Player Matchup

Jormungandr
Jormungandr
Dandymoobs
Jormungandr
Level 116
God Stats
2W - 0L
1,528 SR
Queue Stats
179W - 120L
1,692 Elo+
Party 2
Scylla
Scylla
TinyBabyMan000
Scylla
Level 119
God Stats
1W - 0L
1,176 SR
Queue Stats
77W - 39L
1,710 Elo+
Solo
Neith
Neith
coolk1
Neith
Level 157
God Stats
13W - 6L
1,735 SR
Queue Stats
266W - 188L
1,728 Elo+
Party 2
Team Averages
Level 131
1,479 SR
1,710 Elo+

VS

Team Averages
Level 99
1,613 SR
1,683 Elo+
Hera
Hera
Hakita
Hera
Level 149
God Stats
4W - 1L
1,470 SR
Queue Stats
236W - 145L
1,737 Elo+
Party 1
Bellona
Bellona
Moze31
Bellona
Level 20
God Stats
0W - 1L
1,655 SR
Queue Stats
4W - 4L
1,530 Elo+
Party 1
Anhur
Anhur
MørBaZàN
Anhur
Level 127
God Stats
2W - 1L
1,716 SR
Queue Stats
14W - 6L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dandymoobs
Jormungandr
13
2 / 3 / 11
9,396
723
5,451
15,712
16,885
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
7 / 1 / 7
10,551
812
14,605
6,900
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
coolk1
Neith
15
9 / 2 / 8
10,382
799
22,132
10,865
4,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Hakita
Hera
13
3 / 8 / 1
9,070
698
10,598
10,758
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Moze31
Bellona
11
2 / 4 / 1
7,899
608
6,151
17,647
19,999
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
14
1 / 6 / 5
8,752
673
10,049
17,838
6,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
18
Kills
6
6
Deaths
18
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Dandymoobs
Jormungandr
2
3
11
2.5
L
Hera
Hakita
Hera
3
8
1
0.44
L
Bellona
Moze31
Bellona
2
4
1
0.63
L
Anhur
1
6
5
0.58
W
7
1
7
10.5
W
Neith
coolk1
Neith
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,188
Damage
26,798
33,477
Taken
46,243
24,223
Mitigated
31,649
6,333
Healing
2,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Dandymoobs
Jormungandr
5,451
1,259
353
490
15,712
16,885
0
3,799
11,550
18,366
0
L
Hera
Hakita
Hera
10,598
2,719
0
60
10,758
4,670
0
3,946
6,692
34,258
0
L
Bellona
Moze31
Bellona
6,151
1,053
345
1,270
17,647
19,999
0
8,163
9,110
0
11,292
L
Anhur
10,049
6,775
0
1,294
17,838
6,980
0
7,495
9,927
0
34,007
W
14,605
1,838
203
2,413
6,900
2,669
935
2,293
4,533
49,705
0
W
Neith
coolk1
Neith
22,132
11,107
0
2,874
10,865
4,669
1,512
4,245
6,398
0
50,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,329
Gold Earned
25,721
162
Minions Killed
118
7
Camps Cleared
4
707,113
Distance Traveled
695,629
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,396
723
24
2
0
242,258
4
L
Hera
9,070
698
55
4
3
212,270
4
L
Bellona
7,899
608
11
1
0
261,670
4
L
Anhur
8,752
673
52
4
1
221,689
0
W
Scylla
10,551
812
83
6
6
235,416
3
W
Neith
10,382
799
55
4
1
229,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role