Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
LeDanford
Cu Chulainn
Level 89
God Stats
9W - 10L
1,550 SR
Queue Stats
50W - 55L
1,456 Elo+
Solo
Yemoja
Yemoja
Zaiira
Yemoja
Level 98
God Stats
23W - 19L
1,532 SR
Queue Stats
79W - 82L
1,421 Elo+
Party 2
Anubis
Anubis
ninja_like_me_73
Anubis
Level 122
God Stats
1W - 2L
1,339 SR
Queue Stats
218W - 232L
1,450 Elo+
Party 2
Team Averages
Level 108
1,484 SR
1,465 Elo+

VS

Team Averages
Level 114
1,483 SR
1,435 Elo+
Anubis
Anubis
IX SAD IKO XI
Anubis
Level 136
God Stats
41W - 32L
1,507 SR
Queue Stats
507W - 537L
1,383 Elo+
Party 1
Neith
Neith
Iced king 11
Neith
Level 128
God Stats
15W - 10L
1,636 SR
Queue Stats
482W - 480L
1,463 Elo+
Party 1
Tiamat
Tiamat
KickflipFirstT
Tiamat
Level 62
God Stats
5W - 12L
1,307 SR
Queue Stats
75W - 95L
1,376 Elo+
Solo
Ravana
Ravana
LucidWRLD47
Ravana
Level 121
God Stats
10W - 4L
1,632 SR
Queue Stats
57W - 52L
1,516 Elo+
Solo
Fenrir
Fenrir
cesarsaldad7
Fenrir
Level 122
God Stats
1W - 4L
1,332 SR
Queue Stats
118W - 103L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 3 / 1
7,500
536
7,886
8,520
2,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
 
Da Ji
11
3 / 6 / 5
7,193
514
5,845
13,073
5,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
LeDanford
Cu Chulainn
13
2 / 3 / 1
8,033
574
6,593
13,015
8,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Zaiira
Yemoja
10
0 / 2 / 5
5,824
416
4,078
8,246
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 5 / 3
6,745
482
6,324
12,831
6,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 6
7,868
562
10,210
10,174
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 3 / 3
8,077
577
6,547
8,805
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 2
7,579
541
7,350
8,685
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
12
0 / 3 / 7
7,185
513
2,887
7,999
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
14
4 / 2 / 1
8,272
591
11,544
12,681
15,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
11
Kills
19
19
Deaths
11
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
3
1
1.83
L
Da Ji
 
Da Ji
3
6
5
0.92
W
6
3
6
3
W
7
3
3
2.83
W
2
0
2
3
L
Cu Chulainn
LeDanford
Cu Chulainn
2
3
1
0.83
W
Ravana
0
3
7
1.17
L
Yemoja
Zaiira
Yemoja
0
2
5
1.25
W
Fenrir
4
2
1
2.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,726
Damage
38,538
55,685
Taken
48,344
26,232
Mitigated
31,232
13,078
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,886
2,784
0
1,674
8,520
2,445
0
4,385
4,135
0
40,549
L
Da Ji
 
Da Ji
5,845
1,640
0
3,344
13,073
5,282
0
1,199
11,765
0
38,025
W
10,210
444
216
3,838
10,174
4,086
910
3,233
6,597
39,795
0
W
6,547
3,651
0
2,051
8,805
3,611
600
2,057
6,546
0
43,270
W
7,350
1,802
0
2,022
8,685
4,721
134
2,677
5,899
57,062
0
L
Cu Chulainn
LeDanford
Cu Chulainn
6,593
1,582
0
3,097
13,015
8,446
0
0
12,299
0
61,396
W
Ravana
2,887
516
0
1,015
7,999
2,891
392
1,730
6,219
0
44,254
L
Yemoja
Zaiira
Yemoja
4,078
643
1,004
2,229
8,246
3,939
0
4,023
4,223
18,665
0
W
Fenrir
11,544
2,299
0
5,694
12,681
15,923
168
0
12,681
0
53,720
L
6,324
999
69
1,661
12,831
6,120
0
7,953
4,878
47,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,295
Gold Earned
38,981
338
Minions Killed
388
0
Camps Cleared
0
1,264,870
Distance Traveled
1,277,082
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,500
536
52
4
0
263,881
2
L
Da Ji
7,193
514
63
5
0
265,809
3
W
Anubis
7,868
562
49
4
0
227,784
1
W
Neith
8,077
577
74
5
0
240,888
0
W
Tiamat
7,579
541
94
7
0
276,290
0
L
Cu Chulainn
8,033
574
123
9
0
244,517
9
W
Ravana
7,185
513
79
6
0
293,164
0
L
Yemoja
5,824
416
32
2
0
269,296
4
W
Fenrir
8,272
591
92
7
0
238,956
3
L
Anubis
6,745
482
68
5
0
221,367
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role