197,981
3
W
Skadi
7,513
683
61
6
5
183,301
1
W
Nu Wa
7,889
717
51
5
0
196,022
1
L
Ishtar
7,085
644
61
6
2
200,131
0
L
Cabrakan
6,305
573
29
3
2
165,062
0
L
Janus
6,845
622
60
5
1
204,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role