Player Matchup

Atlas
Atlas
Green Arrow1155
Atlas
Level 150
God Stats
12W - 11L
1,263 SR
Queue Stats
362W - 339L
1,550 Elo+
Party 2
Merlin
Merlin
Mid_or_TroII
Merlin
Level 7
God Stats
0W - 1L
1,533 SR
Queue Stats
2W - 2L
1,231 Elo+
Party 2
Lancelot
Lancelot
StacksnBundles
Lancelot
Level 49
God Stats
19W - 13L
1,359 SR
Queue Stats
146W - 150L
1,514 Elo+
Party 4
Kali
Kali
Windy_Cactus
Kali
Level 74
God Stats
17W - 7L
1,686 SR
Queue Stats
302W - 291L
1,489 Elo+
Party 4
Ullr
Ullr
iSeraaph
Ullr
Level 119
God Stats
3W - 3L
1,588 SR
Queue Stats
376W - 346L
1,562 Elo+
Party 4
Team Averages
Level 80
1,486 SR
1,469 Elo+

VS

Team Averages
Level 74
1,512 SR
1,434 Elo+
Hera
Hera
Escalat0r
Hera
Level 26
God Stats
2W - 4L
1,323 SR
Queue Stats
31W - 33L
1,384 Elo+
Party 1
Sobek
Sobek
Jackfred99
Sobek
Level 35
God Stats
2W - 0L
1,722 SR
Queue Stats
26W - 39L
1,374 Elo+
Party 3
Achilles
Achilles
Shuff1e_04
Achilles
Level 121
God Stats
3W - 1L
1,757 SR
Queue Stats
65W - 63L
1,414 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
abesrt99
Ah Muzen Cab
Level 41
God Stats
4W - 6L
1,255 SR
Queue Stats
42W - 64L
1,380 Elo+
Party 3
Tsukuyomi
Tsukuyomi
drawnhi12
Tsukuyomi
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
9,849
379
13,969
32,166
40,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
16
0 / 12 / 3
10,969
422
26,536
23,146
10,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
19
4 / 7 / 0
12,433
478
15,282
31,432
23,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 10 / 2
10,044
386
7,811
27,723
16,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
20
3 / 4 / 1
13,283
511
16,008
19,754
9,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
3 / 1 / 15
12,983
499
11,923
13,490
6,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
18
3 / 1 / 20
13,135
505
12,155
33,122
51,980
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Shuff1e_04
Achilles
19
3 / 2 / 14
13,475
518
16,299
35,013
33,683
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Muzen Cab
abesrt99
Ah Muzen Cab
20
4 / 2 / 10
13,193
507
10,791
19,187
10,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
drawnhi12
Tsukuyomi
20
27 / 1 / 9
17,040
655
48,136
27,926
16,801
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
108
7
Kills
40
40
Deaths
7
8
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Hera
3
1
15
10.5
L
0
7
2
0.14
W
Sobek
3
1
20
13
L
Merlin
0
12
3
0.13
W
Achilles
Shuff1e_04
Achilles
3
2
14
5
L
Lancelot
4
7
0
0.57
L
0
10
2
0.1
W
Ah Muzen Cab
abesrt99
Ah Muzen Cab
4
2
10
4.5
W
Tsukuyomi
drawnhi12
Tsukuyomi
27
1
9
31.5
L
Ullr
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,606
Damage
99,304
134,221
Taken
128,738
99,435
Mitigated
119,014
21,972
Healing
49,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
11,923
3,811
0
2,197
13,490
6,487
1,884
7,069
6,421
104,870
0
L
13,969
5,175
434
3,046
32,166
40,602
0
8,276
23,890
50,533
0
W
Sobek
12,155
1,064
0
12,783
33,122
51,980
667
11,267
21,855
51,991
0
L
Merlin
26,536
669
0
1,304
23,146
10,017
0
4,574
18,572
122,484
0
W
Achilles
Shuff1e_04
Achilles
16,299
4,502
0
13,788
35,013
33,683
980
12,955
22,058
0
89,719
L
Lancelot
15,282
4,014
0
9,095
31,432
23,393
0
4,944
26,488
0
86,629
L
7,811
3,684
0
5,963
27,723
16,364
0
3,470
24,253
0
93,609
W
Ah Muzen Cab
abesrt99
Ah Muzen Cab
10,791
3,592
0
5,570
19,187
10,063
4,205
3,517
15,670
0
123,274
W
Tsukuyomi
drawnhi12
Tsukuyomi
48,136
14,377
0
15,415
27,926
16,801
2,854
9,237
18,689
0
146,638
L
Ullr
16,008
6,115
0
2,130
19,754
9,059
1,272
2,814
16,940
0
133,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,578
Gold Earned
69,826
727
Minions Killed
624
0
Camps Cleared
0
2,227,946
Distance Traveled
2,538,901
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,983
499
157
6
0
507,626
11
L
Atlas
9,849
379
58
2
0
439,314
2
W
Sobek
13,135
505
32
1
0
464,975
7
L
Merlin
10,969
422
201
8
0
389,482
10
W
Achilles
13,475
518
116
4
0
495,436
7
L
Lancelot
12,433
478
152
6
0
478,594
0
L
Kali
10,044
386
113
4
0
483,498
1
W
Ah Muzen Cab
13,193
507
167
6
0
478,229
2
W
Tsukuyomi
17,040
655
152
6
0
592,635
2
L
Ullr
13,283
511
203
8
0
437,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role