Player Matchup

Mulan
Mulan
halfofablackman
Mulan
Level 55
God Stats
76W - 59L
1,519 SR
Queue Stats
211W - 258L
1,304 Elo+
Party 1
Guan Yu
Guan Yu
jerryramen
Guan Yu
Level 29
God Stats
112W - 105L
1,466 SR
Queue Stats
182W - 232L
1,279 Elo+
Party 1
Chang'e
Chang'e
t0xxicc
Chang'e
Level 34
God Stats
5W - 8L
1,349 SR
Queue Stats
10W - 14L
1,132 Elo+
Solo
Team Averages
Level 39
1,445 SR
1,238 Elo+

VS

Team Averages
Level 93
1,396 SR
1,363 Elo+
Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Avillalobos199
Ishtar
Level 29
God Stats
0W - 3L
1,225 SR
Queue Stats
10W - 12L
1,268 Elo+
Party 2
Nike
Nike
WZX-Silvexz
Nike
Level 102
God Stats
0W - 1L
1,464 SR
Queue Stats
24W - 29L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 3
9,987
713
6,793
13,871
14,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
jerryramen
Guan Yu
14
3 / 2 / 6
10,229
731
5,001
14,107
16,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
t0xxicc
Chang'e
15
3 / 1 / 6
9,949
711
9,318
15,429
6,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 0 / 3
8,534
610
9,930
1,718
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 4 / 2
9,052
647
11,735
9,185
4,077
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 7 / 3
8,854
632
8,409
14,042
5,884
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
11
Kills
4
4
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
0
3
2.5
L
2
4
2
0.75
L
1
7
3
0.36
W
5
1
3
6.5
W
Guan Yu
jerryramen
Guan Yu
3
2
6
3
W
Chang'e
t0xxicc
Chang'e
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,112
Damage
30,074
43,407
Taken
24,945
37,695
Mitigated
10,570
25,868
Healing
1,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,930
540
0
0
1,718
609
360
412
1,306
22,091
0
L
11,735
7,676
0
736
9,185
4,077
870
2,711
6,199
0
31,841
L
8,409
1,497
44
1,010
14,042
5,884
429
6,223
7,578
0
23,714
W
6,793
887
334
2,427
13,871
14,729
448
3,043
10,526
0
31,223
W
Guan Yu
jerryramen
Guan Yu
5,001
239
5,742
5,749
14,107
16,806
570
3,389
10,256
0
17,873
W
Chang'e
t0xxicc
Chang'e
9,318
712
3,833
7,783
15,429
6,160
713
3,727
11,158
49,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,165
Gold Earned
26,440
163
Minions Killed
111
9
Camps Cleared
1
772,315
Distance Traveled
649,302
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,534
610
32
2
0
212,917
5
L
Ishtar
9,052
647
50
4
1
224,208
0
L
Nike
8,854
632
29
2
0
212,177
1
W
Mulan
9,987
713
64
5
4
260,928
0
W
Guan Yu
10,229
731
20
1
2
270,592
2
W
Chang'e
9,949
711
79
6
3
240,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role