Player Matchup

Geb
Geb
Dabootyhunter707
Geb
Level 40
God Stats
6W - 10L
1,277 SR
Queue Stats
60W - 145L
1,202 Elo+
Party 1
Scylla
Scylla
DeathsAnimosity_
Scylla
Level 12
God Stats
0W - 4L
1,254 SR
Queue Stats
1W - 17L
1,072 Elo+
Party 1
Izanami
Izanami
The_Cloud_Kage
Izanami
Level 45
God Stats
0W - 5L
1,167 SR
Queue Stats
65W - 146L
1,214 Elo+
Party 1
Team Averages
Level 32
1,232 SR
1,163 Elo+

VS

Team Averages
Level 78
1,697 SR
1,502 Elo+
Ishtar
Ishtar
Gla2edNu99ets
Ishtar
Level 25
God Stats
6W - 13L
1,500 SR
Queue Stats
53W - 81L
1,304 Elo+
Party 2
Sylvanus
Sylvanus
Lermus
Sylvanus
Level 160
God Stats
19W - 6L
1,877 SR
Queue Stats
898W - 164L
1,896 Elo+
Solo
Janus
Janus
Lowkey RIMJ
Janus
Level 49
God Stats
3W - 3L
1,713 SR
Queue Stats
58W - 82L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
6,265
627
4,116
18,271
12,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 6 / 0
6,690
669
3,198
8,255
2,994
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 7 / 1
6,187
619
3,571
14,125
4,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 0 / 9
9,355
936
17,816
7,509
3,874
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Lermus
Sylvanus
14
5 / 0 / 15
9,139
914
8,586
14,039
12,669
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
4 / 1 / 17
8,259
826
10,311
4,946
2,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
62
1
Kills
21
21
Deaths
1
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
1
6
0
0.17
W
12
0
9
16.5
W
Sylvanus
Lermus
Sylvanus
5
0
15
12.5
W
4
1
17
12.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,885
Damage
36,713
40,651
Taken
26,494
19,870
Mitigated
18,545
880
Healing
14,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,116
528
0
453
18,271
12,120
240
5,957
12,314
9,232
0
L
3,198
531
80
347
8,255
2,994
476
4,800
3,455
17,832
0
W
17,816
12,781
0
1,094
7,509
3,874
1,326
3,158
4,351
0
42,953
W
Sylvanus
Lermus
Sylvanus
8,586
3,114
4,477
8,896
14,039
12,669
520
2,861
11,178
24,138
0
W
10,311
236
0
83
4,946
2,002
220
1,793
3,153
33,855
0
L
3,571
2,303
0
0
14,125
4,756
961
8,140
5,985
0
16,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,142
Gold Earned
26,753
79
Minions Killed
117
0
Camps Cleared
7
450,976
Distance Traveled
550,506
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,265
627
15
2
0
162,786
0
L
Scylla
6,690
669
23
2
0
142,611
2
W
Ishtar
9,355
936
52
5
3
196,125
0
W
Sylvanus
9,139
914
32
3
1
171,699
1
W
Janus
8,259
826
33
3
3
182,682
0
L
Izanami
6,187
619
41
4
0
145,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role