Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ANUBIS316
Ah Muzen Cab
Level 126
God Stats
4W - 1L
1,469 SR
Queue Stats
123W - 117L
1,468 Elo+
Party 3
Hun Batz
Hun Batz
Airgear4mod
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 87L
1,535 Elo+
Party 3
Kuzenbo
Kuzenbo
BL0OD SHADOW
Kuzenbo
Level 155
God Stats
11W - 3L
1,754 SR
Queue Stats
1,042W - 896L
1,472 Elo+
Solo
Cthulhu
Cthulhu
HAIRHELLEMT101
Cthulhu
Level 157
God Stats
1W - 0L
1,278 SR
Queue Stats
14W - 13L
1,566 Elo+
Party 2
Chang'e
Chang'e
RamenGirlMood
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 4L
1,741 Elo+
Party 2
Team Averages
Level 118
1,500 SR
1,556 Elo+

VS

Team Averages
Level 56
1,465 SR
1,503 Elo+
Cthulhu
Cthulhu
BIGMcAVOY
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,693 Elo+
Solo
Merlin
Merlin
FlyppantAcolety
Merlin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,410 Elo+
Party 1
King Arthur
King Arthur
Sogerzxc
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,365 Elo+
Party 1
Horus
Horus
Spaz003
Horus
Level 109
God Stats
2W - 4L
1,586 SR
Queue Stats
226W - 215L
1,591 Elo+
Solo
Discordia
Discordia
whydoweplaythis
Discordia
Level 22
God Stats
0W - 2L
1,238 SR
Queue Stats
3W - 7L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ANUBIS316
Ah Muzen Cab
20
8 / 3 / 13
13,606
716
35,546
18,756
10,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Airgear4mod
Hun Batz
19
10 / 8 / 9
13,270
698
21,151
22,095
16,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
BL0OD SHADOW
Kuzenbo
20
5 / 1 / 17
13,927
733
16,617
30,666
61,198
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
2 / 3 / 19
13,080
688
19,320
28,781
50,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
19
2 / 2 / 14
11,577
609
16,458
22,112
12,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIGMcAVOY
Cthulhu
18
2 / 6 / 9
10,645
560
17,923
31,619
27,761
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 3 / 8
12,964
682
39,480
18,044
10,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Sogerzxc
King Arthur
17
2 / 7 / 5
9,908
521
6,770
25,834
32,168
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
Spaz003
Horus
19
3 / 3 / 10
11,801
621
11,761
28,292
39,516
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
whydoweplaythis
Discordia
17
2 / 8 / 10
10,770
567
17,626
21,348
10,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
57
27
Kills
15
17
Deaths
27
72
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ANUBIS316
Ah Muzen Cab
8
3
13
4.83
W
Hun Batz
Airgear4mod
Hun Batz
10
8
9
1.81
L
Cthulhu
BIGMcAVOY
Cthulhu
2
6
9
1.08
W
Kuzenbo
BL0OD SHADOW
Kuzenbo
5
1
17
13.5
L
6
3
8
3.33
W
2
3
19
3.83
W
Chang'e
2
2
14
4.5
L
King Arthur
Sogerzxc
King Arthur
2
7
5
0.64
L
Horus
Spaz003
Horus
3
3
10
2.67
L
Discordia
whydoweplaythis
Discordia
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,092
Damage
93,560
122,410
Taken
125,137
151,983
Mitigated
120,326
69,979
Healing
58,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ANUBIS316
Ah Muzen Cab
35,546
14,580
2,634
7,888
18,756
10,801
6,242
11,588
7,168
0
70,644
W
Hun Batz
Airgear4mod
Hun Batz
21,151
3,673
0
530
22,095
16,395
0
12,438
9,657
0
39,305
L
Cthulhu
BIGMcAVOY
Cthulhu
17,923
1,127
4,789
6,908
31,619
27,761
172
11,463
20,156
31,969
0
W
Kuzenbo
BL0OD SHADOW
Kuzenbo
16,617
5,426
6,203
10,027
30,666
61,198
571
18,490
12,176
30,676
0
L
39,480
1,845
3,032
3,204
18,044
10,582
247
9,203
8,841
94,850
0
W
19,320
661
3,445
4,282
28,781
50,828
432
18,223
9,518
37,918
0
W
Chang'e
16,458
1,818
21,153
13,817
22,112
12,761
1,264
14,471
7,476
31,834
0
L
King Arthur
Sogerzxc
King Arthur
6,770
1,038
2,769
1,855
25,834
32,168
61
8,233
17,601
107
16,518
L
Horus
Spaz003
Horus
11,761
3,793
16,409
13,441
28,292
39,516
175
13,665
14,627
74
14,164
L
Discordia
whydoweplaythis
Discordia
17,626
2,851
2,478
4,059
21,348
10,299
211
9,831
11,517
33,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,460
Gold Earned
56,088
203
Minions Killed
213
0
Camps Cleared
0
1,731,281
Distance Traveled
1,605,368
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,606
716
58
3
0
325,062
0
W
Hun Batz
13,270
698
32
2
0
287,307
0
L
Cthulhu
10,645
560
23
1
0
335,528
0
W
Kuzenbo
13,927
733
34
2
0
386,063
0
L
Merlin
12,964
682
126
7
0
333,307
0
W
Cthulhu
13,080
688
47
2
0
371,072
5
W
Chang'e
11,577
609
32
2
0
361,777
1
L
King Arthur
9,908
521
17
1
0
332,777
0
L
Horus
11,801
621
6
0
0
335,178
0
L
Discordia
10,770
567
41
2
0
268,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role