Player Matchup

Athena
Athena
Black-Trout
Athena
Level 26
God Stats
4W - 7L
1,513 SR
Queue Stats
67W - 90L
1,311 Elo+
Party 3
Odin
Odin
SysyTheBeast999
Odin
Level 69
God Stats
5W - 3L
1,569 SR
Queue Stats
36W - 35L
1,301 Elo+
Party 2
Nu Wa
Nu Wa
YBZ216
Nu Wa
Level 60
God Stats
0W - 1L
1,278 SR
Queue Stats
70W - 83L
1,244 Elo+
Solo
Skadi
Skadi
dude_nice1136
Skadi
Level 60
God Stats
7W - 11L
1,480 SR
Queue Stats
217W - 225L
1,385 Elo+
Party 3
Fenrir
Fenrir
whoosetheman10
Fenrir
Level 77
God Stats
1W - 2L
1,413 SR
Queue Stats
16W - 14L
1,345 Elo+
Party 2
Team Averages
Level 58
1,451 SR
1,317 Elo+

VS

Team Averages
Level 66
1,322 SR
1,303 Elo+
Charybdis
Charybdis
 
Charybdis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Disturbing
Anubis
Level 33
God Stats
1W - 5L
1,067 SR
Queue Stats
121W - 145L
1,256 Elo+
Party 1
Hades
Hades
QuentonFraser
Hades
Level 69
God Stats
7W - 3L
1,519 SR
Queue Stats
248W - 264L
1,311 Elo+
Solo
Fenrir
Fenrir
TomyDC21222
Fenrir
Level 101
God Stats
36W - 31L
1,361 SR
Queue Stats
143W - 128L
1,290 Elo+
Solo
Erlang Shen
Erlang Shen
Vi boss Vi
Erlang Shen
Level 42
God Stats
1W - 2L
1,161 SR
Queue Stats
19W - 21L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 4 / 2
8,216
432
5,318
19,350
18,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 4 / 2
8,903
469
9,429
13,339
6,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
YBZ216
Nu Wa
11
0 / 13 / 0
7,095
373
9,764
16,467
4,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 1
7,679
404
8,054
14,201
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
4 / 6 / 0
8,540
449
8,090
14,373
6,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
4 / 1 / 5
10,511
553
11,373
12,761
5,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Disturbing
Anubis
17
9 / 2 / 8
11,038
581
12,237
15,176
8,155
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 3
9,305
490
11,266
13,492
9,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
15
10 / 0 / 8
10,386
547
12,467
15,388
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
Vi boss Vi
Erlang Shen
16
4 / 5 / 1
10,586
557
8,042
17,043
11,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
9
Kills
32
33
Deaths
10
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
5
6.5
L
Athena
1
4
2
0.5
W
Anubis
Disturbing
Anubis
9
2
8
6.5
W
5
2
3
3.25
L
3
4
2
1
W
Fenrir
10
0
8
14
W
Erlang Shen
Vi boss Vi
Erlang Shen
4
5
1
0.9
L
Nu Wa
YBZ216
Nu Wa
0
13
0
0
L
1
6
1
0.25
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,655
Damage
55,385
77,730
Taken
73,860
40,170
Mitigated
40,962
8,453
Healing
36,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
11,373
6,116
0
7,349
12,761
5,042
852
1,868
10,763
0
104,767
L
Athena
5,318
1,284
203
3,546
19,350
18,148
38
7,555
11,795
27,486
0
W
Anubis
Disturbing
Anubis
12,237
1,694
0
9,880
15,176
8,155
2,726
4,639
10,223
89,148
0
W
11,266
457
609
4,260
13,492
9,199
810
4,194
9,153
56,140
0
L
9,429
2,658
0
155
13,339
6,682
708
770
12,569
37
52,645
W
Fenrir
12,467
4,315
0
6,912
15,388
7,168
2,069
3,623
11,471
0
49,610
W
Erlang Shen
Vi boss Vi
Erlang Shen
8,042
4,986
0
7,081
17,043
11,398
2,922
741
16,179
0
67,662
L
Nu Wa
YBZ216
Nu Wa
9,764
2,767
0
588
16,467
4,687
972
7,569
8,898
40,762
0
L
8,054
3,028
0
2,404
14,201
4,280
356
4,908
9,293
0
50,177
L
8,090
2,705
0
1,557
14,373
6,373
0
2,701
11,672
0
45,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,433
Gold Earned
51,826
277
Minions Killed
516
0
Camps Cleared
0
1,554,129
Distance Traveled
1,671,417
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,511
553
143
8
0
320,765
1
L
Athena
8,216
432
35
2
0
348,991
3
W
Anubis
11,038
581
121
6
0
293,927
4
W
Hades
9,305
490
81
4
0
346,104
1
L
Odin
8,903
469
70
4
0
319,678
4
W
Fenrir
10,386
547
56
3
0
373,942
1
W
Erlang Shen
10,586
557
115
6
0
336,679
1
L
Nu Wa
7,095
373
56
3
0
248,105
2
L
Skadi
7,679
404
66
3
0
323,736
4
L
Fenrir
8,540
449
50
3
0
313,619
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role