Player Matchup

Ra
Ra
BizzO_20
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 39L
867 Elo+
Party 1
Shiva
Shiva
Mean Green4491
Shiva
Level 7
God Stats
6W - 23L
1,517 SR
Queue Stats
13W - 43L
1,039 Elo+
Party 1
Ishtar
Ishtar
WillieLongshaft
Ishtar
Level 83
God Stats
12W - 14L
1,424 SR
Queue Stats
87W - 221L
980 Elo+
Party 1
Team Averages
Level 40
1,480 SR
962 Elo+

VS

Team Averages
Level 111
1,489 SR
1,423 Elo+
Artemis
Artemis
 
Artemis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
mrflyguybre
Horus
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,500 Elo+
Solo
Neith
Neith
revolution2013
Neith
Level 120
God Stats
63W - 86L
1,468 SR
Queue Stats
71W - 96L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
10,248
641
8,409
14,733
6,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 1
9,084
568
3,327
15,871
17,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
1 / 5 / 1
9,337
584
14,093
17,042
8,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
9 / 1 / 3
12,083
755
21,183
10,355
5,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 0 / 6
9,318
582
2,116
6,310
5,586
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 1 / 8
10,953
685
15,529
22,706
11,543
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
12
12
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
1
3
10.5
L
1
5
1
0.3
L
0
2
1
0.25
L
1
5
1
0.3
W
0
0
6
3
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,829
Damage
38,828
47,646
Taken
39,371
32,351
Mitigated
22,647
7,643
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
21,183
12,849
0
726
10,355
5,518
2,501
3,192
7,163
0
61,416
L
8,409
1,371
654
2,822
14,733
6,478
144
0
14,733
36,582
0
L
3,327
714
102
856
15,871
17,861
0
288
15,583
0
8,756
L
14,093
7,302
0
3,209
17,042
8,012
100
176
16,866
0
36,973
W
2,116
838
679
1,708
6,310
5,586
0
2,176
4,134
0
8,954
W
15,529
5,143
675
8,582
22,706
11,543
554
4,547
18,159
0
52,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,669
Gold Earned
32,354
124
Minions Killed
179
1
Camps Cleared
10
728,779
Distance Traveled
726,721
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,083
755
88
6
6
258,665
3
L
Ra
10,248
641
65
4
0
222,426
0
L
Shiva
9,084
568
9
1
0
259,100
1
L
Ishtar
9,337
584
50
3
1
247,253
0
W
Horus
9,318
582
11
1
2
187,778
0
W
Neith
10,953
685
80
5
2
280,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role