Player Matchup

Loki
Loki
MR JuK3
Loki
Level 48
God Stats
1W - 1L
1,708 SR
Queue Stats
42W - 68L
1,343 Elo+
Solo
Atlas
Atlas
SeKaBoB1235
Atlas
Level 46
God Stats
63W - 71L
1,502 SR
Queue Stats
196W - 218L
1,393 Elo+
Party 3
Izanami
Izanami
ben_yau2002
Izanami
Level 21
God Stats
5W - 9L
1,384 SR
Queue Stats
33W - 42L
1,334 Elo+
Party 1
Ishtar
Ishtar
kxngRaiiNeN
Ishtar
Level 62
God Stats
3W - 5L
1,768 SR
Queue Stats
186W - 222L
1,452 Elo+
Party 3
King Arthur
King Arthur
temp-915380
King Arthur
Level 65
God Stats
1W - 3L
1,367 SR
Queue Stats
118W - 138L
1,389 Elo+
Party 1
Team Averages
Level 48
1,546 SR
1,382 Elo+

VS

Team Averages
Level 49
1,522 SR
1,282 Elo+
Ymir
Ymir
AngelDieci9
Ymir
Level 46
God Stats
24W - 29L
1,491 SR
Queue Stats
296W - 318L
1,338 Elo+
Party 2
Cerberus
Cerberus
ByCristian13
Cerberus
Level 13
God Stats
3W - 4L
1,427 SR
Queue Stats
100W - 117L
1,245 Elo+
Party 2
Neith
Neith
byRocket35
Neith
Level 27
God Stats
17W - 21L
1,374 SR
Queue Stats
136W - 147L
1,291 Elo+
Party 2
Agni
Agni
daanii__gm
Agni
Level 127
God Stats
13W - 5L
1,815 SR
Queue Stats
260W - 246L
1,349 Elo+
Party 2
Bellona
Bellona
one_fier_Ricky3
Bellona
Level 32
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 103L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
MR JuK3
Loki
13
0 / 6 / 2
8,022
401
4,930
17,379
7,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 1
9,039
452
7,526
15,006
10,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
ben_yau2002
Izanami
13
1 / 2 / 0
8,286
414
8,141
13,232
5,591
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ishtar
17
0 / 2 / 0
9,120
456
6,366
14,815
7,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
temp-915380
King Arthur
17
2 / 1 / 0
9,848
492
15,742
21,998
25,074
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 2
10,516
526
13,367
14,631
9,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
ByCristian13
Cerberus
14
0 / 0 / 3
8,686
434
6,398
15,147
17,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
14
2 / 1 / 0
7,866
393
10,243
6,665
3,184
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

19
4 / 0 / 3
12,026
601
15,452
11,846
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 1
10,328
516
10,051
21,395
24,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
12
12
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
W
Cerberus
ByCristian13
Cerberus
0
0
3
1.5
L
Loki
MR JuK3
Loki
0
6
2
0.17
L
1
1
1
1.5
L
Izanami
ben_yau2002
Izanami
1
2
0
0.5
W
Neith
2
1
0
2
W
4
0
3
5.5
L
Ishtar
0
2
0
0
W
1
1
1
1.5
L
King Arthur
temp-915380
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,705
Damage
55,511
82,430
Taken
69,684
56,407
Mitigated
60,241
22,373
Healing
26,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,367
3,791
0
6,182
14,631
9,934
0
1,441
13,190
98,449
0
W
Cerberus
ByCristian13
Cerberus
6,398
717
0
3,040
15,147
17,742
0
3,379
11,768
42,795
0
L
Loki
MR JuK3
Loki
4,930
876
0
4,574
17,379
7,413
0
8,700
8,679
0
52,375
L
7,526
2,449
0
3,963
15,006
10,988
0
5,092
9,914
31,548
0
L
Izanami
ben_yau2002
Izanami
8,141
6,050
0
7,423
13,232
5,591
0
6,106
7,126
0
86,322
W
Neith
10,243
3,762
0
3,398
6,665
3,184
403
2,706
3,959
0
53,963
W
15,452
1,447
0
5,314
11,846
5,289
360
0
11,846
129,864
0
L
Ishtar
6,366
2,852
0
2,610
14,815
7,341
0
9,042
5,773
0
91,492
W
10,051
3,493
0
8,818
21,395
24,092
576
91
21,304
0
93,830
L
King Arthur
temp-915380
King Arthur
15,742
598
0
3,803
21,998
25,074
0
6,277
15,721
91
86,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,315
Gold Earned
49,422
556
Minions Killed
667
0
Camps Cleared
0
1,880,478
Distance Traveled
1,844,417
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,516
526
151
8
0
405,818
1
W
Cerberus
8,686
434
76
4
0
360,205
4
L
Loki
8,022
401
86
4
0
389,421
0
L
Atlas
9,039
452
35
2
0
395,195
3
L
Izanami
8,286
414
157
8
0
345,830
0
W
Neith
7,866
393
69
3
0
360,309
6
W
Agni
12,026
601
210
11
0
374,580
3
L
Ishtar
9,120
456
140
7
0
375,135
4
W
Bellona
10,328
516
161
8
0
343,505
0
L
King Arthur
9,848
492
138
7
0
374,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role