Player Matchup

Terra
Terra
 
Terra
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ThisIsRealJohnny
Sol
Level 114
God Stats
4W - 1L
1,728 SR
Queue Stats
80W - 65L
1,623 Elo+
Party 1
Heimdallr
Heimdallr
ivan9xulo
Heimdallr
Level 68
God Stats
2W - 2L
1,326 SR
Queue Stats
60W - 50L
1,506 Elo+
Party 1
Susano
Susano
jhosep602
Susano
Level 153
God Stats
6W - 3L
1,461 SR
Queue Stats
55W - 42L
1,650 Elo+
Party 1
Osiris
Osiris
xVxVenenoxVx
Osiris
Level 146
God Stats
1W - 1L
1,761 SR
Queue Stats
9W - 5L
1,598 Elo+
Party 1
Team Averages
Level 108
1,555 SR
1,576 Elo+

VS

Team Averages
Level 74
1,612 SR
1,487 Elo+
Osiris
Osiris
Battyboy1
Osiris
Level 122
God Stats
3W - 3L
1,747 SR
Queue Stats
50W - 47L
1,590 Elo+
Solo
Bacchus
Bacchus
Black2Jack
Bacchus
Level 70
God Stats
1W - 1L
1,726 SR
Queue Stats
31W - 24L
1,547 Elo+
Party 2
Raijin
Raijin
EddeMus
Raijin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,547 Elo+
Party 2
Neith
Neith
RILGAMING
Neith
Level 33
God Stats
4W - 3L
1,668 SR
Queue Stats
6W - 7L
1,407 Elo+
Party 3
Bakasura
Bakasura
scraf
Bakasura
Level 81
God Stats
4W - 5L
1,422 SR
Queue Stats
5W - 9L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 0 / 3
5,776
525
1,865
4,819
2,984
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

11
4 / 1 / 5
6,701
609
10,437
8,335
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
ivan9xulo
Heimdallr
11
1 / 0 / 3
6,149
559
1,694
3,394
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
jhosep602
Susano
10
4 / 1 / 2
6,314
574
3,719
7,177
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
10
1 / 1 / 0
5,994
545
6,738
8,641
8,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Battyboy1
Osiris
11
2 / 1 / 0
6,192
563
5,345
10,427
9,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Black2Jack
Bacchus
7
0 / 1 / 1
4,786
435
3,120
6,515
4,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
EddeMus
Raijin
9
1 / 4 / 0
5,177
471
2,813
5,072
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
RILGAMING
Neith
8
0 / 4 / 1
4,953
450
2,753
5,694
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
scraf
Bakasura
8
0 / 1 / 1
4,767
433
1,812
7,607
2,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
3
2.5
L
Osiris
Battyboy1
Osiris
2
1
0
2
L
Bacchus
Black2Jack
Bacchus
0
1
1
0.5
L
Raijin
EddeMus
Raijin
1
4
0
0.25
L
Neith
RILGAMING
Neith
0
4
1
0.13
W
4
1
5
6.5
W
Heimdallr
ivan9xulo
Heimdallr
1
0
3
2.5
W
Susano
jhosep602
Susano
4
1
2
5
L
Bakasura
scraf
Bakasura
0
1
1
0.5
W
Osiris
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,453
Damage
15,843
32,366
Taken
35,315
19,067
Mitigated
20,326
13,218
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
1,865
392
1,563
1,832
4,819
2,984
0
1,155
3,584
18,563
0
L
Osiris
Battyboy1
Osiris
5,345
2,108
0
4,506
10,427
9,138
0
528
9,899
0
40,827
L
Bacchus
Black2Jack
Bacchus
3,120
363
0
1,468
6,515
4,147
0
3,179
3,336
16,631
0
L
Raijin
EddeMus
Raijin
2,813
383
0
30
5,072
1,865
0
3,630
1,442
23,903
0
L
Neith
RILGAMING
Neith
2,753
1,237
0
924
5,694
2,310
0
2,125
3,569
0
30,686
W
10,437
5,535
0
4,354
8,335
3,217
2,130
3,178
4,922
57,028
0
W
Heimdallr
ivan9xulo
Heimdallr
1,694
931
0
665
3,394
1,433
682
761
2,633
0
39,300
W
Susano
jhosep602
Susano
3,719
1,171
0
3,144
7,177
2,581
0
839
6,338
0
35,154
L
Bakasura
scraf
Bakasura
1,812
1,327
0
1,593
7,607
2,866
0
2,840
4,767
0
21,045
W
Osiris
6,738
3,034
0
1,660
8,641
8,852
0
0
8,601
0
40,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,934
Gold Earned
25,875
331
Minions Killed
245
0
Camps Cleared
0
1,033,121
Distance Traveled
1,058,470
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,776
525
28
3
0
225,509
3
L
Osiris
6,192
563
76
7
0
192,827
3
L
Bacchus
4,786
435
17
2
0
199,488
3
L
Raijin
5,177
471
37
3
0
199,540
4
L
Neith
4,953
450
59
5
0
209,945
0
W
Sol
6,701
609
99
9
0
184,229
3
W
Heimdallr
6,149
559
81
7
0
184,783
2
W
Susano
6,314
574
60
5
0
243,754
3
L
Bakasura
4,767
433
56
5
0
256,670
3
W
Osiris
5,994
545
63
6
0
194,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role