Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
CARJ
Fafnir
Level 148
God Stats
2W - 2L
1,273 SR
Queue Stats
265W - 291L
1,444 Elo+
Solo
Ne Zha
Ne Zha
P1P1ST4CK3R
Ne Zha
Level 67
God Stats
2W - 5L
1,366 SR
Queue Stats
117W - 141L
1,416 Elo+
Solo
Chiron
Chiron
djXpress4
Chiron
Level 160
God Stats
22W - 27L
1,431 SR
Queue Stats
390W - 418L
1,505 Elo+
Party 1
Team Averages
Level 139
1,414 SR
1,473 Elo+

VS

Team Averages
Level 103
1,415 SR
1,396 Elo+
Shiva
Shiva
INFINITOxX
Shiva
Level 144
God Stats
0W - 2L
1,481 SR
Queue Stats
102W - 110L
1,417 Elo+
Solo
Guan Yu
Guan Yu
Lordhighmonk
Guan Yu
Level 64
God Stats
12W - 6L
1,626 SR
Queue Stats
106W - 130L
1,400 Elo+
Party 2
Lancelot
Lancelot
Lyynkx
Lancelot
Level 116
God Stats
4W - 9L
1,324 SR
Queue Stats
95W - 110L
1,429 Elo+
Party 2
Izanami
Izanami
XMISAlex
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,424 Elo+
Solo
Sol
Sol
evile143
Sol
Level 84
God Stats
1W - 3L
1,143 SR
Queue Stats
33W - 56L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
4 / 0 / 3
8,079
505
5,410
21,037
11,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
 
Ah Puch
12
0 / 4 / 2
6,800
425
5,642
11,730
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fafnir
CARJ
Fafnir
14
1 / 1 / 3
8,272
517
5,944
12,475
11,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
14
4 / 4 / 1
8,067
504
6,255
12,781
5,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
djXpress4
Chiron
14
1 / 1 / 3
7,969
498
6,904
11,001
4,351
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
0 / 2 / 2
7,107
444
5,568
10,278
6,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Lordhighmonk
Guan Yu
13
0 / 3 / 4
7,678
480
8,601
13,717
12,489
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Lyynkx
Lancelot
14
7 / 2 / 3
8,791
549
10,600
12,067
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
XMISAlex
Izanami
5
0 / 1 / 0
5,144
322
1,523
1,787
453
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 2 / 6
8,456
529
12,941
12,054
4,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
10
Kills
10
10
Deaths
10
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
4
0
3
5.5
W
Ah Puch
 
Ah Puch
0
4
2
0.25
W
Fafnir
CARJ
Fafnir
1
1
3
2.5
L
Shiva
0
2
2
0.5
L
Guan Yu
Lordhighmonk
Guan Yu
0
3
4
0.67
L
Lancelot
Lyynkx
Lancelot
7
2
3
4.25
W
Ne Zha
4
4
1
1.13
L
Izanami
XMISAlex
Izanami
0
1
0
0
W
Chiron
djXpress4
Chiron
1
1
3
2.5
L
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,155
Damage
39,233
69,024
Taken
49,903
37,914
Mitigated
29,723
26,489
Healing
13,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
5,410
348
362
8,419
21,037
11,806
94
2,486
18,551
30,466
0
W
Ah Puch
 
Ah Puch
5,642
199
0
4,702
11,730
4,680
360
6,340
5,390
44,380
0
W
Fafnir
CARJ
Fafnir
5,944
774
0
3,255
12,475
11,790
0
735
11,740
44,717
0
L
Shiva
5,568
732
49
2,532
10,278
6,798
550
1,955
8,323
6,958
43,042
L
Guan Yu
Lordhighmonk
Guan Yu
8,601
1,525
136
1,623
13,717
12,489
0
4,606
8,579
0
48,066
L
Lancelot
Lyynkx
Lancelot
10,600
2,657
0
3,073
12,067
4,995
0
3,163
8,828
0
58,389
W
Ne Zha
6,255
1,492
0
5,141
12,781
5,287
162
3,045
9,736
0
46,301
L
Izanami
XMISAlex
Izanami
1,523
1,302
0
699
1,787
453
0
600
1,187
0
16,302
W
Chiron
djXpress4
Chiron
6,904
2,720
411
4,199
11,001
4,351
1,590
1,084
9,917
0
68,408
L
12,941
7,016
0
5,563
12,054
4,988
840
5,976
5,990
63,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,187
Gold Earned
37,176
426
Minions Killed
384
0
Camps Cleared
0
1,443,125
Distance Traveled
1,319,295
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,079
505
41
3
0
275,884
0
W
Ah Puch
6,800
425
86
5
0
270,630
8
W
Fafnir
8,272
517
108
7
0
299,714
4
L
Shiva
7,107
444
68
4
0
328,773
2
L
Guan Yu
7,678
480
84
5
0
297,730
2
L
Lancelot
8,791
549
84
5
0
353,191
5
W
Ne Zha
8,067
504
83
5
0
330,153
2
L
Izanami
5,144
322
33
2
0
63,113
1
W
Chiron
7,969
498
108
7
0
266,744
0
L
Sol
8,456
529
115
7
0
276,488
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role