Player Matchup

Bacchus
Bacchus
Diamond II
ChaCha6037
Bacchus
Diamond II
Level 77
God Stats
31W - 40L
1,586 SR
Queue Stats
102W - 112L
2,316 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
JVdubs
Morgan Le Fay
Platinum III
Level 148
God Stats
3W - 3L
1,854 SR
Queue Stats
46W - 21L
2,173 MMR
Party 2
King Arthur
King Arthur
Platinum II
SleezNoBands
King Arthur
Platinum II
Level 52
God Stats
6W - 1L
1,563 SR
Queue Stats
41W - 24L
2,369 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 92
1,668 SR
2,286 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 85
1,894 SR
2,479 MMR
Artio
Artio
Diamond I
A Keepsake
Artio
Diamond I
Level 129
God Stats
2W - 0L
1,721 SR
Queue Stats
185W - 126L
2,218 MMR
Solo
Sol
Sol
Masters
GrimyGremlin
Sol
Masters
Level 63
God Stats
22W - 10L
2,040 SR
Queue Stats
276W - 81L
2,567 MMR
Party 1
Ravana
Ravana
Masters
lilMMR
Ravana
Masters
Level 62
God Stats
2W - 0L
1,919 SR
Queue Stats
263W - 63L
2,652 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChaCha6037
Bacchus
15
0 / 1 / 8
11,672
648
10,556
21,678
36,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
JVdubs
Morgan Le Fay
17
6 / 5 / 2
12,390
688
24,428
18,432
9,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
SleezNoBands
King Arthur
16
2 / 2 / 5
11,009
612
19,905
26,405
31,433
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AresAh Muzen CabBaba YagaFenrirAchilles

VS

Bans
SobekGebThothCabrakanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
1 / 3 / 6
12,582
699
9,258
31,237
40,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

18
4 / 1 / 2
12,635
702
30,251
17,167
7,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
lilMMR
Ravana
17
3 / 4 / 5
11,935
663
20,297
18,555
12,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
8
Kills
8
8
Deaths
8
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artio
1
3
6
1.33
L
Bacchus
ChaCha6037
Bacchus
0
1
8
4
W
4
1
2
5
L
Morgan Le Fay
JVdubs
Morgan Le Fay
6
5
2
1.4
L
King Arthur
SleezNoBands
King Arthur
2
2
5
2.25
W
Ravana
lilMMR
Ravana
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,889
Damage
59,806
66,515
Taken
66,959
76,725
Mitigated
60,923
11,915
Healing
25,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
9,258
610
1,578
10,874
31,237
40,235
30
15,175
16,062
22,617
0
L
Bacchus
ChaCha6037
Bacchus
10,556
1,749
1,296
3,330
21,678
36,167
0
12,598
9,080
26,407
0
W
30,251
10,187
0
8,215
17,167
7,873
1,810
10,217
6,950
88,268
7,575
L
Morgan Le Fay
JVdubs
Morgan Le Fay
24,428
1,856
0
4,099
18,432
9,125
0
8,424
10,008
62,617
0
L
King Arthur
SleezNoBands
King Arthur
19,905
1,150
0
3,190
26,405
31,433
0
15,394
11,011
182
44,242
W
Ravana
lilMMR
Ravana
20,297
4,665
0
5,074
18,555
12,815
588
10,341
8,214
0
51,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,071
Gold Earned
37,152
167
Minions Killed
213
6
Camps Cleared
9
1,012,115
Distance Traveled
1,025,340
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,582
699
25
1
1
357,388
6
L
Bacchus
11,672
648
32
2
2
353,170
2
W
Sol
12,635
702
129
7
5
315,817
6
L
Morgan Le Fay
12,390
688
83
5
3
313,178
1
L
King Arthur
11,009
612
52
3
1
345,767
4
W
Ravana
11,935
663
59
3
3
352,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role