Player Matchup

Chronos
Chronos
Mr bubbles1197
Chronos
Level 17
God Stats
2W - 1L
1,755 SR
Queue Stats
21W - 10L
1,664 Elo+
Party 1
Skadi
Skadi
One Big Choppa
Skadi
Level 63
God Stats
2W - 3L
1,295 SR
Queue Stats
591W - 400L
1,622 Elo+
Party 1
Yemoja
Yemoja
SoloBLACKSTAR4
Yemoja
Level 25
God Stats
3W - 1L
1,894 SR
Queue Stats
17W - 5L
1,747 Elo+
Party 1
Team Averages
Level 35
1,648 SR
1,678 Elo+

VS

Team Averages
Level 79
1,350 SR
1,268 Elo+
Kuzenbo
Kuzenbo
Chris be Flexin
Kuzenbo
Level 108
God Stats
15W - 19L
1,461 SR
Queue Stats
94W - 119L
1,275 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Da Chancelar
Tsukuyomi
Level 77
God Stats
0W - 1L
1,300 SR
Queue Stats
31W - 41L
1,274 Elo+
Party 2
Baron Samedi
Baron Samedi
bronko27
Baron Samedi
Level 53
God Stats
7W - 17L
1,290 SR
Queue Stats
315W - 457L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 12
12,184
717
18,982
25,570
13,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
10 / 3 / 4
12,417
730
30,321
16,086
8,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 0 / 12
11,265
663
5,755
14,570
18,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
10,758
633
13,323
27,679
38,213
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Da Chancelar
Tsukuyomi
13
0 / 6 / 3
9,387
552
9,134
19,435
9,089
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
bronko27
Baron Samedi
14
2 / 8 / 2
10,657
627
13,524
17,536
9,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
17
Kills
4
4
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Tsukuyomi
Da Chancelar
Tsukuyomi
0
6
3
0.25
W
5
1
12
11
W
10
3
4
4
W
2
0
12
8
L
Baron Samedi
bronko27
Baron Samedi
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,058
Damage
35,981
56,226
Taken
64,650
39,208
Mitigated
56,306
29,180
Healing
8,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,323
4,744
0
0
27,679
38,213
0
7,906
19,773
30,165
0
L
Tsukuyomi
Da Chancelar
Tsukuyomi
9,134
3,964
418
1,887
19,435
9,089
0
7,889
11,546
0
33,079
W
18,982
8,838
0
9,986
25,570
13,134
696
11,640
13,930
65,164
0
W
30,321
11,753
0
1,120
16,086
8,001
1,684
7,135
8,951
0
81,562
W
5,755
1,003
10,627
7,447
14,570
18,073
393
8,554
6,016
24,700
0
L
Baron Samedi
bronko27
Baron Samedi
13,524
1,791
3,046
3,143
17,536
9,004
0
9,182
8,354
34,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,866
Gold Earned
30,802
214
Minions Killed
114
10
Camps Cleared
2
837,491
Distance Traveled
810,671
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,758
633
25
1
0
300,459
1
L
Tsukuyomi
9,387
552
36
2
0
288,662
0
W
Chronos
12,184
717
98
6
3
279,760
3
W
Skadi
12,417
730
77
5
5
280,675
0
W
Yemoja
11,265
663
39
2
2
277,056
2
L
Baron Samedi
10,657
627
53
3
2
221,550
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role