Player Matchup

Mulan
Mulan
BepisBottle
Mulan
Level 139
God Stats
2W - 2L
1,578 SR
Queue Stats
136W - 156L
1,545 Elo+
Solo
Achilles
Achilles
Núkee
Achilles
Level 147
God Stats
0W - 2L
1,184 SR
Queue Stats
447W - 229L
1,692 Elo+
Party 1
Merlin
Merlin
VeryThoreau
Merlin
Level 125
God Stats
2W - 3L
1,517 SR
Queue Stats
68W - 62L
1,596 Elo+
Solo
Ne Zha
Ne Zha
nas816
Ne Zha
Level 160
God Stats
0W - 1L
1,578 SR
Queue Stats
228W - 125L
1,738 Elo+
Party 1
Tyr
Tyr
nuhatron
Tyr
Level 137
God Stats
8W - 9L
1,463 SR
Queue Stats
568W - 565L
1,611 Elo+
Solo
Team Averages
Level 142
1,464 SR
1,636 Elo+

VS

Team Averages
Level 145
1,519 SR
1,633 Elo+
Thoth
Thoth
 
Thoth
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Bennie
Nu Wa
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 71L
1,672 Elo+
Party 2
Khepri
Khepri
CH1EFAchan
Khepri
Level 104
God Stats
1W - 1L
1,603 SR
Queue Stats
77W - 63L
1,654 Elo+
Solo
Medusa
Medusa
Jifachi
Medusa
Level 148
God Stats
3W - 1L
1,477 SR
Queue Stats
192W - 182L
1,632 Elo+
Solo
Da Ji
Da Ji
nacnudthedemopan
Da Ji
Level 159
God Stats
2W - 2L
1,514 SR
Queue Stats
513W - 312L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 9 / 17
12,040
708
16,584
29,719
35,762
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Núkee
Achilles
20
8 / 7 / 10
13,902
818
21,553
29,338
42,451
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
15
1 / 8 / 11
10,468
616
17,227
20,479
8,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
nas816
Ne Zha
20
7 / 5 / 11
13,251
779
19,203
26,236
15,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
3 / 5 / 12
11,416
672
11,827
31,997
37,321
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
5 / 6 / 15
11,500
676
20,003
15,860
17,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Bennie
Nu Wa
20
6 / 4 / 24
12,813
754
33,293
15,863
10,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
CH1EFAchan
Khepri
20
6 / 4 / 22
14,100
829
9,608
25,965
40,134
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Jifachi
Medusa
19
8 / 4 / 19
12,698
747
30,607
16,214
10,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 6 / 20
14,243
838
22,171
31,311
46,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
134
22
Kills
34
34
Deaths
24
61
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
6
15
2.08
W
Nu Wa
Bennie
Nu Wa
6
4
24
4.5
L
3
9
17
1.28
W
Khepri
CH1EFAchan
Khepri
6
4
22
4.25
W
Medusa
Jifachi
Medusa
8
4
19
4.38
L
Achilles
Núkee
Achilles
8
7
10
1.86
L
Merlin
1
8
11
0.81
W
9
6
20
3.17
L
Ne Zha
nas816
Ne Zha
7
5
11
2.5
L
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,394
Damage
115,682
137,769
Taken
105,213
139,911
Mitigated
123,869
40,572
Healing
27,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
20,003
1,226
1,081
359
15,860
17,293
1,624
3,077
12,783
34,439
0
W
Nu Wa
Bennie
Nu Wa
33,293
8,283
215
612
15,863
10,013
2,989
1,187
14,676
64,262
0
L
16,584
2,019
1,641
4,469
29,719
35,762
540
13,234
16,161
886
31,552
W
Khepri
CH1EFAchan
Khepri
9,608
1,359
1,072
5,067
25,965
40,134
556
7,109
18,856
18,821
0
W
Medusa
Jifachi
Medusa
30,607
13,287
1,758
3,803
16,214
10,163
4,529
1,341
14,873
0
59,568
L
Achilles
Núkee
Achilles
21,553
4,889
3,663
4,419
29,338
42,451
1,676
11,179
17,709
70
35,089
L
Merlin
17,227
480
2,107
3,518
20,479
8,525
1,449
10,648
9,551
43,015
0
W
22,171
4,913
3,534
10,140
31,311
46,266
644
5,515
25,796
0
31,416
L
Ne Zha
nas816
Ne Zha
19,203
4,622
27
8,389
26,236
15,852
3,180
13,210
12,660
0
49,527
L
11,827
1,964
1,734
10,605
31,997
37,321
731
12,576
18,784
46
26,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,077
Gold Earned
65,354
177
Minions Killed
177
0
Camps Cleared
0
1,407,783
Distance Traveled
1,356,253
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,500
676
38
2
0
270,680
1
W
Nu Wa
12,813
754
69
4
0
270,368
0
L
Mulan
12,040
708
32
2
0
243,644
4
W
Khepri
14,100
829
18
1
0
240,153
2
W
Medusa
12,698
747
35
2
0
269,233
3
L
Achilles
13,902
818
18
1
0
292,338
1
L
Merlin
10,468
616
49
3
0
262,453
0
W
Da Ji
14,243
838
17
1
0
305,819
2
L
Ne Zha
13,251
779
48
3
0
290,049
1
L
Tyr
11,416
672
30
2
0
319,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role