Player Matchup

Ne Zha
Ne Zha
FabricioTM
Ne Zha
Level 160
God Stats
2W - 1L
1,758 SR
Queue Stats
115W - 127L
1,387 Elo+
Solo
Xing Tian
Xing Tian
LLpunk2
Xing Tian
Level 126
God Stats
19W - 21L
1,427 SR
Queue Stats
127W - 172L
1,364 Elo+
Solo
Baron Samedi
Baron Samedi
Scifiguy26
Baron Samedi
Level 109
God Stats
11W - 11L
1,388 SR
Queue Stats
500W - 569L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
dabbicth
Sun Wukong
Level 60
God Stats
3W - 0L
1,799 SR
Queue Stats
30W - 35L
1,345 Elo+
Solo
Cupid
Cupid
jenkinsl196
Cupid
Level 54
God Stats
11W - 11L
1,500 SR
Queue Stats
150W - 202L
1,328 Elo+
Solo
Team Averages
Level 102
1,574 SR
1,364 Elo+

VS

Team Averages
Level 101
1,492 SR
1,429 Elo+
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Riuko143
Hun Batz
Level 66
God Stats
0W - 1L
1,291 SR
Queue Stats
24W - 34L
1,317 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheEthicalDi
Ah Muzen Cab
Level 86
God Stats
3W - 2L
1,669 SR
Queue Stats
329W - 353L
1,402 Elo+
Solo
Thor
Thor
TiTan175
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FabricioTM
Ne Zha
13
2 / 1 / 3
7,718
551
3,219
14,615
5,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
LLpunk2
Xing Tian
12
4 / 1 / 4
7,817
558
4,289
11,760
8,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Scifiguy26
Baron Samedi
13
5 / 0 / 2
7,559
540
7,917
6,052
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
dabbicth
Sun Wukong
13
4 / 1 / 3
8,376
598
7,954
12,338
8,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 6
7,801
557
4,844
7,689
2,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 4 / 0
6,790
485
5,237
7,370
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
 
Ra
3
0 / 0 / 0
4,575
327
262
469
128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Riuko143
Hun Batz
11
3 / 6 / 0
7,011
501
6,657
12,990
5,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
TheEthicalDi
Ah Muzen Cab
11
0 / 3 / 3
6,668
476
7,657
9,029
3,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
10
0 / 5 / 2
5,910
422
4,577
12,576
5,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
4
4
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
0
0.25
L
Ra
 
Ra
0
0
0
0
W
Ne Zha
FabricioTM
Ne Zha
2
1
3
3.5
W
Xing Tian
LLpunk2
Xing Tian
4
1
4
6
L
Hun Batz
Riuko143
Hun Batz
3
6
0
0.5
W
Baron Samedi
Scifiguy26
Baron Samedi
5
0
2
6
L
Ah Muzen Cab
TheEthicalDi
Ah Muzen Cab
0
3
3
0.5
L
Thor
0
5
2
0.2
W
Sun Wukong
dabbicth
Sun Wukong
4
1
3
5.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,223
Damage
24,390
52,454
Taken
42,434
28,786
Mitigated
16,381
26,526
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,237
456
0
387
7,370
2,555
0
505
6,865
38,049
0
L
Ra
 
Ra
262
195
87
286
469
128
0
148
321
4,566
0
W
Ne Zha
FabricioTM
Ne Zha
3,219
949
0
9,669
14,615
5,860
198
0
14,615
0
57,795
W
Xing Tian
LLpunk2
Xing Tian
4,289
505
2,348
3,145
11,760
8,736
208
1,898
9,862
18,118
0
L
Hun Batz
Riuko143
Hun Batz
6,657
1,475
255
2,850
12,990
5,202
57
3,870
9,120
0
33,862
W
Baron Samedi
Scifiguy26
Baron Samedi
7,917
386
454
2,733
6,052
2,895
1,787
0
6,052
49,326
0
L
Ah Muzen Cab
TheEthicalDi
Ah Muzen Cab
7,657
1,910
0
2,371
9,029
3,480
110
2,494
6,535
0
45,458
L
Thor
4,577
673
0
2,312
12,576
5,016
0
5,189
7,387
0
30,222
W
Sun Wukong
dabbicth
Sun Wukong
7,954
1,910
0
4,711
12,338
8,370
780
3,534
8,804
0
49,635
W
4,844
1,678
265
3,201
7,689
2,925
0
67
7,622
0
56,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,271
Gold Earned
30,954
418
Minions Killed
258
0
Camps Cleared
0
1,304,070
Distance Traveled
1,080,725
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,790
485
75
5
0
257,949
2
L
Ra
4,575
327
7
1
0
59,110
0
W
Ne Zha
7,718
551
98
7
0
253,369
1
W
Xing Tian
7,817
558
22
2
0
268,040
4
L
Hun Batz
7,011
501
57
4
0
266,189
5
W
Baron Samedi
7,559
540
89
6
0
258,385
0
L
Ah Muzen Cab
6,668
476
67
5
0
253,627
2
L
Thor
5,910
422
52
4
0
243,850
0
W
Sun Wukong
8,376
598
96
7
0
263,012
1
W
Cupid
7,801
557
113
8
0
261,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role