Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Envoria
Sol
Level 62
God Stats
1W - 1L
1,683 SR
Queue Stats
69W - 79L
1,453 Elo+
Solo
Cthulhu
Cthulhu
JerryMcMoogle
Cthulhu
Level 120
God Stats
7W - 8L
1,469 SR
Queue Stats
199W - 224L
1,438 Elo+
Party 2
Nike
Nike
Torunil
Nike
Level 153
God Stats
2W - 1L
1,829 SR
Queue Stats
81W - 100L
1,388 Elo+
Solo
Baron Samedi
Baron Samedi
Tututata
Baron Samedi
Level 147
God Stats
7W - 5L
1,436 SR
Queue Stats
166W - 178L
1,458 Elo+
Solo
Team Averages
Level 118
1,583 SR
1,447 Elo+

VS

Team Averages
Level 90
1,409 SR
1,427 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AlanDllaTorre
Neith
Level 104
God Stats
17W - 21L
1,456 SR
Queue Stats
636W - 661L
1,399 Elo+
Solo
Lancelot
Lancelot
DAKOTA720
Lancelot
Level 75
God Stats
2W - 2L
1,520 SR
Queue Stats
72W - 80L
1,435 Elo+
Solo
Cthulhu
Cthulhu
LeBlondeJames
Cthulhu
Level 100
God Stats
6W - 4L
1,552 SR
Queue Stats
146W - 148L
1,504 Elo+
Party 1
Artemis
Artemis
oK Reflux
Artemis
Level 60
God Stats
2W - 6L
1,018 SR
Queue Stats
15W - 25L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
2 / 10 / 3
8,504
448
10,539
18,318
7,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
14
3 / 6 / 5
9,077
478
13,608
17,986
6,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
15
1 / 4 / 3
9,989
526
15,222
18,304
14,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
Torunil
Nike
15
8 / 7 / 4
10,016
527
16,579
21,288
11,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Tututata
Baron Samedi
13
2 / 1 / 4
9,041
476
9,968
14,531
19,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
9 / 1 / 11
11,324
596
13,603
29,089
27,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
5 / 4 / 8
10,179
536
9,431
11,090
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
DAKOTA720
Lancelot
17
4 / 4 / 10
10,158
535
13,812
17,863
8,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
17
1 / 3 / 7
10,298
542
13,900
18,608
15,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
oK Reflux
Artemis
16
9 / 4 / 10
10,246
539
17,875
17,992
8,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
16
Kills
28
28
Deaths
16
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
10
3
0.35
W
Gilgamesh
 
Gilgamesh
9
1
11
14.5
W
5
4
8
2.25
W
Lancelot
DAKOTA720
Lancelot
4
4
10
2.25
L
Sol
3
6
5
0.92
L
Cthulhu
1
4
3
0.63
W
Cthulhu
1
3
7
1.5
L
Nike
Torunil
Nike
8
7
4
1.43
L
Baron Samedi
Tututata
Baron Samedi
2
1
4
4
W
Artemis
oK Reflux
Artemis
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,916
Damage
68,621
90,427
Taken
94,642
60,293
Mitigated
64,962
23,450
Healing
26,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
10,539
6,909
0
2,387
18,318
7,258
401
492
17,793
0
53,286
W
Gilgamesh
 
Gilgamesh
13,603
2,908
3,987
10,043
29,089
27,686
32
9,728
19,275
0
35,046
W
9,431
2,535
0
3,174
11,090
5,301
1,700
4,162
6,924
0
75,440
W
Lancelot
DAKOTA720
Lancelot
13,812
4,305
0
607
17,863
8,877
431
6,556
11,275
0
91,483
L
Sol
13,608
5,427
0
7,262
17,986
6,275
1,791
541
17,392
55,887
0
L
Cthulhu
15,222
3,015
567
3,948
18,304
14,923
0
10,510
6,991
77,105
0
W
Cthulhu
13,900
2,327
1,770
1,344
18,608
15,036
69
12,892
4,969
72,881
0
L
Nike
Torunil
Nike
16,579
3,006
0
1,047
21,288
11,840
0
383
20,878
0
72,304
L
Baron Samedi
Tututata
Baron Samedi
9,968
683
2,583
5,656
14,531
19,997
153
1,020
13,473
42,710
0
W
Artemis
oK Reflux
Artemis
17,875
10,650
0
5,876
17,992
8,062
894
4,591
13,401
0
70,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,627
Gold Earned
52,205
467
Minions Killed
558
0
Camps Cleared
0
1,648,087
Distance Traveled
1,870,784
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,504
448
85
4
0
308,952
1
W
Gilgamesh
11,324
596
36
2
0
417,428
1
W
Neith
10,179
536
138
7
0
346,252
9
W
Lancelot
10,158
535
126
7
0
401,921
2
L
Sol
9,077
478
79
4
0
314,837
0
L
Cthulhu
9,989
526
163
9
0
327,680
1
W
Cthulhu
10,298
542
168
9
0
372,836
1
L
Nike
10,016
527
79
4
0
345,521
8
L
Baron Samedi
9,041
476
61
3
0
351,097
1
W
Artemis
10,246
539
90
5
0
332,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role