Player Matchup

Xing Tian
Xing Tian
DsV Z0NE
Xing Tian
Level 134
God Stats
6W - 2L
1,687 SR
Queue Stats
196W - 193L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
Esk1mo303
Nu Wa
Level 118
God Stats
23W - 23L
1,504 SR
Queue Stats
523W - 537L
1,511 Elo+
Party 1
Bastet
Bastet
KbN Shadoww
Bastet
Level 158
God Stats
59W - 61L
1,566 SR
Queue Stats
435W - 456L
1,479 Elo+
Party 1
Charybdis
Charybdis
YN3C
Charybdis
Level 154
God Stats
10W - 9L
1,516 SR
Queue Stats
412W - 329L
1,509 Elo+
Party 1
Ymir
Ymir
the true Hades
Ymir
Level 115
God Stats
13W - 7L
1,595 SR
Queue Stats
189W - 184L
1,442 Elo+
Party 1
Team Averages
Level 136
1,574 SR
1,491 Elo+

VS

Team Averages
Level 110
1,492 SR
1,458 Elo+
Vulcan
Vulcan
 
Vulcan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Vicped
Medusa
Level 144
God Stats
1W - 4L
1,450 SR
Queue Stats
72W - 87L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
YellaBoiDaBest21
Baron Samedi
Level 123
God Stats
47W - 58L
1,493 SR
Queue Stats
555W - 626L
1,392 Elo+
Solo
Hun Batz
Hun Batz
jero cota
Hun Batz
Level 80
God Stats
28W - 28L
1,508 SR
Queue Stats
52W - 60L
1,435 Elo+
Solo
Nike
Nike
xxxdisarmedxxx
Nike
Level 116
God Stats
4W - 2L
1,509 SR
Queue Stats
8W - 6L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DsV Z0NE
Xing Tian
13
2 / 0 / 2
8,066
620
6,534
10,747
7,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Esk1mo303
Nu Wa
12
1 / 0 / 4
7,308
562
5,104
3,018
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
12
4 / 0 / 2
7,138
549
5,452
8,457
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
YN3C
Charybdis
13
3 / 0 / 4
7,912
609
5,334
7,318
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 0 / 8
7,386
568
1,652
3,455
2,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 1 / 0
6,043
465
2,223
4,800
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Vicped
Medusa
10
0 / 4 / 0
5,904
454
2,204
7,331
2,201
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
YellaBoiDaBest21
Baron Samedi
10
0 / 2 / 0
5,527
425
2,981
7,523
5,512
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
jero cota
Hun Batz
10
0 / 2 / 0
5,954
458
1,473
10,192
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 2 / 0
7,026
540
5,737
10,483
5,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
11
Kills
0
0
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
0
0
W
Xing Tian
DsV Z0NE
Xing Tian
2
0
2
3
W
Nu Wa
Esk1mo303
Nu Wa
1
0
4
3
W
Bastet
4
0
2
5
L
Medusa
Vicped
Medusa
0
4
0
0
W
Charybdis
YN3C
Charybdis
3
0
4
5
L
Baron Samedi
YellaBoiDaBest21
Baron Samedi
0
2
0
0
L
Hun Batz
jero cota
Hun Batz
0
2
0
0
W
1
0
8
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,076
Damage
14,618
32,995
Taken
40,329
16,174
Mitigated
18,745
13,419
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,223
398
0
602
4,800
1,764
0
1,546
3,254
47,366
0
W
Xing Tian
DsV Z0NE
Xing Tian
6,534
766
0
1,625
10,747
7,131
0
1,065
9,682
55,934
0
W
Nu Wa
Esk1mo303
Nu Wa
5,104
995
0
500
3,018
1,245
0
2,146
872
55,168
0
W
Bastet
5,452
2,141
0
2,115
8,457
3,187
971
805
7,652
0
48,274
L
Medusa
Vicped
Medusa
2,204
1,042
0
622
7,331
2,201
0
1,784
5,517
0
39,007
W
Charybdis
YN3C
Charybdis
5,334
2,768
0
5,358
7,318
2,518
672
517
6,801
0
73,341
L
Baron Samedi
YellaBoiDaBest21
Baron Samedi
2,981
462
44
2,777
7,523
5,512
0
2,309
5,190
33,654
0
L
Hun Batz
jero cota
Hun Batz
1,473
112
0
1,909
10,192
3,770
0
1,839
8,353
0
47,301
W
1,652
602
2,546
1,275
3,455
2,093
0
1,341
2,114
12,835
0
L
5,737
1,259
0
4,468
10,483
5,498
258
5,212
4,725
0
60,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,810
Gold Earned
30,454
448
Minions Killed
414
0
Camps Cleared
0
1,308,498
Distance Traveled
1,223,938
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,043
465
76
6
0
264,985
5
W
Xing Tian
8,066
620
127
10
0
267,693
3
W
Nu Wa
7,308
562
103
8
0
254,794
6
W
Bastet
7,138
549
72
6
0
287,137
3
L
Medusa
5,904
454
66
5
0
235,150
3
W
Charybdis
7,912
609
125
10
0
228,347
5
L
Baron Samedi
5,527
425
64
5
0
224,997
2
L
Hun Batz
5,954
458
93
7
0
253,437
0
W
Ymir
7,386
568
21
2
0
270,527
3
L
Nike
7,026
540
115
9
0
245,369
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role