Player Matchup

Chaac
Chaac
Bananum
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
CairaMaki
Yemoja
Level 7
God Stats
0W - 2L
1,180 SR
Queue Stats
0W - 5L
1,118 Elo+
Party 1
Bastet
Bastet
Chibiishiro
Bastet
Level 17
God Stats
1W - 4L
1,416 SR
Queue Stats
8W - 19L
1,300 Elo+
Party 1
Hel
Hel
Dionied
Hel
Level 59
God Stats
0W - 2L
1,511 SR
Queue Stats
17W - 24L
1,336 Elo+
Party 1
Izanami
Izanami
KuroYamiShiro
Izanami
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,118 Elo+
Party 1
Team Averages
Level 19
1,421 SR
1,274 Elo+

VS

Team Averages
Level 43
1,456 SR
1,378 Elo+
Kukulkan
Kukulkan
KOS3K
Kukulkan
Level 40
God Stats
1W - 0L
1,437 SR
Queue Stats
37W - 54L
1,296 Elo+
Solo
Jormungandr
Jormungandr
KayKay7871
Jormungandr
Level 41
God Stats
10W - 12L
1,540 SR
Queue Stats
37W - 52L
1,346 Elo+
Party 2
King Arthur
King Arthur
Tenjiro123
King Arthur
Level 20
God Stats
3W - 6L
1,322 SR
Queue Stats
20W - 33L
1,343 Elo+
Party 2
Arachne
Arachne
saldigo
Arachne
Level 78
God Stats
50W - 25L
1,570 SR
Queue Stats
110W - 92L
1,475 Elo+
Party 3
Ishtar
Ishtar
tryhardnoobi
Ishtar
Level 38
God Stats
6W - 4L
1,412 SR
Queue Stats
50W - 52L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bananum
Chaac
12
0 / 10 / 3
7,843
341
8,232
22,515
14,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
CairaMaki
Yemoja
14
0 / 7 / 6
9,760
424
7,762
23,955
28,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bastet
13
1 / 7 / 4
8,936
389
4,612
29,391
12,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hel
15
2 / 6 / 2
10,358
450
14,541
24,056
10,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
15
5 / 12 / 2
10,235
445
17,507
24,773
10,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KOS3K
Kukulkan
20
9 / 1 / 9
13,300
578
30,971
16,791
8,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
KayKay7871
Jormungandr
17
1 / 2 / 25
12,239
532
15,288
26,190
33,180
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Tenjiro123
King Arthur
17
8 / 3 / 6
12,630
549
12,402
22,403
13,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
saldigo
Arachne
20
11 / 2 / 8
13,266
577
15,393
20,217
10,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
17
13 / 3 / 9
12,133
528
26,275
18,728
9,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
99
8
Kills
42
42
Deaths
11
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Chaac
Bananum
Chaac
0
10
3
0.15
L
Yemoja
CairaMaki
Yemoja
0
7
6
0.43
L
Bastet
1
7
4
0.43
L
Hel
2
6
2
0.5
W
Kukulkan
KOS3K
Kukulkan
9
1
9
13.5
W
Jormungandr
KayKay7871
Jormungandr
1
2
25
6.75
L
Izanami
5
12
2
0.5
W
King Arthur
Tenjiro123
King Arthur
8
3
6
3.67
W
Arachne
saldigo
Arachne
11
2
8
7.5
W
Ishtar
13
3
9
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,654
Damage
100,329
124,690
Taken
104,329
77,308
Mitigated
74,500
36,439
Healing
22,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Bananum
Chaac
8,232
3,022
0
3,063
22,515
14,685
0
7,783
14,732
0
34,970
L
Yemoja
CairaMaki
Yemoja
7,762
1,828
4,918
2,851
23,955
28,727
0
9,377
14,578
28,732
0
L
Bastet
4,612
1,680
0
8,683
29,391
12,294
0
9,071
20,320
0
46,727
L
Hel
14,541
1,330
5,730
9,442
24,056
10,807
0
14,498
9,558
69,842
0
W
Kukulkan
KOS3K
Kukulkan
30,971
3,859
0
3,074
16,791
8,299
3,906
6,156
9,979
138,753
0
W
Jormungandr
KayKay7871
Jormungandr
15,288
4,018
0
1,579
26,190
33,180
309
8,062
17,758
60,240
0
L
Izanami
17,507
13,347
0
1,752
24,773
10,795
0
5,530
19,243
0
86,568
W
King Arthur
Tenjiro123
King Arthur
12,402
2,384
0
5,847
22,403
13,059
1,860
2,755
19,604
0
81,880
W
Arachne
saldigo
Arachne
15,393
12,599
0
5,548
20,217
10,624
1,699
3,968
16,135
0
133,063
W
Ishtar
26,275
17,357
0
5,964
18,728
9,338
5,365
3,852
14,772
0
81,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,132
Gold Earned
63,568
426
Minions Killed
634
0
Camps Cleared
0
1,935,609
Distance Traveled
2,119,773
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,843
341
45
2
0
382,738
0
L
Yemoja
9,760
424
34
1
0
357,066
2
L
Bastet
8,936
389
65
3
0
439,677
3
L
Hel
10,358
450
145
6
0
405,132
3
W
Kukulkan
13,300
578
187
8
0
385,557
4
W
Jormungandr
12,239
532
61
3
0
403,077
1
L
Izanami
10,235
445
137
6
0
350,996
1
W
King Arthur
12,630
549
126
5
0
443,711
1
W
Arachne
13,266
577
157
7
0
452,614
2
W
Ishtar
12,133
528
103
4
0
434,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role