Player Matchup

Chronos
Chronos
Naz_308
Chronos
Level 160
God Stats
1W - 0L
1,492 SR
Queue Stats
107W - 87L
1,638 Elo+
Party 1
Artemis
Artemis
holtzclaw57
Artemis
Level 151
God Stats
27W - 8L
1,635 SR
Queue Stats
82W - 66L
1,489 Elo+
Party 1
Vamana
Vamana
xxKilluaSenjuxx
Vamana
Level 85
God Stats
9W - 9L
1,799 SR
Queue Stats
136W - 96L
1,564 Elo+
Party 1
Team Averages
Level 132
1,642 SR
1,563 Elo+

VS

Team Averages
Level 117
1,487 SR
1,462 Elo+
Jing Wei
Jing Wei
DFoy324
Jing Wei
Level 145
God Stats
0W - 4L
1,405 SR
Queue Stats
15W - 11L
1,590 Elo+
Party 2
Merlin
Merlin
OboeTheHobo
Merlin
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 23L
1,475 Elo+
Party 2
Sun Wukong
Sun Wukong
TxFathomxT
Sun Wukong
Level 84
God Stats
1W - 1L
1,557 SR
Queue Stats
11W - 20L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Naz_308
Chronos
18
6 / 1 / 6
12,958
682
20,909
16,653
9,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
holtzclaw57
Artemis
18
3 / 2 / 7
12,247
645
16,716
15,517
9,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 0 / 8
12,371
651
10,900
19,133
25,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DFoy324
Jing Wei
15
0 / 4 / 2
10,849
571
9,858
18,301
7,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
2 / 4 / 0
10,881
573
11,791
13,355
6,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TxFathomxT
Sun Wukong
16
1 / 5 / 2
11,210
590
14,407
21,310
17,510
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DFoy324
Jing Wei
0
4
2
0.25
W
Chronos
Naz_308
Chronos
6
1
6
9
L
Merlin
2
4
0
0.5
L
Sun Wukong
TxFathomxT
Sun Wukong
1
5
2
0.4
W
Artemis
holtzclaw57
Artemis
3
2
7
3.25
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,525
Damage
36,056
51,303
Taken
52,966
44,522
Mitigated
31,559
10,370
Healing
5,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DFoy324
Jing Wei
9,858
7,565
0
2,493
18,301
7,942
0
7,946
10,039
0
47,806
W
Chronos
Naz_308
Chronos
20,909
5,776
0
2,768
16,653
9,988
1,256
2,592
14,061
70,008
0
L
Merlin
11,791
302
0
750
13,355
6,107
0
4,857
8,215
50,443
0
L
Sun Wukong
TxFathomxT
Sun Wukong
14,407
2,506
0
2,341
21,310
17,510
0
8,886
11,925
0
34,834
W
Artemis
holtzclaw57
Artemis
16,716
6,663
838
1,462
15,517
9,358
858
4,432
11,085
0
49,886
W
10,900
2,884
389
4,913
19,133
25,176
301
5,013
13,910
531
27,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,576
Gold Earned
32,940
212
Minions Killed
211
9
Camps Cleared
7
1,019,296
Distance Traveled
958,167
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,849
571
81
4
1
340,885
5
W
Chronos
12,958
682
108
6
4
326,385
6
L
Merlin
10,881
573
84
4
5
300,679
2
L
Sun Wukong
11,210
590
46
2
1
316,603
2
W
Artemis
12,247
645
74
4
3
344,491
1
W
Vamana
12,371
651
30
2
2
348,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role