Player Matchup

Yemoja
Yemoja
BurtNut
Yemoja
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 63L
1,711 Elo+
Party 1
Medusa
Medusa
GoofballAsh
Medusa
Level 143
God Stats
3W - 2L
1,611 SR
Queue Stats
112W - 60L
1,717 Elo+
Party 1
Ganesha
Ganesha
ItsAmor
Ganesha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 31L
1,755 Elo+
Party 1
Hercules
Hercules
YungPaulBunyan
Hercules
Level 126
God Stats
2W - 4L
1,654 SR
Queue Stats
99W - 66L
1,681 Elo+
Party 1
Ah Puch
Ah Puch
anickan
Ah Puch
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 63L
1,699 Elo+
Party 1
Team Averages
Level 118
1,553 SR
1,713 Elo+

VS

Team Averages
Level 120
1,496 SR
1,592 Elo+
Kumbhakarna
Kumbhakarna
Armorwolf
Kumbhakarna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 36L
1,679 Elo+
Party 2
Neith
Neith
MegueS2
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,488 Elo+
Party 2
Ah Puch
Ah Puch
PFShawn
Ah Puch
Level 147
God Stats
0W - 2L
1,216 SR
Queue Stats
16W - 18L
1,478 Elo+
Party 2
Aphrodite
Aphrodite
THEILOVEBACON
Aphrodite
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 16L
1,703 Elo+
Party 2
Medusa
Medusa
perspectiveduck5
Medusa
Level 148
God Stats
1W - 1L
1,765 SR
Queue Stats
25W - 17L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BurtNut
Yemoja
17
1 / 3 / 15
11,330
708
5,516
15,180
14,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
20
6 / 2 / 14
12,782
799
22,558
17,574
11,856
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
ItsAmor
Ganesha
18
0 / 4 / 24
11,789
737
12,202
26,322
31,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
19
9 / 2 / 14
12,111
757
16,232
31,388
36,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
anickan
Ah Puch
20
10 / 2 / 14
13,033
815
31,875
17,093
9,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Armorwolf
Kumbhakarna
17
2 / 5 / 9
11,198
700
6,472
26,468
35,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
MegueS2
Neith
17
1 / 4 / 10
10,735
671
12,090
16,536
8,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
PFShawn
Ah Puch
20
4 / 4 / 8
11,821
739
28,077
15,576
7,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
THEILOVEBACON
Aphrodite
15
1 / 6 / 5
9,479
592
10,611
20,497
12,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 7 / 7
10,818
676
34,413
18,607
9,570
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
52
26
Kills
13
13
Deaths
26
81
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Armorwolf
Kumbhakarna
2
5
9
1.3
W
Yemoja
BurtNut
Yemoja
1
3
15
2.83
W
Medusa
6
2
14
6.5
W
Ganesha
ItsAmor
Ganesha
0
4
24
3
L
Neith
MegueS2
Neith
1
4
10
1.5
L
Ah Puch
PFShawn
Ah Puch
4
4
8
2
L
Aphrodite
THEILOVEBACON
Aphrodite
1
6
5
0.58
W
Hercules
9
2
14
8
W
Ah Puch
anickan
Ah Puch
10
2
14
8.5
L
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,383
Damage
91,663
107,557
Taken
97,684
103,805
Mitigated
74,356
53,809
Healing
31,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Armorwolf
Kumbhakarna
6,472
600
755
4,179
26,468
35,846
0
10,665
15,803
11,440
0
W
Yemoja
BurtNut
Yemoja
5,516
1,365
13,641
2,712
15,180
14,672
985
7,027
8,153
16,054
0
W
Medusa
22,558
10,266
2,971
3,432
17,574
11,856
2,915
9,868
7,706
0
52,611
W
Ganesha
ItsAmor
Ganesha
12,202
851
3,075
6,294
26,322
31,547
966
7,104
19,218
21,132
0
L
Neith
MegueS2
Neith
12,090
3,351
1,293
2,875
16,536
8,073
342
8,256
8,280
0
25,718
L
Ah Puch
PFShawn
Ah Puch
28,077
774
1,282
2,468
15,576
7,868
252
7,899
7,677
59,494
0
L
Aphrodite
THEILOVEBACON
Aphrodite
10,611
462
8,053
8,625
20,497
12,999
50
12,102
8,395
19,386
0
W
Hercules
16,232
3,651
954
11,478
31,388
36,445
1,578
11,203
20,185
0
21,193
W
Ah Puch
anickan
Ah Puch
31,875
1,645
3,702
5,550
17,093
9,285
2,313
9,958
7,135
67,889
0
L
34,413
15,014
487
1,562
18,607
9,570
1,330
10,671
7,936
0
49,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,045
Gold Earned
54,051
219
Minions Killed
179
0
Camps Cleared
0
1,501,170
Distance Traveled
1,472,449
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
11,198
700
6
0
0
329,873
0
W
Yemoja
11,330
708
27
2
0
242,812
0
W
Medusa
12,782
799
83
5
0
320,370
0
W
Ganesha
11,789
737
2
0
0
322,913
0
L
Neith
10,735
671
48
3
0
286,922
1
L
Ah Puch
11,821
739
74
5
0
280,138
0
L
Aphrodite
9,479
592
19
1
0
301,020
0
W
Hercules
12,111
757
25
2
0
317,748
1
W
Ah Puch
13,033
815
82
5
0
297,327
0
L
Medusa
10,818
676
32
2
0
274,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role