Player Matchup

Zeus
Zeus
Aquamaniac14
Zeus
Level 127
God Stats
1W - 1L
1,779 SR
Queue Stats
100W - 105L
1,503 Elo+
Solo
Nemesis
Nemesis
ItsJamesBean
Nemesis
Level 129
God Stats
4W - 5L
1,531 SR
Queue Stats
315W - 352L
1,565 Elo+
Party 1
Ao Kuang
Ao Kuang
Kiba12Fold
Ao Kuang
Level 135
God Stats
3W - 6L
1,475 SR
Queue Stats
327W - 351L
1,572 Elo+
Solo
Ares
Ares
TejanoMano
Ares
Level 86
God Stats
42W - 57L
1,660 SR
Queue Stats
382W - 400L
1,569 Elo+
Party 1
Charybdis
Charybdis
Xen420
Charybdis
Level 155
God Stats
25W - 37L
1,313 SR
Queue Stats
660W - 658L
1,473 Elo+
Solo
Team Averages
Level 126
1,552 SR
1,536 Elo+

VS

Team Averages
Level 148
1,456 SR
1,502 Elo+
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BanjosOhnishi
Nemesis
Level 155
God Stats
20W - 25L
1,427 SR
Queue Stats
1,003W - 1,016L
1,491 Elo+
Solo
Sobek
Sobek
Dizzling
Sobek
Level 148
God Stats
2W - 1L
1,577 SR
Queue Stats
112W - 114L
1,492 Elo+
Party 2
Guan Yu
Guan Yu
Jiwt
Guan Yu
Level 136
God Stats
1W - 3L
1,276 SR
Queue Stats
168W - 164L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,235
520
3,606
7,443
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ItsJamesBean
Nemesis
11
3 / 1 / 1
6,667
556
4,196
9,318
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Kiba12Fold
Ao Kuang
12
1 / 2 / 1
6,927
577
8,225
14,302
4,944
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 2 / 2
5,670
473
3,715
7,423
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Xen420
Charybdis
11
1 / 2 / 2
6,381
532
5,295
8,353
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 0 / 0
7,132
594
7,901
5,202
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
 
Skadi
12
2 / 1 / 0
7,078
590
5,613
6,775
2,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
12
3 / 1 / 1
6,883
574
5,938
10,259
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
Dizzling
Sobek
10
0 / 1 / 2
5,866
489
3,032
8,730
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Jiwt
Guan Yu
11
1 / 2 / 2
6,463
539
6,230
12,016
11,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
5
Kills
9
9
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
0
0
3
W
Skadi
 
Skadi
2
1
0
2
L
0
2
0
0
W
Nemesis
3
1
1
3.5
W
Sobek
Dizzling
Sobek
0
1
2
1
L
Nemesis
ItsJamesBean
Nemesis
3
1
1
3.5
W
Guan Yu
Jiwt
Guan Yu
1
2
2
1
L
Ao Kuang
Kiba12Fold
Ao Kuang
1
2
1
0.75
L
0
2
2
0.5
L
Charybdis
Xen420
Charybdis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,037
Damage
28,714
46,839
Taken
42,982
18,792
Mitigated
27,852
18,089
Healing
13,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,901
1,022
0
2,027
5,202
4,154
0
2,189
3,013
55,506
0
W
Skadi
 
Skadi
5,613
1,693
0
600
6,775
2,122
0
912
5,863
0
66,014
L
3,606
923
0
1,650
7,443
3,113
0
5,760
1,683
48,122
0
W
Nemesis
5,938
2,110
0
1,465
10,259
4,141
0
3,315
6,944
0
57,808
W
Sobek
Dizzling
Sobek
3,032
263
481
3,287
8,730
6,403
0
3,262
5,468
15,191
0
L
Nemesis
ItsJamesBean
Nemesis
4,196
2,488
0
2,302
9,318
3,147
0
1,788
7,530
0
43,700
W
Guan Yu
Jiwt
Guan Yu
6,230
1,097
152
5,489
12,016
11,032
0
5,868
6,148
0
34,598
L
Ao Kuang
Kiba12Fold
Ao Kuang
8,225
1,921
0
9,012
14,302
4,944
0
0
14,302
47,181
0
L
3,715
0
82
1,456
7,423
5,035
0
2,469
4,954
15,510
0
L
Charybdis
Xen420
Charybdis
5,295
3,397
0
3,587
8,353
2,553
0
916
7,437
0
53,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,880
Gold Earned
33,422
358
Minions Killed
407
0
Camps Cleared
0
1,149,948
Distance Traveled
1,249,107
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,132
594
105
9
0
256,617
6
W
Skadi
7,078
590
124
10
0
233,968
3
L
Zeus
6,235
520
89
7
0
218,544
5
W
Nemesis
6,883
574
101
8
0
282,956
1
W
Sobek
5,866
489
23
2
0
233,835
1
L
Nemesis
6,667
556
76
6
0
254,328
4
W
Guan Yu
6,463
539
54
5
0
241,731
1
L
Ao Kuang
6,927
577
78
7
0
216,121
1
L
Ares
5,670
473
28
2
0
255,106
4
L
Charybdis
6,381
532
87
7
0
205,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role