Player Matchup

Chaac
Chaac
Headachy
Chaac
Level 106
God Stats
5W - 1L
1,667 SR
Queue Stats
32W - 36L
1,462 Elo+
Solo
Chang'e
Chang'e
OooMushu
Chang'e
Level 86
God Stats
5W - 3L
1,669 SR
Queue Stats
486W - 451L
1,512 Elo+
Party 1
Ravana
Ravana
creamINyourPIE
Ravana
Level 153
God Stats
3W - 7L
1,427 SR
Queue Stats
386W - 282L
1,599 Elo+
Party 1
Team Averages
Level 115
1,588 SR
1,524 Elo+

VS

Team Averages
Level 117
1,295 SR
1,469 Elo+
Ishtar
Ishtar
Pearallax
Ishtar
Level 126
God Stats
2W - 6L
1,195 SR
Queue Stats
29W - 33L
1,486 Elo+
Party 2
Chang'e
Chang'e
SRhamburge
Chang'e
Level 106
God Stats
2W - 4L
1,416 SR
Queue Stats
39W - 35L
1,478 Elo+
Party 2
Ganesha
Ganesha
User4183
Ganesha
Level 120
God Stats
0W - 1L
1,275 SR
Queue Stats
31W - 34L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Headachy
Chaac
14
2 / 0 / 10
9,111
701
16,758
15,786
14,450
Chang'e
OooMushu
Chang'e
14
3 / 1 / 9
9,226
710
9,075
9,642
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 0 / 4
10,092
776
12,200
10,849
9,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Pearallax
Ishtar
12
1 / 5 / 0
7,922
609
12,165
12,375
5,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SRhamburge
Chang'e
11
0 / 6 / 1
7,520
578
9,677
13,627
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
User4183
Ganesha
12
0 / 1 / 1
8,515
655
6,171
16,337
17,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
12
Kills
1
1
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
Headachy
Chaac
2
0
10
7
W
Chang'e
OooMushu
Chang'e
3
1
9
7.5
L
Ishtar
Pearallax
Ishtar
1
5
0
0.2
L
Chang'e
SRhamburge
Chang'e
0
6
1
0.08
L
Ganesha
User4183
Ganesha
0
1
1
0.5
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,033
Damage
28,013
36,277
Taken
42,339
27,638
Mitigated
27,579
21,511
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Headachy
Chaac
16,758
2,577
478
4,263
15,786
14,450
838
7,240
8,546
0
49,227
W
Chang'e
OooMushu
Chang'e
9,075
782
5,450
6,380
9,642
3,850
293
4,843
4,799
25,492
0
L
Ishtar
Pearallax
Ishtar
12,165
8,468
0
816
12,375
5,396
0
2,598
9,777
0
33,673
L
Chang'e
SRhamburge
Chang'e
9,677
1,136
2,777
2,954
13,627
5,033
0
2,327
11,300
27,827
0
L
Ganesha
User4183
Ganesha
6,171
575
458
3,078
16,337
17,150
0
4,319
12,018
22,190
0
W
12,200
3,289
0
4,940
10,849
9,338
1,427
4,359
6,490
0
32,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,429
Gold Earned
23,957
162
Minions Killed
131
8
Camps Cleared
3
773,750
Distance Traveled
670,741
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,111
701
67
5
5
277,258
2
W
Chang'e
9,226
710
38
3
0
246,826
1
L
Ishtar
7,922
609
67
5
2
210,630
5
L
Chang'e
7,520
578
58
4
1
221,438
1
L
Ganesha
8,515
655
6
0
0
238,673
4
W
Ravana
10,092
776
57
4
3
249,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role