Player Matchup

Horus
Horus
Gold III
Skilled_Revenent
Horus
Gold III
Level 155
God Stats
5W - 4L
1,458 SR
Queue Stats
42W - 44L
1,521 MMR
Party 2
Sol
Sol
Gold IV
TheNikeez
Sol
Gold IV
Level 154
God Stats
2W - 3L
1,498 SR
Queue Stats
47W - 43L
1,469 MMR
Party 2
Fenrir
Fenrir
Gold I
k9xIEnergy
Fenrir
Gold I
Level 127
God Stats
2W - 2L
1,404 SR
Queue Stats
80W - 89L
1,664 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,453 SR
1,551 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 98
1,638 SR
1,579 MMR
Neith
Neith
Bronze V
DSQD-PAINKILLER-
Neith
Bronze V
Level 107
God Stats
2W - 0L
1,684 SR
Queue Stats
2W - 0L
1,550 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
GeckoArnell
Baron Samedi
Silver I
Level 101
God Stats
3W - 1L
1,729 SR
Queue Stats
11W - 4L
1,637 MMR
Solo
Chaac
Chaac
Bronze V
Jonasw_1709
Chaac
Bronze V
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,550 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 9
14,078
640
13,958
34,878
50,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 1 / 4
15,360
698
35,204
27,069
15,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
k9xIEnergy
Fenrir
19
1 / 5 / 9
14,249
648
15,388
34,125
61,747
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bans
ThothOdinShivaPoseidonAh Muzen Cab

VS

Bans
AchillesMulanScyllaAresDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 5
15,295
695
37,035
19,287
10,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
GeckoArnell
Baron Samedi
19
3 / 6 / 7
14,314
651
28,167
21,977
20,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 3 / 6
13,360
607
21,683
34,678
52,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
12
Kills
10
10
Deaths
12
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
Baron Samedi
GeckoArnell
Baron Samedi
3
6
7
1.08
W
2
3
6
1.67
L
3
4
9
1.88
L
8
1
4
10
L
Fenrir
k9xIEnergy
Fenrir
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,550
Damage
86,885
96,072
Taken
75,942
127,432
Mitigated
83,286
27,122
Healing
32,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
37,035
13,847
0
6,881
19,287
10,413
1,910
7,859
11,428
0
100,020
W
Baron Samedi
GeckoArnell
Baron Samedi
28,167
2,074
3,686
7,746
21,977
20,294
228
9,956
12,021
74,570
0
W
21,683
2,532
573
13,862
34,678
52,579
376
15,033
19,645
124
51,753
L
13,958
4,936
3,021
6,332
34,878
50,213
35
10,078
24,800
0
21,366
L
35,204
11,792
0
11,479
27,069
15,472
1,431
8,758
18,311
90,493
8,250
L
Fenrir
k9xIEnergy
Fenrir
15,388
1,581
0
6,290
34,125
61,747
192
9,939
24,186
0
50,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,687
Gold Earned
42,969
221
Minions Killed
256
6
Camps Cleared
13
1,236,526
Distance Traveled
1,176,810
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,295
695
133
6
8
392,299
4
W
Baron Samedi
14,314
651
83
4
3
367,539
4
W
Chaac
13,360
607
40
2
2
416,972
3
L
Horus
14,078
640
17
1
0
429,033
9
L
Sol
15,360
698
139
6
4
394,040
2
L
Fenrir
14,249
648
65
3
2
413,453
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role