Player Matchup

Nu Wa
Nu Wa
Blaze_Calamity
Nu Wa
Level 128
God Stats
4W - 7L
1,406 SR
Queue Stats
193W - 173L
1,553 Elo+
Solo
Ymir
Ymir
KnotNuzzler
Ymir
Level 125
God Stats
8W - 1L
1,883 SR
Queue Stats
153W - 131L
1,615 Elo+
Solo
Artemis
Artemis
OscarSol
Artemis
Level 128
God Stats
6W - 9L
1,491 SR
Queue Stats
282W - 279L
1,554 Elo+
Solo
Cabrakan
Cabrakan
ShieldOfThorns
Cabrakan
Level 109
God Stats
10W - 7L
1,741 SR
Queue Stats
91W - 89L
1,624 Elo+
Solo
Osiris
Osiris
megussy
Osiris
Level 160
God Stats
8W - 3L
1,626 SR
Queue Stats
168W - 112L
1,634 Elo+
Solo
Team Averages
Level 130
1,629 SR
1,596 Elo+

VS

Team Averages
Level 125
1,651 SR
1,627 Elo+
Skadi
Skadi
GlamrocRoxy
Skadi
Level 138
God Stats
1W - 2L
1,968 SR
Queue Stats
469W - 442L
1,604 Elo+
Solo
Fenrir
Fenrir
InfinityxTwo
Fenrir
Level 103
God Stats
5W - 2L
1,703 SR
Queue Stats
252W - 179L
1,668 Elo+
Party 1
Olorun
Olorun
Krux SaucierA7X
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 41L
1,633 Elo+
Party 1
Xing Tian
Xing Tian
SPAR7AN 117 44
Xing Tian
Level 121
God Stats
10W - 8L
1,548 SR
Queue Stats
463W - 424L
1,587 Elo+
Solo
Achilles
Achilles
WuckFeeebs
Achilles
Level 135
God Stats
6W - 8L
1,537 SR
Queue Stats
90W - 69L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 7
11,561
526
13,502
9,796
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
10 / 1 / 5
13,637
620
14,329
12,744
7,454
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Artemis
OscarSol
Artemis
16
2 / 6 / 1
10,440
475
11,110
16,106
5,985
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Cabrakan
14
0 / 1 / 4
9,334
424
5,674
14,222
14,963
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
megussy
Osiris
20
9 / 3 / 6
13,151
598
19,344
24,041
21,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 3
11,110
505
16,920
18,493
6,786
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
17
5 / 4 / 3
10,988
499
10,945
18,838
8,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 6 / 3
10,336
470
11,084
21,006
8,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
SPAR7AN 117 44
Xing Tian
14
1 / 0 / 2
9,413
428
6,528
16,722
14,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
WuckFeeebs
Achilles
16
0 / 6 / 1
9,781
445
5,314
16,111
11,882
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
22
Kills
12
12
Deaths
22
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
5
6
3
1.08
L
Fenrir
5
4
3
1.63
W
10
1
5
12.5
L
1
6
3
0.42
W
Artemis
OscarSol
Artemis
2
6
1
0.42
L
Xing Tian
SPAR7AN 117 44
Xing Tian
1
0
2
2
W
Cabrakan
0
1
4
2
L
Achilles
WuckFeeebs
Achilles
0
6
1
0.08
W
Osiris
megussy
Osiris
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,959
Damage
50,791
76,909
Taken
91,170
53,537
Mitigated
50,615
18,297
Healing
28,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,502
3,674
95
2,174
9,796
4,005
123
4,215
5,581
101,486
0
L
16,920
7,044
0
1,965
18,493
6,786
52
6,861
11,632
0
100,287
L
Fenrir
10,945
4,285
0
7,785
18,838
8,594
0
4,999
13,839
0
99,678
W
14,329
2,731
0
3,304
12,744
7,454
1,031
2,022
10,722
86,126
0
L
11,084
4,595
493
8,870
21,006
8,586
0
10,333
10,673
110,369
0
W
Artemis
OscarSol
Artemis
11,110
3,219
0
2,196
16,106
5,985
0
1,605
14,501
0
84,103
L
Xing Tian
SPAR7AN 117 44
Xing Tian
6,528
563
228
3,858
16,722
14,767
0
5,807
10,915
29,809
0
W
Cabrakan
5,674
768
465
3,226
14,222
14,963
470
5,383
8,839
32,159
0
L
Achilles
WuckFeeebs
Achilles
5,314
725
0
4,932
16,111
11,882
352
5,547
10,564
239
73,224
W
Osiris
megussy
Osiris
19,344
9,928
0
6,837
24,041
21,130
90
4,706
19,335
0
143,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,123
Gold Earned
51,628
690
Minions Killed
653
0
Camps Cleared
0
2,065,762
Distance Traveled
1,944,135
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,561
526
158
7
0
432,843
2
L
Skadi
11,110
505
143
7
0
347,142
2
L
Fenrir
10,988
499
131
6
0
426,743
3
W
Ymir
13,637
620
160
7
0
387,275
4
L
Olorun
10,336
470
195
9
0
343,456
1
W
Artemis
10,440
475
124
6
0
352,589
3
L
Xing Tian
9,413
428
41
2
0
395,560
2
W
Cabrakan
9,334
424
56
3
0
411,101
5
L
Achilles
9,781
445
143
7
0
431,234
2
W
Osiris
13,151
598
192
9
0
481,954
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role