Player Matchup

Lancelot
Lancelot
MUT4
Lancelot
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
59W - 54L
1,430 Elo+
Party 2
Horus
Horus
Papoose225
Horus
Level 126
God Stats
8W - 9L
1,548 SR
Queue Stats
192W - 195L
1,538 Elo+
Party 2
Hun Batz
Hun Batz
iHunterNv
Hun Batz
Level 136
God Stats
2W - 5L
1,554 SR
Queue Stats
133W - 122L
1,543 Elo+
Solo
Amaterasu
Amaterasu
ian19710
Amaterasu
Level 35
God Stats
1W - 3L
1,263 SR
Queue Stats
3W - 11L
1,270 Elo+
Solo
Chronos
Chronos
issaTimeline
Chronos
Level 102
God Stats
12W - 11L
1,603 SR
Queue Stats
138W - 135L
1,459 Elo+
Solo
Team Averages
Level 85
1,494 SR
1,448 Elo+

VS

Team Averages
Level 63
1,533 SR
1,472 Elo+
Aphrodite
Aphrodite
BabyLiciousKB
Aphrodite
Level 142
God Stats
164W - 125L
1,586 SR
Queue Stats
332W - 341L
1,470 Elo+
Party 3
Rama
Rama
Inabel
Rama
Level 16
God Stats
1W - 1L
1,585 SR
Queue Stats
18W - 21L
1,651 Elo+
Party 3
Horus
Horus
Lks_sim
Horus
Level 81
God Stats
24W - 16L
1,695 SR
Queue Stats
431W - 483L
1,481 Elo+
Party 1
Sobek
Sobek
fabmprz
Sobek
Level 48
God Stats
2W - 3L
1,333 SR
Queue Stats
82W - 106L
1,433 Elo+
Solo
Fenrir
Fenrir
huisant
Fenrir
Level 26
God Stats
3W - 4L
1,464 SR
Queue Stats
36W - 69L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MUT4
Lancelot
13
1 / 4 / 4
8,206
432
7,846
13,878
6,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
12
4 / 3 / 5
8,840
465
7,722
20,578
23,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
iHunterNv
Hun Batz
15
2 / 3 / 3
8,925
470
12,620
19,092
10,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
ian19710
Amaterasu
13
1 / 6 / 3
8,425
443
6,825
21,482
15,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
issaTimeline
Chronos
15
4 / 4 / 2
8,939
470
20,779
19,309
8,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BabyLiciousKB
Aphrodite
16
4 / 3 / 9
10,659
561
15,006
16,921
8,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Inabel
Rama
18
3 / 3 / 2
11,512
606
9,853
13,556
5,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Lks_sim
Horus
18
6 / 1 / 4
11,965
630
20,179
23,570
27,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sobek
fabmprz
Sobek
15
1 / 2 / 9
10,253
540
7,855
22,910
25,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
huisant
Fenrir
15
6 / 5 / 6
10,489
552
13,713
21,306
13,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
12
Kills
20
20
Deaths
14
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BabyLiciousKB
Aphrodite
4
3
9
2.83
W
Rama
Inabel
Rama
3
3
2
1.33
W
Horus
Lks_sim
Horus
6
1
4
8
L
Lancelot
MUT4
Lancelot
1
4
4
0.75
L
Horus
4
3
5
2.17
W
Sobek
fabmprz
Sobek
1
2
9
2.75
W
Fenrir
huisant
Fenrir
6
5
6
1.8
L
Hun Batz
iHunterNv
Hun Batz
2
3
3
1.17
L
Amaterasu
ian19710
Amaterasu
1
6
3
0.42
L
Chronos
issaTimeline
Chronos
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,792
Damage
66,606
94,339
Taken
98,263
64,748
Mitigated
80,506
26,789
Healing
51,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BabyLiciousKB
Aphrodite
15,006
697
5,479
10,264
16,921
8,795
840
4,041
12,640
74,138
0
W
Rama
Inabel
Rama
9,853
7,450
0
5,943
13,556
5,616
3,368
6,004
7,552
0
111,122
W
Horus
Lks_sim
Horus
20,179
9,197
2,864
10,506
23,570
27,591
342
1,932
21,638
0
86,010
L
Lancelot
MUT4
Lancelot
7,846
2,021
0
312
13,878
6,564
0
3,097
10,619
24
62,873
L
Horus
7,722
3,804
1,542
4,491
20,578
23,369
26
7,932
12,163
248
24,668
W
Sobek
fabmprz
Sobek
7,855
794
2,415
8,225
22,910
25,110
257
6,930
15,980
33,210
0
W
Fenrir
huisant
Fenrir
13,713
3,115
0
6,196
21,306
13,394
365
2,852
18,454
0
72,531
L
Hun Batz
iHunterNv
Hun Batz
12,620
3,783
0
3,437
19,092
10,183
780
560
17,699
0
66,515
L
Amaterasu
ian19710
Amaterasu
6,825
2,232
0
7,728
21,482
15,877
751
5,744
15,180
50
58,907
L
Chronos
issaTimeline
Chronos
20,779
9,365
0
9,279
19,309
8,755
0
4,678
14,428
84,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,335
Gold Earned
54,878
442
Minions Killed
583
0
Camps Cleared
0
1,837,582
Distance Traveled
1,885,528
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,659
561
123
6
0
358,601
2
W
Rama
11,512
606
189
10
0
342,858
4
W
Horus
11,965
630
148
8
0
387,904
3
L
Lancelot
8,206
432
89
5
0
407,099
2
L
Horus
8,840
465
26
1
0
368,897
2
W
Sobek
10,253
540
36
2
0
384,212
6
W
Fenrir
10,489
552
87
5
0
411,953
0
L
Hun Batz
8,925
470
112
6
0
375,356
5
L
Amaterasu
8,425
443
110
6
0
350,187
10
L
Chronos
8,939
470
105
6
0
336,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role