Player Matchup

Horus
Horus
 
Horus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Balllin4days420
Ganesha
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 138L
1,414 Elo+
Party 2
Artio
Artio
Liesmyth
Artio
Level 121
God Stats
9W - 4L
1,512 SR
Queue Stats
363W - 349L
1,531 Elo+
Solo
Hera
Hera
TjKiller9065
Hera
Level 29
God Stats
3W - 1L
1,284 SR
Queue Stats
105W - 66L
1,498 Elo+
Party 2
King Arthur
King Arthur
ogreasm
King Arthur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 43L
1,547 Elo+
Solo
Team Averages
Level 60
1,459 SR
1,498 Elo+

VS

Team Averages
Level 26
1,361 SR
1,395 Elo+
Skadi
Skadi
 
Skadi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Hobbit_Monkey
Anubis
Level 27
God Stats
1W - 2L
1,249 SR
Queue Stats
109W - 190L
1,277 Elo+
Solo
Terra
Terra
MinecraftOrTroll
Terra
Level 28
God Stats
0W - 2L
1,302 SR
Queue Stats
32W - 26L
1,533 Elo+
Solo
Cernunnos
Cernunnos
XurNEXT
Cernunnos
Level 24
God Stats
0W - 2L
1,255 SR
Queue Stats
11W - 31L
1,291 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YHold_my_BeerY
Morgan Le Fay
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 28L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
14 / 5 / 17
13,905
773
20,945
26,468
16,882
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 5 / 34
12,184
677
12,115
31,500
38,948
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artio
Liesmyth
Artio
19
4 / 4 / 24
12,283
682
13,763
33,106
39,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
13 / 1 / 20
14,478
804
34,433
19,691
10,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ogreasm
King Arthur
20
8 / 5 / 18
12,858
714
22,424
28,983
41,436
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
9 / 6 / 7
12,804
711
41,585
20,571
12,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 11 / 6
10,197
567
8,445
21,775
27,129
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 7 / 9
11,399
633
15,341
24,699
35,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
XurNEXT
Cernunnos
18
3 / 9 / 10
12,083
671
12,907
24,328
20,250
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morgan Le Fay
YHold_my_BeerY
Morgan Le Fay
19
4 / 7 / 10
11,604
645
29,467
21,354
12,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
62
40
Kills
20
20
Deaths
40
113
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
14
5
17
4.5
L
Skadi
 
Skadi
9
6
7
2.08
W
1
5
34
3.6
L
1
11
6
0.36
W
Artio
Liesmyth
Artio
4
4
24
4
L
3
7
9
1.07
W
13
1
20
23
L
Cernunnos
XurNEXT
Cernunnos
3
9
10
0.89
L
Morgan Le Fay
YHold_my_BeerY
Morgan Le Fay
4
7
10
1.29
W
King Arthur
ogreasm
King Arthur
8
5
18
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,680
Damage
107,745
139,748
Taken
112,727
147,554
Mitigated
107,291
59,221
Healing
29,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
20,945
13,104
10,385
6,579
26,468
16,882
999
10,320
16,148
26
31,958
L
Skadi
 
Skadi
41,585
16,443
1,540
3,633
20,571
12,098
501
11,572
8,787
0
76,386
W
12,115
801
3,946
4,241
31,500
38,948
622
10,604
20,896
22,705
0
L
8,445
1,234
0
0
21,775
27,129
0
10,903
10,572
17,105
0
W
Artio
Liesmyth
Artio
13,763
773
8,552
8,952
33,106
39,355
1,382
13,347
19,759
27,668
0
L
15,341
755
9,807
8,240
24,699
35,796
0
13,641
10,661
28,119
0
W
34,433
9,243
4,092
6,683
19,691
10,933
3,492
10,694
8,997
69,476
0
L
Cernunnos
XurNEXT
Cernunnos
12,907
5,958
56
1,401
24,328
20,250
180
12,140
11,892
128
26,441
L
Morgan Le Fay
YHold_my_BeerY
Morgan Le Fay
29,467
2,790
1,281
3,710
21,354
12,018
0
11,450
9,592
53,935
0
W
King Arthur
ogreasm
King Arthur
22,424
639
1,786
4,005
28,983
41,436
622
8,416
17,878
886
42,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,708
Gold Earned
58,087
185
Minions Killed
161
0
Camps Cleared
0
1,644,194
Distance Traveled
1,347,989
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,905
773
26
1
0
310,843
0
L
Skadi
12,804
711
66
4
0
285,942
1
W
Ganesha
12,184
677
0
0
0
343,766
0
L
Anubis
10,197
567
17
1
0
217,236
0
W
Artio
12,283
682
24
1
0
342,482
0
L
Terra
11,399
633
24
1
0
304,530
0
W
Hera
14,478
804
85
5
0
348,579
0
L
Cernunnos
12,083
671
17
1
0
250,988
0
L
Morgan Le Fay
11,604
645
37
2
0
289,293
0
W
King Arthur
12,858
714
50
3
0
298,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role