Player Matchup

Chaac
Chaac
JakeGotD
Chaac
Level 103
God Stats
1W - 1L
1,138 SR
Queue Stats
205W - 167L
1,601 Elo+
Solo
Anhur
Anhur
SecondoW
Anhur
Level 157
God Stats
3W - 1L
1,634 SR
Queue Stats
8W - 4L
1,753 Elo+
Party 2
Vulcan
Vulcan
austinpowers023
Vulcan
Level 144
God Stats
10W - 10L
1,580 SR
Queue Stats
144W - 138L
1,616 Elo+
Party 2
Team Averages
Level 135
1,451 SR
1,657 Elo+

VS

Team Averages
Level 138
1,656 SR
1,632 Elo+
Tyr
Tyr
EnLiteEureka
Tyr
Level 156
God Stats
0W - 1L
1,726 SR
Queue Stats
32W - 19L
1,664 Elo+
Party 1
Poseidon
Poseidon
Mr Ranch Sauce
Poseidon
Level 129
God Stats
1W - 1L
1,692 SR
Queue Stats
38W - 24L
1,658 Elo+
Party 1
Ishtar
Ishtar
oldmanwake
Ishtar
Level 129
God Stats
3W - 3L
1,550 SR
Queue Stats
32W - 26L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JakeGotD
Chaac
15
6 / 1 / 10
10,118
778
8,288
16,605
17,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
SecondoW
Anhur
15
11 / 2 / 9
10,984
845
20,634
13,573
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 15
9,590
738
13,326
8,968
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 4
9,314
716
7,717
18,990
18,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
14
3 / 7 / 2
9,610
739
7,947
13,286
4,150
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
oldmanwake
Ishtar
13
2 / 5 / 5
9,375
721
7,854
15,006
5,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
20
Kills
8
8
Deaths
20
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
W
Chaac
JakeGotD
Chaac
6
1
10
11
L
Poseidon
3
7
2
0.57
W
Anhur
SecondoW
Anhur
11
2
9
7.75
W
3
5
15
2.1
L
Ishtar
oldmanwake
Ishtar
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,248
Damage
23,518
39,146
Taken
47,282
26,116
Mitigated
27,528
11,852
Healing
6,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,717
1,390
0
1,877
18,990
18,021
0
6,657
12,029
0
20,845
W
Chaac
JakeGotD
Chaac
8,288
1,953
0
5,812
16,605
17,096
367
2,607
13,595
0
26,301
L
Poseidon
7,947
1,262
0
1,964
13,286
4,150
0
2,801
10,286
36,130
0
W
Anhur
SecondoW
Anhur
20,634
12,063
0
4,550
13,573
5,553
1,136
3,491
9,886
0
41,174
W
13,326
4,230
151
1,339
8,968
3,467
704
2,075
6,705
35,963
0
L
Ishtar
oldmanwake
Ishtar
7,854
4,604
0
2,410
15,006
5,357
0
4,071
10,796
0
25,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,692
Gold Earned
28,299
119
Minions Killed
124
8
Camps Cleared
4
737,362
Distance Traveled
678,525
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,314
716
30
2
1
234,943
5
W
Chaac
10,118
778
28
2
3
256,468
1
L
Poseidon
9,610
739
53
4
1
217,652
0
W
Anhur
10,984
845
47
4
3
235,787
2
W
Vulcan
9,590
738
44
3
2
245,107
5
L
Ishtar
9,375
721
41
3
2
225,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role