Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
PnGSolo
Mercury
Level 144
God Stats
5W - 11L
1,460 SR
Queue Stats
463W - 509L
1,472 Elo+
Party 1
Bellona
Bellona
TakehitoMorokuzu
Bellona
Level 103
God Stats
12W - 11L
1,527 SR
Queue Stats
240W - 271L
1,464 Elo+
Party 1
Heimdallr
Heimdallr
oxxycolton
Heimdallr
Level 109
God Stats
107W - 97L
1,639 SR
Queue Stats
196W - 217L
1,532 Elo+
Solo
Merlin
Merlin
stelthtaco
Merlin
Level 100
God Stats
16W - 28L
1,391 SR
Queue Stats
179W - 197L
1,493 Elo+
Party 1
Team Averages
Level 117
1,503 SR
1,492 Elo+

VS

Team Averages
Level 86
1,595 SR
1,610 Elo+
Baron Samedi
Baron Samedi
AtLeastTry
Baron Samedi
Level 39
God Stats
2W - 2L
1,686 SR
Queue Stats
92W - 36L
1,690 Elo+
Party 2
Ymir
Ymir
Emphemera
Ymir
Level 48
God Stats
70W - 26L
1,781 SR
Queue Stats
78W - 32L
1,742 Elo+
Party 2
Ishtar
Ishtar
POACHINxPRODIGY
Ishtar
Level 97
God Stats
6W - 2L
1,451 SR
Queue Stats
98W - 107L
1,476 Elo+
Solo
He Bo
He Bo
lucas-cintra192
He Bo
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 116L
1,588 Elo+
Solo
Mercury
Mercury
starvinMarvin445
Mercury
Level 102
God Stats
29W - 25L
1,554 SR
Queue Stats
177W - 193L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 2 / 2
8,222
411
7,148
15,537
13,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
PnGSolo
Mercury
18
4 / 2 / 4
10,738
537
6,979
14,256
6,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 9 / 1
9,414
471
8,780
22,535
21,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
oxxycolton
Heimdallr
5
0 / 2 / 1
6,135
307
1,841
3,599
1,145
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
stelthtaco
Merlin
17
3 / 4 / 5
10,750
538
12,178
11,706
5,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AtLeastTry
Baron Samedi
19
7 / 1 / 5
12,883
644
13,900
11,590
10,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
15
1 / 2 / 4
10,143
507
6,745
19,104
18,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 2 / 2
10,312
516
8,050
10,967
4,009
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
3 / 6 / 1
10,812
541
5,773
14,696
6,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 5
12,238
612
11,882
14,663
6,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
13
Kills
19
19
Deaths
13
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
2
2
2
W
Baron Samedi
AtLeastTry
Baron Samedi
7
1
5
9.5
W
Ymir
1
2
4
1.5
W
3
2
2
2
L
Mercury
PnGSolo
Mercury
4
2
4
3
L
3
9
1
0.39
W
3
6
1
0.58
L
Heimdallr
oxxycolton
Heimdallr
0
2
1
0.25
W
5
2
5
3.75
L
Merlin
stelthtaco
Merlin
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,926
Damage
46,350
67,633
Taken
71,020
48,370
Mitigated
44,996
8,987
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,148
554
0
4,256
15,537
13,074
0
4,560
10,977
32,629
0
W
Baron Samedi
AtLeastTry
Baron Samedi
13,900
2,512
0
5,034
11,590
10,073
2,770
1,774
9,816
97,525
0
W
Ymir
6,745
1,859
0
1,518
19,104
18,271
1,326
4,542
13,360
48,782
0
W
8,050
4,408
509
3,265
10,967
4,009
1,734
4,609
6,358
0
71,972
L
Mercury
PnGSolo
Mercury
6,979
3,545
0
606
14,256
6,525
179
3,499
10,757
0
103,026
L
8,780
3,227
0
3,335
22,535
21,959
0
11,895
10,640
0
60,420
W
5,773
264
0
4,819
14,696
6,089
2,354
6,446
8,250
73,119
0
L
Heimdallr
oxxycolton
Heimdallr
1,841
750
0
790
3,599
1,145
0
978
2,621
0
12,713
W
11,882
6,477
0
1,496
14,663
6,554
0
2,973
11,690
0
115,479
L
Merlin
stelthtaco
Merlin
12,178
454
0
0
11,706
5,667
1,118
5,486
6,220
85,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,259
Gold Earned
56,388
475
Minions Killed
585
0
Camps Cleared
0
1,600,431
Distance Traveled
1,889,418
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,222
411
51
3
0
359,280
4
W
Baron Samedi
12,883
644
164
8
0
352,342
2
W
Ymir
10,143
507
68
3
0
350,753
4
W
Ishtar
10,312
516
93
5
0
385,077
0
L
Mercury
10,738
537
177
9
0
474,208
3
L
Bellona
9,414
471
91
5
0
326,374
3
W
He Bo
10,812
541
110
6
0
343,684
2
L
Heimdallr
6,135
307
25
1
0
99,169
1
W
Mercury
12,238
612
150
8
0
457,562
5
L
Merlin
10,750
538
131
7
0
341,400
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role