Player Matchup

Baron Samedi
Baron Samedi
PremiumQc
Baron Samedi
Level 87
God Stats
42W - 44L
1,488 SR
Queue Stats
55W - 56L
1,497 Elo+
Solo
Bacchus
Bacchus
Undead_Dominic
Bacchus
Level 128
God Stats
2W - 2L
1,519 SR
Queue Stats
47W - 38L
1,516 Elo+
Party 1
Skadi
Skadi
morty_wiliams
Skadi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 45L
1,734 Elo+
Party 1
Team Averages
Level 124
1,502 SR
1,582 Elo+

VS

Team Averages
Level 134
1,599 SR
1,486 Elo+
Achilles
Achilles
GravityVFX2
Achilles
Level 158
God Stats
1W - 2L
1,512 SR
Queue Stats
74W - 63L
1,550 Elo+
Party 2
Agni
Agni
Slendergamyer444
Agni
Level 160
God Stats
5W - 3L
1,608 SR
Queue Stats
104W - 89L
1,594 Elo+
Party 2
Mercury
Mercury
TxFathomxT
Mercury
Level 84
God Stats
1W - 1L
1,677 SR
Queue Stats
11W - 20L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PremiumQc
Baron Samedi
16
5 / 1 / 9
10,907
727
11,956
11,138
5,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
0 / 1 / 13
10,455
697
7,688
13,680
17,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
10 / 2 / 5
12,171
811
19,309
14,942
6,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GravityVFX2
Achilles
14
2 / 5 / 2
9,455
630
11,190
20,193
20,584
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 3 / 3
9,219
615
12,776
10,834
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
TxFathomxT
Mercury
12
1 / 7 / 2
8,797
586
5,562
14,764
6,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
15
Kills
4
4
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
GravityVFX2
Achilles
2
5
2
0.6
W
Baron Samedi
PremiumQc
Baron Samedi
5
1
9
9.5
L
1
3
3
0.83
L
Mercury
TxFathomxT
Mercury
1
7
2
0.29
W
0
1
13
6.5
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,953
Damage
29,528
39,760
Taken
45,791
29,885
Mitigated
31,522
12,779
Healing
5,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GravityVFX2
Achilles
11,190
2,137
0
2,732
20,193
20,584
572
9,307
10,886
0
26,149
W
Baron Samedi
PremiumQc
Baron Samedi
11,956
910
2,323
4,554
11,138
5,985
530
3,865
7,273
38,117
0
L
12,776
389
0
893
10,834
4,649
329
4,873
5,961
40,784
0
L
Mercury
TxFathomxT
Mercury
5,562
2,728
0
1,696
14,764
6,289
222
5,606
9,158
0
19,366
W
7,688
638
0
2,734
13,680
17,009
180
3,848
9,832
23,901
0
W
19,309
8,246
0
3,168
14,942
6,891
1,987
5,764
9,178
0
68,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,533
Gold Earned
27,471
186
Minions Killed
130
8
Camps Cleared
4
822,037
Distance Traveled
771,630
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,455
630
31
2
0
260,457
7
W
Baron Samedi
10,907
727
57
4
3
278,833
1
L
Agni
9,219
615
69
5
3
263,210
5
L
Mercury
8,797
586
30
2
1
247,963
2
W
Bacchus
10,455
697
21
1
1
283,498
1
W
Skadi
12,171
811
108
7
4
259,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role