Player Matchup

Merlin
Merlin
ActivePoggers
Merlin
Level 76
God Stats
4W - 3L
1,381 SR
Queue Stats
156W - 155L
1,440 Elo+
Solo
Da Ji
Da Ji
Blacksoul1804
Da Ji
Level 16
God Stats
1W - 3L
1,215 SR
Queue Stats
22W - 43L
1,278 Elo+
Solo
Horus
Horus
Dogui UwU
Horus
Level 61
God Stats
3W - 2L
1,545 SR
Queue Stats
145W - 155L
1,376 Elo+
Solo
Zeus
Zeus
I Am Keyno
Zeus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 161L
1,470 Elo+
Solo
Bastet
Bastet
crosteteu
Bastet
Level 80
God Stats
10W - 7L
1,715 SR
Queue Stats
287W - 323L
1,295 Elo+
Solo
Team Averages
Level 64
1,471 SR
1,372 Elo+

VS

Team Averages
Level 85
1,423 SR
1,383 Elo+
Danzaburou
Danzaburou
IAntho
Danzaburou
Level 127
God Stats
5W - 2L
1,456 SR
Queue Stats
297W - 322L
1,415 Elo+
Solo
Fenrir
Fenrir
Ifgrit
Fenrir
Level 63
God Stats
1W - 4L
1,378 SR
Queue Stats
257W - 279L
1,414 Elo+
Solo
Zhong Kui
Zhong Kui
LeGy-_DaRk
Zhong Kui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 104L
1,325 Elo+
Solo
Chang'e
Chang'e
TheJhit6ix
Chang'e
Level 51
God Stats
1W - 3L
1,282 SR
Queue Stats
442W - 506L
1,398 Elo+
Solo
Awilix
Awilix
TigerStrike92
Awilix
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 172L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 6 / 27
16,472
824
29,792
21,192
12,286
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 7 / 27
13,836
692
17,432
19,786
12,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Dogui UwU
Horus
20
7 / 3 / 33
13,794
690
16,271
43,405
47,161
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
10 / 5 / 30
15,615
781
32,872
19,920
10,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
crosteteu
Bastet
20
12 / 6 / 25
14,479
724
27,623
23,455
12,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IAntho
Danzaburou
20
9 / 10 / 6
14,902
745
25,437
31,986
14,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Ifgrit
Fenrir
19
9 / 8 / 7
13,400
670
12,686
23,842
19,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
LeGy-_DaRk
Zhong Kui
20
4 / 9 / 12
12,451
623
25,973
28,266
19,475
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
TheJhit6ix
Chang'e
20
2 / 9 / 11
12,204
610
16,113
26,215
12,207
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

19
3 / 12 / 11
12,574
629
15,987
27,463
15,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

190
Kill Participation
74
48
Kills
27
27
Deaths
48
142
Assists
47
Player
Kills
Deaths
Assists
KDA
W
14
6
27
4.58
W
5
7
27
2.64
W
Horus
Dogui UwU
Horus
7
3
33
7.83
W
10
5
30
5
L
Danzaburou
IAntho
Danzaburou
9
10
6
1.2
L
Fenrir
Ifgrit
Fenrir
9
8
7
1.56
L
Zhong Kui
LeGy-_DaRk
Zhong Kui
4
9
12
1.11
L
Chang'e
TheJhit6ix
Chang'e
2
9
11
0.83
L
3
12
11
0.71
W
Bastet
crosteteu
Bastet
12
6
25
4.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,990
Damage
96,196
127,758
Taken
137,772
95,433
Mitigated
80,763
59,554
Healing
42,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,792
2,099
1,985
4,672
21,192
12,286
1,652
5,043
16,054
67,923
0
W
17,432
3,257
1,418
2,182
19,786
12,588
1,440
6,267
13,409
0
28,627
W
Horus
Dogui UwU
Horus
16,271
5,779
12,514
22,046
43,405
47,161
1,055
15,536
27,612
0
28,660
W
32,872
4,573
1,414
2,658
19,920
10,673
1,110
8,006
11,763
63,120
0
L
Danzaburou
IAntho
Danzaburou
25,437
7,563
629
8,866
31,986
14,603
2,435
16,347
15,639
0
62,808
L
Fenrir
Ifgrit
Fenrir
12,686
2,631
127
3,535
23,842
19,315
723
9,621
14,221
241
17,674
L
Zhong Kui
LeGy-_DaRk
Zhong Kui
25,973
1,047
998
5,481
28,266
19,475
616
13,708
14,558
36,423
0
L
Chang'e
TheJhit6ix
Chang'e
16,113
745
11,014
7,654
26,215
12,207
196
12,923
13,292
37,657
0
L
15,987
5,729
1,712
2,444
27,463
15,163
704
10,065
17,398
0
23,895
W
Bastet
crosteteu
Bastet
27,623
7,876
3,922
6,743
23,455
12,725
2,969
7,295
15,963
0
40,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,196
Gold Earned
65,531
210
Minions Killed
166
0
Camps Cleared
0
1,802,370
Distance Traveled
1,461,258
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,472
824
77
4
0
329,485
0
W
Da Ji
13,836
692
30
2
0
359,596
0
W
Horus
13,794
690
28
1
0
371,235
1
W
Zeus
15,615
781
57
3
0
326,406
0
L
Danzaburou
14,902
745
76
4
0
285,138
0
L
Fenrir
13,400
670
17
1
0
297,858
0
L
Zhong Kui
12,451
623
22
1
0
299,335
0
L
Chang'e
12,204
610
40
2
0
314,920
1
L
Awilix
12,574
629
11
1
0
264,007
0
W
Bastet
14,479
724
18
1
0
415,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role